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Destiny 2 Arc 3.0: Everything We Know So Far

Destiny 2 Arc 3.0: Everything We Know So Far
Images via Bungie

Written by 

Eoin Black

Posted 

17th Aug 2022 18:25

The Destiny 2 Arc 3.0 subclass update has arrived as part of Season of Plunder. With this, Destiny 2 has now updated all of the existing subclasses to the new system. Arc subclasses now have new abilities, along with aspects and fragments which drastically alter how powers work. Here is everything you need to know about Destiny 2 Arc 3.0.

Destiny 2 Arc 3.0: Playstyle

Arc Guardians surrounded by Arc energy
Click to enlarge

In previous TWABs (This Week at Bungie), the Destiny 2 team has talked about how the light subclass reworks have been designed to give each one its own unique identity. For Void, it was debuffs, overshields, and invisibility. For Solar, we got burning, ignitions, and healing. 

For Arc 3.0, Bungie is focusing on the factor they consider the key to Arc abilities, speed. The focus of Arc going forward will be quick movement, rapid attacks and chaining lightning. The new Arc-centric buff is called Amplified, and it dramatically increases player speed. That means running faster, reloading faster, and sliding further.

What's more, an Amplified Guardian will get a second speed boost after sprinting for a time. With this boost, they will reach an incredible speed, jump much higher and receive a damage resistance buff in PvE, perfect for charging into the heart of a battle.

Amplified does not require specific Aspects or Fragments to initiate, although there are some that help to activate it, such as Spark of Volts which grants Amplified when you use a finisher. Any Guardian using the Arc 3.0 subclass will be able to become Amplified simply by getting multiple kills with an Arc weapon or ability.

Arc 3.0 also brings two new debuffs, Blind and Jolt. Blind is as it sounds, and adds a flashbang-like quality to many Arc abilities. Jolt is the Arc equivalent of Scorch or Weaken, a class-specific debuff on enemies. Jolt charges the target with Arc energy, which periodically chains out to other enemies. Jolt can be extremely useful for chaining damage and wiping out groups of enemies.

Destiny 2 Arc 3.0: Hunter

A hunter using their Arc Staff
Click to enlarge

Hunters stand to gain a lot from these new changes. Speed and movement have always been the territory of the Hunter, and Arc 3.0 pushes them even further. The Arc Staff is still here, along with a new super; Gathering Storm. This new super ability has the Hunter leap into the air and throw their Arc Staff into the ground. Upon impact, the staff Jolts all nearby enemies, before being struck by lightning and doing massive damage to anyone in the area.

 

Hunter Arc melee abilities return in the form of Combination Blow and the returning Disorienting Blow. Combo Blow increases the damage of your next melee, and getting kills with this ability recharges your class ability. Disorienting Blow both blinds the enemy you hit, and makes you Amplified.

The three Aspects are Flow State, Tempest Strike and Lethal Current. Flow State makes the Hunter Amplified when they defeat a Jolted enemy. Also, while Amplified, they recharge their dodge ability faster, become more resistant to damage and have faster reloads. Tempest Strike gives them the sliding melee ability of middle-tree Arc from the previous system, which will also Jolt any enemies it hits. Lethal Current increases the lunge range of the Hunter's melee attack after dodging, and makes their next melee attack cause Jolt. Also, when using the Arc Staff super, after dodging, their next light attack hits twice. Finally, this Aspect also causes Blindness to a Jolted enemy when hit with a melee attack.

  • The previous rework to Solar made for some seriously powerful character builds. Learn more in our guide to Destiny 2 Solar 3.0.

Destiny 2 Arc 3.0: Warlocks

A Warlock using Stormtrance
Click to enlarge

Warlocks continue their never-ending quest to look like the bad guys by becoming even more like Emperor Palpatine in Arc 3.0. Warlocks can take serious advantage of chaining lightning via Jolt. They still have their two supers, Chaos Reach and Stormtrance. This new version of Stormtrance will include both the Landfall ability and the Ionic Blink ability that were previously in two separate subclass trees.

Warlocks get two melee abilities, Ball Lightning and Chain Lightning. Ball Lightning sends out a floating orb of Arc energy that zaps nearby enemies when it explodes. Chain Lightning does exactly what it says on the tin, Jolt and enemy and then send further lightning strikes to nearby enemies. Amplify will make both of these melee abilities hit even more targets.

The Warlock Arc 3.0 aspects are Arc Soul, Lightning Surge and Electrostatic Mind. Arc Soul is a familiar favourite, giving anyone who steps in your rift a little Arc buddy over the shoulder who fires Arc damage at opponents. Lightning Surge sounds very fun, this one has the Warlock activate their melee ability while sliding, this turns them into a ball of lightning which teleports forward and calls down lighting bolts in an area, Jolting enemies. Finally, there is Electrostatic Mind, which makes the Warlock Amplified whenever they collect an Ionic Trace. Ionic Traces drop from enemies that are killed with Arc abilities or killed while debuffed with an Arc ability.

Destiny 2 Arc 3.0: Titan

An Arc Titan crashing into the ground with Arc energy
Click to enlarge

There is no better pairing than going fast, and hitting hard. Speed equals power, and Arc Titans embody that principle. Supers are largely the same, Thundercrash is unchanged and Fist of Havoc has an adjusted slam radius that fits somewhere between the two previous versions. However, Bungie has said that with Arc 3.0, there will be customisation that really changes up how these classic supers work.

Arc Titans are getting a new dodge-style class ability called Thruster. This is described as comparable to a Hunter dodge, giving Titans some scary quick movement. The Seismic Strike shoulder charge and Ballistic Slam aerial melee abilities return, with Seismic Strike also causing Blindness.

There is now a third melee ability, called Thunderclap. This ability can be charged by holding the button, which you must remain stationary for, and the longer you charge, the longer it will take to recharge. However, charging this melee ability to even 90 percent will do enough damage to kill a Guardian in one hit. Has Saitama become a Guardian?

The three Arc Titan Aspects are Touch of Thunder, Juggernaut and Knockout. Touch of Thunder makes all Arc grenades more useful, such as additional explosions or extra charges. Of note is the Storm grenade, which when paired with Touch of Thunder, will create a cloud that tracks enemies and hits them with lightning. Juggernaut is as it sounds, a sprinting ability which gives the Titan a front-facing shield. The shield is strengthened by being Amplified, and if it is depleted by damage it will use up class energy.

Finally, Knockout will turn Titans into the thing they have always wanted to be, heavyweight boxers. Getting a melee kill triggers health regeneration and makes the Titan Amplified. Wounding an enemy or breaking their shield increases the Titan's melee range and damage for a short while, and while Knockout is active, their basic melee attack does Arc damage. 

That is everything there is to know about Destiny 2 Arc 3.0. For more info on recent changes, check out our Destiny 2 Season of Plunder guide.

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