MultiVersus Rick combos, perks & specials
![MultiVersus Rick combos, perks & specials MultiVersus Rick combos, perks & specials](/media/35dd3lt0/multiversus-rick-guide-feature-image.jpg?&format=webp&quality=50)
Rick has a lot of powerful moves to make use of in MultiVersus, but mastering his full kit of specials and combos can be a difficult process. We're here to make it much easier, so check out everything you need to know.
Rick moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Itchy Ricker Finger - Charge a laser projectile. | Same |
Side Attack | You Like Augments? - Combo with sword hits, a kick, and a rocket projectile. | Personal Space - Charge a blast from your belt. |
Up Attack | Plasma Whip, Baby! - Charge an upward hit. | Shove It Waaay Up There - Charge an upward hit wih the mega seed. Hitting allies applied educated, while enemies gain the silence debuff. |
Down Attack | Yeah, Fat Bomb! - Throw a fart bomb, hitting enemies up. | Collatrickal Damage - Hit a downward blast with your rocket boots, igniting enemies. |
Rick specials list
![Rick turns his enemy into Reindog with his down-special in MultiVersus.](/media/gn0jcxir/multiversus-rick-guide-specials.jpg?mode=crop&width=682&quality=80&format=webp)
Special Attack | Ground Effect | Air Effect |
Standard Special | Meeseek and Destroy - Summon a meeseeks projectile. Press up or down after to make meeseeks attack. | Meeseeks, Up Here! - Summon a meeseek to keep you in the air. |
Side Special | Basrick Portal Theory - Aim and summon a max of two portals. Fighters can go through portals, along with projectiles. | Same |
Up Special | Jetpack. NBD - Charge and jetpack upwards. | Same |
Down Special | Polymorphrick Ray - Fire a polymorph projectile that detonates after time. Allies get the polymorph buff and enemies get the debuff. | Same |
Rick combos
Rick’s grounded side-normal is his greatest combo starter. It has a sweeping hitbox that has good range and can act as an anti-air. On its own, his side-normal combo is greatest at forcing opponents away. Rick can then chase his opponent and finish the combo with a forward-air.
![Rick starts a combo with his grounded side-normal in MultiVersus.](/media/vswhqht2/multiversus-rick-guide-combos.jpg?mode=crop&width=682&quality=80&format=webp)
He can also combo the opening hit of the grounded side-normal into a grounded up-normal. Afterwards, he can use a mix of down-airs and up-airs to get a brief aerial loop going, before finishing with an up-special to send his opponent flying.
Rick perks
![Rick's perk list in MultiVersus.](/media/tmiluqu0/multiversus-rick-guide-perks.jpg?mode=crop&width=682&quality=80&format=webp)
Perk | Effect |
Bit Of A Stickler Meeseeks | Meeseeks deals double damage to fighters that are hitstun. |
Hephaestus, Who? | If you fully charge the whip attack, the final hit will knock enemies down. |
Squanchin' Pyrotechnics | Portals have a longer cooldown, but allies or projectiles that pass through can ignite enemies, while enemies that pass through are ignited. |
For his Offense perk, Rick benefits from Painted Target. This makes him deal more damage to enemies in hitstun, which makes it pair well with Bit Of A Stickler Meeseeks.
Then, Rick likes to run two Utility perks. Gravity Manipulation ups his fast fall speed, while Coffeezilla lessens his cooldown windows.