VALORANT update 8.08 patch notes bring exciting changes to Viper & Cypher

VALORANT update 8.08 patch notes bring exciting changes to Viper & Cypher
Images via Riot

Written by 

Harry Boulton


30th Apr 2024 14:00


  • Nerfs to Cypher and Viper see their power level adjusted slightly
  • Premier prepares for the arrival of E9A1

Episode 8 of VALORANT is coming to a close with the arrival of Act 3, but that doesn't mean that update 8.08 isn't going out with a bang - bringing updates to Agents like Viper and Cypher in the patch notes.

Cypher himself has proven to be a little too strong since the 7.09 buffs, and Riot has moved to give Viper clear weaknesses that players can exploit in her kit, without dampening her overall power in-game.

Agent updates


  • Updated Chamber's voice lines and added interaction lines with Reyna, Astra, and Omen


  • Trapwire (C)
    • Rearm time increased from 1 to 2 seconds
    • Slow on Trapwire reduced from 2 to 1.25 seconds
  • Spycam (E)
    • Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam (E)

Image of Cypher in VALORANT
Click to enlarge


  • Toxic Screen (E) & Poison Cloud (Q)
    • Max uptime on each individual smoke source reduced from 15 to 13.5 to 12 seconds
    • Minimum fuel needed to activate smoke increased from 20% to 30%
    • Cooldown on re-activating smokes after putting them down reduced from 8 to 5.5 to 5 seconds
  • Poison Cloud (Q)
    • Can now only be picked up during the Buy Phase
  • Snake Bite (C)
    • Charges reduced from 2 to 1
    • Price increased from 200 to 300
    • Duration increased from 5.5 to 6.5 seconds

Premier updates

  • You can now see your division's promotion requirements on the standings page
  • Meet those requirements to be placed at least one division higher in Stage E9A1
  • The Premier Score playoff qualification threshold is 600 for all divisions

Bug fixes

  • Agents
    • Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C)). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering
    • Fixed an issue where AI-controlled abilities could detect you through Harbor's High Tide (E)
    • Fixed Clobe's icons being incorrect when Ruse (E) was equipped
    • Fixed a bug where Cypher's Trapwire (C) showed on the map even when diabled
  • Maps
    • Fixed an exploit on Split that allowed Agents to stand on a sign on A Site
  • Gameplay systems
    • Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage's Slow Orb (Q) ability
  • Premier
    • Fixed a bug where practice matches did not lock your division in

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Harry Boulton
About the author
Harry Boulton
Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.
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