MultiVersus Velma Guide: Combos, Perks, Specials, And More

MultiVersus Velma Guide: Combos, Perks, Specials, And More
Images via Player First Games

Written by 

Dylan Tate

Published 

18th Aug 2022 10:41

The MultiVersus Velma guide will provide useful tips to anyone looking to play as Mystery Incorporated’s own Velma Dinkley. Velma’s power was evident at early competitive tournaments, as she appeared on six of the top eight teams at the MultiVersus EVO 2022 bracket. If you want to know how to match that success for yourself, keep reading this MultiVersus Velma guide.

MultiVersus Velma Guide: Overview

Velma spawns a piece of Evidence in MultiVersus
Click to enlarge

Even after incurring some nerfs at the beginning of Season 1, Velma is still a strong Support character in MultiVersus, as she thrives at applying damage and helping out allies in 2v2s. As a Horizontal fighter, she excels at knocking opponents off the stage and setting up for down-air spikes. In particular, her forward-air is one of her best approach tools.

Velma’s passive ability, Snoopin’, causes floating cards called Evidence to appear over the course of the match. While Evidence will show up without her doing anything, she can also spawn extra Evidence with certain moves. Once she has collected enough Evidence to fill up her Evidence Meter, she can summon a Police Car with her grounded neutral-special. 

 

The Police Car targets and traps one of her opponents. If the captured opponent doesn’t mash buttons or have their ally attack the Police Car, then it will carry them off the stage and to their demise. 

With her grounded and aerial neutral-normals, Velma can apply Targeted to other characters. Afterwards, using the move again will cause her speech bubble projectiles to hone in on the Targeted player. If she Targets an ally, the speech bubbles will boost their speed and slightly heal Velma.

Velma also has the unique ability to crawl along the ground while crouched. However, the screen becomes slightly blurry for the user in online play when this happens, since she feels along the ground for her lost glasses while she crawls.

MultiVersus Velma Guide: Specials

Velma uses her neutral-special while Educated in MultiVersus
Click to enlarge

Velma’s neutral-special in MultiVersus is called Motivational Speaker. She creates a projectile beam of words that she can aim up or down. This projectile heals allies while dealing several hits of damage (but no knockback) to opponents. 

However, the final hit deals knockback and applies both Targeted and a stack of Weakened to enemies. If an ally absorbs the final hit, they will launch another beam toward opponents. In addition, Motivational Speaker has a chance of spawning a piece of Evidence.

  • We've been playing a lot of Garnet at the moment. Give our MultiVerus Garnet guide a read for all of our tips and tricks.

For her grounded side-special, Fast Speaker, Velma charges up and runs forward, with her run speed depending on the length of the charge. If she runs into an enemy, she will grab them and throw them upward. Meanwhile, if she grabs an ally, it will boost the power of the attack and grant Velma and her ally both armour and grey health. Velma’s aerial side-special is called Hit the Books. She opens up a textbook behind her, knocking enemies backwards and boosting herself slightly forward.

On the ground, Velma’s up-special is Toxic Concoction. She leaps upward and leaves behind a pool of toxic goop, which applies stacks of the Ice debuff and eventually Freezes opponents. In the air, her up-special is Shutterbug. She pushes herself upward while hitting opponents with the flash from her camera, which can break armour. It also applies Weakened and can potentially spawn Evidence.

Finally, Velma’s down-special is called Spread the Knowledge. She throws a book projectile that hones in on her teammate. If the book hits her ally, she and her ally both receive the Educated buff, causing their heads to grow large. While Educated, characters have shortened cooldown windows. However, Velma has to wait for a cooldown period between uses of this move.

MultiVersus Velma Guide: Perks

Velma's perk list in MultiVersus
Click to enlarge

Velma’s first signature perk, Studied, enables her to spawn with one piece of Evidence already counted toward her Evidence Meter. Meanwhile, the Knowledge Is Power signature perk grants her teammates seven grey health for a limited time if they collect a piece of Evidence for her.

While her offence is hardly lacking in the first place, Velma thrives when she uses a line-up of Offense perks to make her hit even harder. In particular, all of her recommended perks affect her projectiles, allowing her to safely rack up damage from a distance. 

Deadshot causes her projectiles to deal 5% more damage, while Shirt Cannon Sniper causes projectiles to deal 7% more damage to far-off opponents. Finally, Ice to Beat You! causes projectiles that deal knockback to apply one stack of Ice. With enough projectile zoning, this perk allows Velma to freeze her opponents.

MultiVersus Velma Guide: Combos

Velma uses her up-air in MultiVersus
Click to enlarge

While her combo game is not her strong suit, Velma is not completely without combos in MultiVersus. She likes to pop opponents into the air using either her down-air or a grounded side combo into a grounded up-normal finisher. Afterwards, she can juggle with up-airs.

Velma can also use her forward-air or her grounded side- and down-normals to try to push opponents off the stage. There, she can combo into her down-air, which she can reliably use to keep forcing opponents down and ultimately past the bottom blast zone.

If you're looking to further improve your skills at MultiVersus, give our dedicated guides page a read.

Dylan Tate is an alumnus of the Hussman School of Journalism and Media at the University of North Carolina at Chapel Hill. He is a gaming journalist with a love for Nintendo esports, particularly Super Smash Bros. and Pokémon.

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