MultiVersus Iron Giant Guide: Combos, Perks, Specials, And More
Our MultiVersus Iron Giant guide shows that, while Nintendo worried Ridley was too big for Smash, Warner Bros. had no such concerns. While Iron Giant is a difficult-to-use Expert character, he can help you raise your MultiVersus MMR if used correctly. Learn how with this MultiVersus Iron Giant guide.
MultiVersus Iron Giant Guide: Overview
Unsurprisingly, Iron Giant is the heaviest character in MultiVersus by a substantial margin. So, while this Hybrid Tank may be combo food, opponents will have to work extra hard to knock him past the blast zones. In the meantime, Iron Giant can rack up damage very quickly himself.
Iron Giant has a number of passive abilities, such as the ability to gain Bolts that strengthen his neutral-special by eating items, including items he produced with his own normal moves. Iron Giant does not have a double jump but instead has a fuel gauge that determines how long he can fly by holding the jump button.
Any time he or an ally gets grey health, Iron Giant grants the affected characters Thorns that deal damage to enemies who hit them. In addition, Iron Giant acts as a platform for allies while wall clinging, although standing on his head long enough will cause him to wall slide. Iron Giant also acts like a wall that enemies can bounce off of if they are hit into him.
Finally, Iron Giant has a Rage Metre that fills up when he deals damage or his allies take damage. When the metre fills up, his grounded neutral-special transforms him into Rage Mode and grants him a large amount of grey health. He remains in Rage Mode for a set period of time or until his grey health is depleted. Almost all of Iron Giant’s moves have a regular and Rage Mode variant.
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MultiVersus Iron Giant Guide: Specials
Iron Giant’s regular neutral-special in MultiVersus is called Bolt Friends, while the Rage Mode version is called Hyperstatic Assault, although the moves effectively function the same. With this cooldown move, he creates an electric circle of Bolts around himself, with each Bolt acting as a separate piece of Armor that is immune to Armor Break for a limited period of time. In addition, Iron Giant’s teammate will receive grey health based on the number of Bolts he has whenever he executes this move.
Iron Giant’s grounded regular side-special, Carry On, lets him command grab and throw opponents. The aerial version, Rocket Boost, lets him burst forward by firing his rockets backwards. He can hold the button to continue this attack, consuming fuel in the process.
His Rage Mode side-special is the same both on the ground and in the air. Stunnalizer 3000 lets him shoot an energy projectile that has a cooldown. Enemies caught by this projectile will be briefly trapped inside and unable to move.
For his regular up-special, Systems Are Go!, Iron Giant spins a car around himself, blocking projectiles. This move carries him slightly upward in the air, while he can angle the direction of his spin to change the hitbox on the ground. The Rage Mode version is Electric Surge, sending a shocking strike up his body that operates on a cooldown.
Finally, Iron Giant’s grounded regular down-special is Cannonball! While charging, he aims where he wants to land, then jumps into the air and comes hurdling downward while engulfed in flames. He can continue to alter his trajectory on his way down from the air. For the aerial version, Craterball!, Iron Giant falls downward and cannot change his trajectory.
While in Rage Mode, Iron Giant’s grounded down-special is called Aerial Laser Blast. He shoots a laser downward, which he can delay by holding the input. In the air, Iron Giant’s Rage Mode down-special is still Craterball!
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MultiVersus Iron Giant Guide: Perks
Iron Giant is one of a handful of characters with access to three signature perks in MultiVersus. Afterburners cause his down-air to leave firewalls on the ground, while Wrong Side of the Bed causes him to spawn with his Rage Metre already partially filled.
His other signature perk, Static Discharge, causes him to add a stack of Thorns to himself or allies for each unique source of grey health. As a result, this perk helps Iron Giant pair nicely with characters like Velma, who can also produce grey health.
Static Discharge is further complemented by the Utility perk Retaliation-Ready. This perk grants allies one grey health for three seconds after they hit an opponent with a projectile that deals knockback. Meanwhile, Iron Giant can boost the strength of his grounded normal attacks with the Offense perk Wildcat Brawler.
Finally, the Defense perk School Me Once… helps Iron Giant by giving him a projectile block buff for two seconds after he takes knockback from a projectile. As an otherwise easy target, this perk makes Iron Giant less susceptible to getting walled out by zoners.
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MultiVersus Iron Giant Guide: Combos
Like many MultiVersus characters, Iron Giant likes to start combos with his down-air in his regular mode. He can follow up with a well-timed neutral-air, which can then combo into up-air and ultimately an up-special to knock his opponents off the top of the screen.
While its start-up is a bit slow, Carry On is also a solid combo starter if he can land it. After grabbing his opponent, he can cancel out of it with another attack, potentially allowing him to combo into a kill move like his grounded up-special.
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