All Dead by Daylight maps, from Hawkins National Laboratory to Nostromo Wreckage
In Dead by Daylight, there are a wide variety of maps and Realms for Survivors to repair Generators and Killers to chase their prey, from the sickening sunshine of Coldwind Farm to the spooky screams of Silent Hill - so read on, and you'll need to learn about every one of them if you've any chance of making it out alive.
While some maps are tied to original Killers in the game, others derive from iconic horror licenses, like Resident Evil's Raccoon City, replicating them eerily close to the source material - even Killers need a place to call their hunting ground, after all.
What are the Realms & Maps in Dead by Daylight?
In Dead by Daylight, there are several Realms with a selection of maps for Killers and Survivors to hunt and repair their respective targets. Some Realms feature multiple maps, whereas others, particularly the Realms from licenced updates, only have one.
Below, we've detailed all the maps currently available in Dead by Daylight, separated by their Realms and the Killers associated with them. Some characters, such as The Cenobite from Hellraiser or The Onryo from Ringu did not receive their own maps.
However, other killers like The Skull Merchant and The Plague had new maps created and updated from the already existing Realms.
Groaning Store House
Ironworks of Misery
The Skull Merchant
Azarov's Resting Place
The Thompson House
|Crotus Prenn Asylum
Father Campbell's Chapel
The Pale Rose
|Léry's Memorial Institute
The Temple of Purgation
|Badham Preschool (I, II, III, IV, V)
|Gideon Meat Plant
Sanctum of Wrath
Mount Ormond Resort
|Hawkins National Laboratory
The Underground Complex
|Grave of Glenvale
|Dead Dawg Saloon
|Midwich Elementary School
Raccoon City Police Station East Wing
Raccoon City Police Station West Wing
|Eyrie of Crows
|Garden of Joy
|The Decimated Borgo
|The Shattered Square
All Realms & Maps explained
The MacMillan Estate
The Macmillan Estate map in Dead by Daylight is an old plot of land once owned by Archie McMillan. He ran a mine and a foundry there, and what was once a bustling industry, through obsession became a slave camp and finally a place where many died. The site has sat untouched for years, save for the occasional rambunctious teenager who dares to enter. However, the machinery has started up again, and something is going on at the MacMillan Estate.
This Realm has five maps, the first is Coal Tower. This is one of the most balanced maps in the game, with two main structures, the coal tower and the warehouse, one at either end and plenty of trees and debris in between.
The Groaning Storehouse is next, this map has one very large main building, the storehouse. The area around the storehouse is quite open with lots of items scattered around.
Similarly, the Ironworks of Misery has a large, central building. The ironworks building has two floors with stairs that go out and around the building. There are long sightlines around the building, ideal for spotting opposing players from a distance.
Shelter Woods was originally a large open space with no unique building or structure. However, with the introduction of The Skull Merchant in the Tools of Torment Chapter, she set up camp there, bringing with her a unique building that offered new possibilities for chases.
Finally, we have the Suffocation Pit, which is a bit smaller but has a similar balanced design to the Coal Tower. There are two main structures, one at either end and in between you have lots of high walls to hide behind and plenty of sightlines.
Autohaven Wreckers was once a salvage yard, a place where old cars and trucks were taken to be scrapped. It was an innocuous place, until the day that hundreds of bodies were discovered there. Hidden in trunks, crushed down to nothing, so many died there and no one ever knew why. The place was abandoned and left to rot, but someone has started up the crusher again.
Autohaven Wreckers is a Realm consisting of five maps, unified by a junkyard aesthetic. The first map is Azarov’s Resting Place. This is a strong map for Killers, as Survivors don’t have as many options for escaping a chase.
Then we have Blood Lodge, a large map with a small lodge at one end. With considerable sightlines, Survivors should have no problem seeing a Killer coming from far away.
Next is Gas Heaven, which as you can guess has a gas station for its main element. The station is surrounded by junkyard debris and old, destroyed cars, which can make traversing the map difficult and clunky.
Wrecker’s Yard is next, it is the smallest map of the bunch and it features no unique structure, it is just a yard of wrecks. As such it is fairly balanced, if a bit in favour of the Survivors thanks to its size.
