
VALORANT update 9.02 patch notes bring Icebox to console & player behaviour changes
Don't miss the full list of changes and additions arriving in the new VALORANT update 9.02 patch notes, including the arrival of the Icebox map on console.
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The latest set of VALORANT patch notes are here with the arrival of update 9.02. While this isn't exactly the most exciting set of changes, it does feature the arrival of Icebox on console, alongside several other adjustments and additions listed below!
All platforms
Player behaviour
- People who engage in comms abuse will now experience increased penalties
Bug fixes
Agents
- Neon:
- Fixed a bug where Neon's hitbox could be slightly offset when sliding
Gameplay systems
- Fixed an issue in Premier Overtime voting that prevented people from calling an Overtime Timeout when switching sides
- Fixed an issue with Ability HUG persisting into deathcam
Maps
- Abyss:
- Fixed several areas where the Spike could get stuck on certain ledges outside of the map
- Fixed a bug where Omen could die by teleporting in a specific spot in Mid Bottom
- Fixed several visual bugs
- Sunset:
- Fixed an issue where you could jump on the tall box in A Alley
PC changes
General updates
- The Basic Training (Tutorial) and The Range have been made available on PC, following their introduction in the Console version
- All new players will need to play through the tutorial and will also have the option of playing a Bot Training match
- Current players can access Basic Training and The Range through the Practice menu
Gameplay systems
- Combat Report:
- The Combat Report has received a visual refresh
- You will now be able to view the Combat Report during the Buy Phase by default
Social updates
- Added platform information to the Social panel, making it clearer when a Friend is playing VALORANT on a different platform
Bug fixes
- Premier:
- Fixed an issue where the playoff results text on the standings page was always displayed in English
- Fixed an issue where the team page was showing the wrong background
- Fixed an issue where changing the Stage in the dropdown on the standings page sometimes wouldn't refresh the content
Console changes
General updates
- The 'Keep Player Centered' minimap setting will now be forced 'On' for minimap zoom levels above 1.0
Agent updates
- Select abilities that require you to press and hold their input will now be able to become toggleable. The following affected abilities are:
- High Tide (Harbour)
- Fire Wall (Phoenix)
- Guiding Light (Skye)
- Neon:
- High Gear's description in the Ability Info Panel has been updated to match the ability's bindings
- Sova:
- Hunter's Fury applies less drag on your controls, allowing greater control over the charge duration
Map updates
- Icebox has been added to the Competitive, Unrated, Swift Play, and Deathmatch queues
Social updates
- Voice control shortcuts are now available within the in-match scoreboard, allowing you to quickly mute other players or switch voice channels
- You'll now receive a notification sound when you receive a friend request or party invite
- Added party information to the Social Panel, showing you the number of people in your friend's party and the remaining open party slots
Bug fixes
General
- Fixed an issue where you could lose input when interfacing with the surrender vote system
- Fixed an issue where unbound inputs displayed incorrect controller bindings
- Fixed an issue where the megamap sometimes rotated when spectating other players after death
- Credits are now localised properly within the tutorial
- Fixed an issue where the weapon wheel was not displaying the correct inputs when changing controls in individual Agent Profiles
Gameplay systems
- Fixed an update with timestamp and ability status text overlapping in Combat Reports
- Fixed 'Self' and 'Ally' not localising in the Combat Report text
- Fixed overrun texts in Combat Reports for Indonesian localised texts
Performance
- Fixed a performance issue when changing controller presets
Social
- Fixed a bug where you could not remove someone as a friend while in an ongoing match
- Fixed a bug where your presence sometimes would not update after a match had finished
- Fixed a bug where social systems would sometimes not respect block
- Fixed a bug where your name would sometimes display in-match even when you have set it to 'Hidden'
Weapons
- Mitigated an issue when using scoped weapons where your sensitivity would sharply increase at the beginning of the scope zoom-in transitions

About The Author
Harry Boulton
Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.
This is part of the ‘VALORANT’ directory
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