VALORANT update 7.09 patch notes, Iso, agent updates & more

VALORANT update 7.09 patch notes, Iso, agent updates & more
Images via Riot Games

Written by 

Dani Cross


31st Oct 2023 14:27


We've got all the latest changes coming to VALORANT in the update 7.09 patch notes, so keep reading if you want to find out everything that's changing.

This patch has a brand new agent for players to try, Iso, as well as a variety of agent updates to existing characters. It's also got some big changes for the Judge and some smaller updates for the game too.

So without further ado, let's jump right into the 7.09 patch notes for VALORANT!

VALORANT update 7.09 patch notes: Summary

The VALORANT patch 7.09 highlights.
Click to enlarge

Iso is definitely the biggest addition to the game in the 7.09 update. This new VALORANT agent can pull enemies into a battlefield for a duel to the death.

Alongside Iso we can expect some changes to agents like Cypher, Skye, Fade and Raze. And the Judge, one of my favourite weapons, is being adjusted so that it's less effective while moving.

Outside of that there are some player behaviour updates and social updates, including the ability to see when your friends are playing Riot Mobile and TFT.

VALORANT update 7.09 full patch notes

Agent Updates



  • Trapwire (C)
    • Decreased the time until the trap concusses a captured enemy from 3 to 1.5 seconds
    • After concussing an enemy or an enemy in the trap being killed, the Trapwire no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.
    • Duration of tag slow when hit by the trap increased from 0.75 to 2 seconds.


  • Trailblazer (Q)
    • Adjusted Trailblazer's collision so that it goes under Trapwires placed at mid-height. This won't affect the hitboxes for weapon damage.


  • Prowler (Q)
    • Adjusted Prowler collision so that they go over Trapwires placed at foot height and under Trapwires placed at head height. This won't affect the hitboxes for weapon damage.


  • Paint Shells (E)
    • Primary grenade explosion radius increased decreased from 6m to 5.5m.
    • Secondary grenades explosion radius decreased from 6m to 5.25m.
    • Primary grenade explosion minimum damage decreaed from 15 to 1.
    • Secondary grenades explosion minimum damage decreased from 15 to 1.
    • Damage multiplier to enemy utility decreased from 250% to 100%.
  • Blast Pack (Q)
    • Satchel doesn't deal damage until fully armed.
    • Satchel arm time increased from 0.5 seconds to 1.5 seconds.

Weapons Updates


  • Reduced max mag size from 7 to 5.
  • Increased Jumping spread from 1.25 to 2.25.
  • Increased Running spread from 0.10 to 0.75.

Player Behaviour Updates

  • When reporting others in game, there is now an added option to also mute who you've just reported.

Social Updates

  • Updated the icons that appear in the Friends List when friends are playing other Riot Games.
    • People playing Riot Mobile and TFT are now detected, and have unique icons.
      • People who are online in Riot Mobile have a "gray dot" Player Card Image.
    • The failsafe "Unknown Product" is now a red Riot fist instead of a gray dot.
    • Updated the icons shown for people in LoL, LoR and Wild Rift.

Premier Updates

Premier Practice

  • There will be windows of time where you can queue for practice on select non-match days, check your calendars for the schedule! These matches will follow Premier match structure, but will not affect your Premier Score.

Enrollment Updates

  • Teams created before or during the new 'Team Creation Window' will now be able to recruit members and participate in Premier at any point during the Stage!


  • Every match, teams will have one timeout per side and an additional time out in Overtime.

Premier Crests

  • Crests will now reflect your team’s performance and evolve over the entire stage

Playoff Qualification Threshold

  • The qualification threshold has been lowered to 600 points. 


  • Slight adjustments have been made to find fairer matches during weekly matches.


  • Some regions can't support the same number of divisions, so adjustments have been made to certain zones to support generally healthier queue times and improved match fairness.

Bug Fixes

  • Fixed an issue where some people’s hardware configurations resulted in a white screen at login.
  • Fixed a rare issue where detaching from a rope would cause a footstep noise.

And that's it for this VALORANT update. Check back in the future for more patch notes and updates for the game!

For more VALORANT check out our homepage, or take a look at the best VALORANT crosshair codes.

Dani is a Guides Writer for GGRecon. She graduated from university with a degree in Broadcast Journalism, then worked as a freelance writer before joining the GGRecon team as a full-time writer in 2023. In her opinion, the best game of all time is Elden Ring – but her favourite is Halo: Reach, a game that created lifelong friendships and somehow started her down the path to a career in media. She’s also way too invested in Pokemon cards, and a big fan of guinea pigs, cats and other cute creatures.

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