Lastly is Wretched Shop, a workshop in a map of wrecked cars and lots of trees, which makes this one of the more open maps of the Autohaven Wreckers Realm.
Coldwind Farm was once a successful farm, owned by Mr and Mrs Adams. After years of hard-earned success, the farm suddenly stopped operating. Locals were concerned, and the police decided to investigate. What they found was a farm in ruins, a disgusting mess that was once a bustling farmhouse.
Destroyed but for one room, where it appeared someone had been staying. Down in the basement, the remains of the Adams family were found among those of their livestock. The farm was gone, but the horror didn’t end there. Bodies were found for years to come, in the walls, in the old silo, and even in the harvester which spewed blood from its nozzle.
Coldwind Farm consists of five maps, each set somewhere on the farmland. You have the Fractured Cowshed, a large map with a giant shed at the centre. Surrounding the shed are fields of corn, which Survivors can use to hide in.
Next is Rancid Abbatoir, again you have cornfields for cover but this map also has several key structures, the main one being the abattoir itself.
Then we have Rotten Fields, which is the map of this Realm that has no unique structure. The cornfields of Coldwind Farm are incredibly useful and this map has plenty of them.
The Thompson House is a map focused on a key building, the eponymous house. There are plenty of ways in and out of the house, as well as lots of corn surrounding it.
Finally, we have Torment Creek is the largest map in Coldwind Farm. The main attraction here is the toppled grain silo, which serves as the main structure of the map. The silo is on its side and destroyed, giving plenty of ways to pass through it. Of course, there are plenty of cornfields surrounding the silo, the staple of Coldwind Farm.
Crotus Prenn Asylum
Crotus Prenn was once an asylum that housed some of the most dangerous minds in the world. That was until the night when over fifty patients were brutally murdered, and the asylum was shuttered for good. It was left abandoned until one night, someone started a fire there, and no one came to put it out.
Crotus Prenn contains two maps, and the theme of this Realm is the asylum. The first map is called Disturbed Ward. This map contains the asylum itself, as well as several small structures around it. The asylum has plenty of routes and quick exits, making it a great place for Survivors to give Killers the run-around. Killers will need to know their way around here to win.
The second map here is Father Campbell’s Chapel. This fairly balanced map has the chapel as its main central structure. There are plenty of options here for both Survivor and Killer, as the map has an outdoor section as well.
Just remember, when you head to Father Campbell's Chapel, be sure to pet Maurice the three-eyed horse. He will appreciate it.
Haddonfield was once a regular American town, with nothing unusual about it. That was until one Halloween when Haddonfield became the birthplace of something evil. Not many know just what went on, but after that night, the people of Haddonfield felt a lot less safe in their homes. During the day the town was like any other, but at night, an eerie quiet fell.
Haddonfield is the setting of the Halloween films and was added to the game along with Michael Myers. The only map here is called Lampkin Lane. This map is a suburban street, with several houses on each side. It is really good for Survivors, who can make use of the houses and gardens to elude the Killer.
The Backwater Swamp was a region that was left abandoned for years until locals found signs of a destroyed settlement under the water. When the government drained the swamp and found the village, they discovered that the people there had been brutally murdered.
Not only that, they also found the sunken remains of an old paddle-steamer boat called the Pale Rose, with more bodies within. Something had done terrible things to the people here, and whatever it was, it was long gone.
The Backwater Swamp Realm is, as you could guess, a swampy Realm where the Hag dwells. There are two maps in this Realm, the first of which is the Pale Rose. This map is the area surrounding the Pale Rose ship, which serves as the primary structure of the map. It is a small and intricate space with plenty of nooks and crannies.
The second map is Grim Pantry, and like the first map, it can be quite inconsistent. It is hard to say which side the map benefits, Survivors or Killers, making the map strangely quite balanced. The main structure is the large pantry area, which is tight and windy for lots of chasing and spooky fun.
Léry’s Memorial Institute
Léry’s Memorial Institute began life as a hospital for soldiers returning from the Korean War. The old mansion was donated for that purpose, and it served that purpose until the 1960s when it was taken over by the CIA. Before long, the institute became a black site, used to develop new and probably illegal interrogation techniques. That was until the building was condemned, and mostly demolished in the 80s. No one has ever been able to bring what happened there to the public eye, its secrets long dead and buried.
