MultiVersus Jake combos, perks & specials
![MultiVersus Jake combos, perks & specials MultiVersus Jake combos, perks & specials](/media/q52nmrpu/multiversus-jake-guide-feature-image.jpg?&format=webp&quality=50)
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Last updated
3rd Jun 2024 16:26
Jake the Dog is a hard hitter in MultiVersus, allowing you to break open armour with many of his specials and combos, but he's a difficult character to master and effectively use in matches.
Jake moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Eat Spikes! - Charge a spike ball hit that breaks armour. | Belly Bump - Expand your belly, knocking enemies away. Ends with a spin that breaks armour. |
Side Attack | Funky Junk - A combo of punches and a belly hit. | Funky Junk Air - Charge and aim a punch that stretches across the arena. |
Up Attack | Don't Axe - Charge a swing above. | Hammer It Up! - A combo of spike ball hits. |
Down Attack | Splits! - Charge a split kick that hits in both directions and breaks armour. | Where's My Halfpipe? - Pull out a skateboard, and if you land on an enemy or ally, bounce back up. |
Jake specials list
![Jake (as Cake) uses up-special in MultiVersus.](/media/0hkhkdjs/multiversus-jake-guide-specials.jpg?mode=crop&width=682&quality=80&format=webp)
Special Attack | Effect |
Standard Special | Rubber Stomach, Dude! - Eat a fighter, stunning them and carrying them around. Input again to spit them out. |
Side Special | Giddy Up! - Transform into a horse projectile that runs across the arena. |
Up Special | Stretchin' Out - Charge and stretch upwards, with any enemy you touch being knocked back. Once the stretch ends, both ends snap back and turn into projectiles. |
Down Special | That's Heavy, Dude - Transform into a horse and slam down. Reflects all projectiles and bounces back enemies. |
Jake combos
While Jake’s combo game is somewhat lacking in MultiVersus, he is still capable of stringing multiple hits together. By transitioning from his grounded side combo into an up-normal finisher, he can launch his opponent into the air and try to follow up with a neutral-air or up-air.
![Jake's idle animation in MultiVersus.](/media/2cwj3q1k/multiversus-jake-guide-combos.jpg?mode=crop&width=682&quality=80&format=webp)
Additionally, hitting a down-air on stage will pop Jake’s opponent into the air. Depending on their percent, he could then follow up with a quick aerial like a neutral-air, or charge a forward-air to catch an opponent who has been launched higher into the sky.
Jake perks
![Jake's perks in MultiVersus.](/media/1jrlp3lb/multiversus-jake-guide-perks.jpg?mode=crop&width=682&quality=80&format=webp)
Perk | Effect |
Stay Limber, Dude | House ability bounces back into the air after hitting the ground. |
Sticky | Enemies that touch Jake when he's stretched are stunned. |
The best Utility perk for Jake is Leg Day Champ. This perk provides him with a 10% boost to his jump height, which aids his aerial mobility.
Meanwhile, the Offence perk Lumpy Space Punch grants him a 5% damage boost to his aerial attacks. This is particularly helpful considering how integral Jake’s forward-air is to his play style.
Finally, Jake’s recommended Defence perk is Toon Elasticity. This perk causes him to bounce off of the ground, walls, and ceilings with 20% less velocity. With this perk, Jake will be less prone to follow-up combos after bouncing off of a surface, and will also be able to survive longer on stages like Scooby’s Haunted Mansion.