VALORANT 5.10 Patch Notes: Agent Changes, Social Updates, And More

VALORANT 5.10 Patch Notes: Agent Changes, Social Updates, And More
Images via Riot Games

Written by 

Joshua Boyles

Published 

15th Nov 2022 14:00

The latest VALORANT update 5.10 patch notes are here, bringing about some extensive changes to Cypher, Fade, and Harbor. The live service game of VALORANT is constantly evolving, so it's only natural that Riot Games keeps its finger on the pulse of what needs changing. Keep reading for the full VALORANT 5.10 patch notes to see which features are under the microscope this time.

VALORANT 5.10 Patch Notes: Agent Changes

Click to enlarge

Cypher

The first Agent to see huge changes is Cypher. According to Riot, he's slowly become one of the lesser-used characters on the roster, so it was clear that he needed a bit of love to bring him up to standard. Here are all the ways in which Cypher will be changed in update 5.10:

  • Trapwire
    • Maximum Trapwire length increased 1000 >>> 1500.
  • Neural Theft
    • Now reveals enemies two times. There is a four-second delay between the reveals.
    • Time restriction to cast on enemy corpses has been removed.
    • Maximum cast distance increased 1200 >>> 1800.
  • Quality of Life
    • Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
    • Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
    • Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
    • Cypher’s placed utility is no longer destroyed by allies’ AOE damage.

Fade

Also up for some changes is Fade, one of the newer Agents in VALORANT. However, she's set to see some big nerfs to her Prowler abilities and her Ultimate. Here are all the fine details you need to know about:

  • Prowlers
    • Duration reduced from 3 >>> 2.5 seconds. (Time the prowler is alive without a trail).
    • Delay on bite after reaching target increased .4 >>> .6 seconds.
    • Hitbox improvements.
    • Nearsight duration on hit reduced 3.5 >>> 2.75 seconds.
    • Prowlers now fizzle out and no longer debuff instead of debuffing their target if they teleported away before it finished their animation.
  • Nightfall
    • Cost increased 7 >>> 8.

Harbor

Last but not least, the latest Agent Harbor is set to see a small buff to his Cascade ability. Riot feels that new players aren't using his utility enough, so it has increased the number of carryable Cascade charges slightly. Here's what you need to know:

  • Cascade
    • Number of purchasable charges 1 >>> 2

 

VALORANT 5.10 Patch Notes: Social Updates

As detailed in the patch notes, also arriving in VALORANT update 5.10, Riot is beginning to roll out a 'Real Time Text Evaluation' system in North America. Here's what the studio had to say about it:

  • In addition to our existing interventions, we are launching a new feature to begin muting players in chat who send disruptive text messages in the game. Interventions for disruptive text will now be applied sooner rather than later as we continue updating our systems to evaluate more types of text communication. 
  • These improvements will be added to North America first and expanded to more regions in the near future.
    • With the implementation of more immediate text evaluation, we hope to detect and reduce disruptive situations while players are still in-game and help you feel safer to engage in VALORANT.

 

VALORANT 5.10 Patch Notes: Bug Fixes

That's almost everything you need to know about the VALORANT 5.10 patch notes. However, there are also a bunch of bugs that have been squashed in this latest patch. If any of these were causing you grief, you should look forward to the latest patch:

  • Social
    • Fixed an issue that caused the "Auto-Reject Friend Requests: On" notification to be misaligned in the Social Panel for some languages.
  • Astra
    • Fixed a bug where Astra could cast a fake Nebula right at the start of a round before her Star charged up.
  • Chamber
    • Fixed a bug where Chamber would fail to equip a gun at the start of a new round.
  • Harbor
    • Fixed Harbor’s Cascade being visible on Minimap for enemies with vision of it.
    • Fixed a bug where Harbor’s Cascade would sometimes spawn under the map.
    • Fixed a bug where Harbor’s Cascade targeter on the minimap would shorten when aiming up or down even though the Cascade would travel the same distance.
    • Fixed a bug where Harbor’s Cascade targeter on the minimap was slightly shorter than the actual distance it would travel.
  • Neon
    • Fixed a bug where Neon’s Slide could be used to boost upwards in specific map locations.

That's everything that you can come to expect from the VALORANT 5.10 patch notes. For more VALORANT guides, keep reading GGRecon.

Joshua is the Guides Editor at GGRecon. After graduating with a BA (Hons) degree in Broadcast Journalism, he previously wrote for publications such as FragHero and GameByte. You can often find him diving deep into fantasy RPGs such as Skyrim and The Witcher, or tearing it up in Call of Duty and Battlefield. He's also often spotted hiking in the wilderness, usually blasting Arctic Monkeys.

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