Léry’s Memorial Institute was the first fully indoor Realm in Dead by Daylight. The only map of the Realm is Treatment Theatre. It is an intricate medical facility with lots of twists, turns, and places to hide. These maps can often be the most difficult, not having open spaces to work in can be tricky but with lots of good options, this map can still work well.
In the dead forest surrounding Chornobyl, where almost nothing can live, there is a house in the trees. The forest has wrapped itself around this house, but the house is not destroyed or decaying. The house is warm and inviting, and decorated with love. This is someone’s home, here in the deadliest of conditions.
The Red Forest is home to two maps, Mother’s Dwelling and The Temple of Purgation. Mother’s Dwelling is the largest map in the game, which makes it a rough time for Killers. With so much open space and a handful of structures, it is not an easy job to hunt down Survivors here.
The Temple of Purgation isn’t much smaller, but it features a more prominent structure in the temple itself. This large building in the centre of the map has lots of paths in and out and has doors that need to be opened by repairing a generator. Overall these maps are not great for Killers, but a great time for Survivors who like to keep their distance.
Springwood was once a normal, quiet town in the American Midwest. Nothing unusual went on here until a man named Freddy Krueger began his despicable acts. Distrusting the authorities, the people of Springwood decided to take matters into their own hands and burned Freddy’s house to the ground. Unfortunately, while they destroyed his body, Freddy’s evil soul would live on and continue his awful work.
Springwood consists of five maps, but each one is a variation of the same map. The maps are Badham Preschool 1 to 5. Each one features the preschool as the main building, which is surrounded by outdoor areas and other buildings.
Gideon Meat Plant
The Gideon Meatpacking Plant was once a functioning plant, which was left abandoned until it was bought and restored by the Urban Renewal Group, an organisation founded by civil engineer John Kramer. When Kramer was later diagnosed with terminal cancer, he decided to make use of the plant in a much different fashion. What was once a place where animals were killed for food, now people would die at the whims of the psychotic Jigsaw killer.
There is just one map here, The Game. The Game is laid out like a grid, with two floors of square rooms that shuffle about in their order. There are doors around the building that will open when the generators are completed. One of the few constants of the map is the Bathroom, the site of the first Saw film.
The Yamaoka Estate dates back to the days of the samurai when the first of the family arrived on the land. He bought the estate with money he earned fighting on both sides of the local political conflict, where he became a legend on the battlefield. The estate would then be passed down through generations.
There are two maps in the Yamaoka Estate Realm. The first is Family Residence, which takes place in and around the ruins of the old family home. This map is great for Survivors as it is very easy to hide and blend in with your surroundings here.
The second map is the Sanctum of Wrath, which has much of the same features as Family Residence. However, the split of generators spawning on either side of this map gives Killers the option to only manage one side of the map.
Ormond is a ski resort in Canada, which was to be the site of a promising coal mine. However, the project proved detrimental to the local environment and the shutdown of the mine had a cascade effect on the town. The ski resort now sits unused, the town sleepy and largely empty. What was once an awe-inspiring sight has become bleak and foreboding.
Ormond has one map, the Mount Ormond Resort. This map is quite different from a lot of other maps, as it is very bright there. The sunlight reflects off the driven snow to create a bright, yet still quite drab and gloomy atmosphere. Less bright white, more grey and cold. The ski lodge itself is a giant structure in the centre of the map which obstructs most views. It is quite difficult for Killers to keep the pressure on Survivors on this map.
Hawkins National Laboratory
Hailing from the Stranger Things Chapter, The Hawkins National Laboratory's Underground Complex is the home of The Demogorgon. With multiple floors, it can be a tricky one to navigate, but it's a faithful recreation of the show.
After the removal of the Stranger Things Chapter, it was seemingly retired for good. However, it's back now and just as horrifying as we remember. With a room showing off the main portal to the Upside Down and the place where Eleven made her gruesome escape, even the hardiest of Survivors (like Steve Harrington) may find it hard to navigate this deadly lab.
