MultiVersus Harley Quinn combos, perks & specials

MultiVersus Harley Quinn combos, perks & specials
Images via Player First Games

Written by 

Dylan Tate & Tarran Stockton

Last updated 

3rd Jun 2024 10:11

It took a while for the Clown Prince of Crime to join the MultiVersus lineup, but Harley Quinn has been around since the beginning, so there's a lot to learn about her moves and combos.

The game has the platform fighting gameplay of Smash Bros. but with a roster of iconic Warner Bros. characters. If you're looking to learn more about Harley Quinn in the game, check out everything you need to know.

Harley Quinn moves list

Attack Ground Effect Air Effect
Standard Attack Whack! - Charge a mallet swing attack. Aerial Pummeler - Charge and swing the mallet down.
Side Attack Clown Combo - A combo of kicks and swings, leading to an upward hit. Flying Kicks - A combo of kicks that ends with her bouncing away.
Up Attack Heads up! - Charge an overhead hit. Confetti Grenade! - Fire a grenade launcher above, dealing the confetti debuff.
Down Attack Slider - Charge a slide attack. Boxing Ringer - Charge and fire a boxing glove projectile.

Harley Quinn specials list

An opponent is hit by Harley Quinn's down-special in MultiVersus.
Click to enlarge

Special Attack Effect
Standard Special Stuffie Bat - Equip a bat plushie bomb that can be attached to fighters and detonated.
Side Special Prank Shot - Dash forward and fire a boxing glove projectile backwards.
Up Special Batter Up! - Dash upward and hit with the baseball bat.
Down Special Jerk-In-The-Box - Place a jack-in-the-box down that explodes upon enemy contact, knocking them up.

Harley Quinn combos

Harley Quinn’s primary job is to get her opponents above her so she can combo them vertically. To that end, it is important that Harley players find good ways to approach grounded opponents in order to knock them into the air. 

Harley Quinn combos her neutral-special into up-special in MultiVersus.
Click to enlarge

Forward-air is one of Harley’s best tools for approaching enemies and starting combos. After connecting a low-to-the-ground forward-air, Harley can transition into her grounded side-normal combo, finishing with an up-normal to force her opponent into the air. From there, she can begin juggling with moves like up-air and up-special.

In addition, Harley’s neutral-special is helpful for setting up kills. The move does a lot of knockback on its own, so it can kill opponents who happen to be high in the air.

But, if her opponents choose to stay grounded at high percents, she can instead use the neutral-special to launch them high into the air. Afterward, she can follow up with an up-special in order to finish her opponents off.

Harley Quinn perks

Harley Quinn's signature perks in MultiVersus.
Click to enlarge

Perk Effect
Confetti Explosion Instead of igniting, at max stacks the confetti debuff will explode and launch enemies upward.
Glove Control Can aim the direction of the bloxing glove on her down air attack.
Smooth Moves Ground and air side specials also become dodges.

Beyond these, Harley’s typical upgrade path includes a handful of general perks that can greatly enhance her capabilities.

The Defense perk Slippery Customer provides her with a larger window of invulnerability on her dodges. Since Harley frequently uses dodge jumps to move around in the air, this perk ensures she is not hit out of her aerial movement very easily.

Fittingly, the best Offense and Utility perks for Harley Quinn in MultiVersus both enhance her punish game in the air.

Up, Up and A-Slay enables her to deal more damage on moves that send her opponent upwards. Finally, Triple Jump gives her an extra jump after she hits an opponent in the air, allowing her to more effectively follow opponents and hit them past the top blast zone.

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Check out our MultiVersus homepage for more guides. We've also got a best character tier list, along with move guides for Black Adam, Batman, and Finn.

Dylan Tate
About the author
Dylan Tate
Dylan Tate is an alumnus of the Hussman School of Journalism and Media at the University of North Carolina at Chapel Hill. He is a gaming journalist with a love for Nintendo esports, particularly Super Smash Bros. and Pokémon.
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