Grave of Glenvale
Glenvale is an old west town, in every sense of the phrase. There is a saloon, a windmill, stagecoaches, and even gallows. It is everything you would expect an old west town to look like.
The map is called Dead Dawg Saloon, and overall it is a well-balanced map. There are lots of buildings here with multiple levels and a main street right down the middle. This map has plenty of opportunities for everyone, both Killers and Survivors.
When Harry Mason brought his daughter Cheryl to the resort town of Silent Hill, something awful happened. After a car crash, Cheryl disappeared and Harry had to set out into the twisted town to find her. He searched all over for her, fighting back monsters and traversing the thick fog. Eventually, he made his way to Midwich Elementary School, the place where this Dead by Daylight map takes place.
Midwich Elementary School is a tight and compact map. It is laid out faithfully to how it was in Silent Hill, with much of the same room and hallway locations. This faithfulness may have come at the detriment of the gameplay, as this style of map is often considered quite unsuited to Dead by Daylight’s mechanics. Now, this is much more so the case with some other maps, as Midwich Elementary School has made decent allowances to flow better as a DBD map.
Raccoon City is one of the most famous settings in all of horror games, and even in all of horror fiction. This doomed city was the site of the Racoon City Outbreak, the inciting incident of the entire Resident Evil series. While the first game took place just outside of the city, it was RE2 that took us to the heart of this Pacific northwestern city. Namely, the Racoon City Police Station.
The station is the setting for the two maps in this Realm, and it is based directly on the version in the Resident Evil 2 remake. Like with Midwich Elementary School, the developers were faithful in their recreation of the police station.
With the introduction of The Mastermind in the Project W. Chapter, the map was split into two wings to make traversing it much more manageable for Killers and Survivors alike.
The Forsaken Boneyard Realm is the domain of the Artist. There is one map in this Realm, called Eyrie of Crows. This map is quite small, it is desert-like and filled with crypts, with a large building near one end of the map.
The map is quite bright and sightlines are narrow, highly benefitting the Survivors. The many crypts and structures give the survivors lots of ways to disappear from a Killer’s sight. If you are playing as Killer and you get this map, you can do little more than hope for the best.
The Garden of Joy, Realm of The Dredge, was drawn into The Fog during Dead by Daylight's 6th Anniversary celebrations.
Once a place of peace and harmony, it quickly descended into madness, as the colony that had settled there fell prey to a sycophantic cult.
Born from their tortured souls The Dredge soon claimed the land as its own, along with the gloomy house that stands as its central point.
The Decimated Borgo
With its terrifying castle watching over it, The Shattered Square - the Realm of The Knight in Dead by Daylight - is a medieval township that has seen better days.
The sickening green glow in the sky enhances the terror of the burning buildings, overturned carts and spooky gallows tree, after being laid to waste following several of The Knight's pillages.
These horrors will only continue, as Survivors have to act quickly if they're going to open the castle gates to escape.
Added as a new Realm in Chapter 28 and coinciding with Dead by Daylight's 7th Anniversary celebrations, the Toba Landing in The Dvarka Deepwood is the Realm of The Singularity. Its beautiful pink sky looms ominously and demonstrates the power of The Entity's reach.
Set on another planet, the Toba Landing is covered in alien foliage and creatures skittering around to create an ethereal science fiction area. The central point, The Toba spacecraft, has multiple floors and is the scene of the rogue AI's monstrous massacre, of which only Gabriel Soma survived.
The second map added to the Dvarka Deepwood is the Nostromo Wreckage, brought into The Fog with the inclusion of the Alien chapter. The place where Ellen Ripley faced off against The Xenomorph to become the sole survivor, Nostromo Wreckage is filled with the debris of the wrecked ship.
Taken from the first Alien film, the Nostromo Wreckage features indoor and outdoor elements, as well as an assortment of Alien-inspired Easter Eggs to discover. As Ripley and The Xenomorph do battle on this map, Survivors will have to Navigate the various otherworldly rock formations and broken ship parts if they are going to make it out alive.
That is an introduction to every Dead by Daylight map currently available. With more licences sure to arrive, we're bound to see more iconic locations enter The Fog. If you're looking for more, be sure to check out our guides on the best Killer Perks and the best Survivor Perks so you have a better chance of winning in these maps.