Tower of Fantasy Fenrir: Abilities, best matrices, awakening & more
Fenrir is one of the most sought-after SSR Simulacrum in Tower of Fantasy, who finally made her way to the Tower of Fantasy global server on March 8, 2023.
With her release, we also got her signature Volt element weapon Gleipnir, a high DPS weapon in Tower of Fantasy with a wide range of attacks and abilities that many want to learn more about to decide whether they should perform gacha pulls to get it.
Keep reading this guide to learn more about Tower of Fantasy Fenrir's abilities, best matrices, awakening, and more.
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Tower of Fantasy Fenrir's abilities
Like any other playable Simulacrum in Tower of Fantasy, Fenrir's abilities are divided into four categories: Normal, Dodge, Skill, and Discharge.
The Normal ability consists of seven attacks you can perform by mixing, tapping, and holding the fire button with the jump. Whereas her Dodge ability offers two Dodge-type abilities, the first is Melody, the special dodge unique to Fenrir, and the second is Dodge itself, which helps trigger Phantasia.
- Here's a guide on Tower of Fantasy Alyss's abilities, best matrices, awakening, and more.
Fenrir's skill is called Su-Paw-Star, where she summons the consciousness of the enemy whose HP is thirty times the Wanderer's current max HP, and attacking the consciousness will inflict damage to the main enemy.
Fenrir's ultimate ability, 'Awoooo!' allows her to be invincible for a short period. At the same time, unleashing a devastating melee-based attack to deal massive damage to nearby enemies.
That said, here are complete details on Fenrir's abilities:
|Ability||Type||Description||How to use|
|Woof||Normal||Initiate 7 attacks in a row when on the ground.
||Press LMB simultaneously|
|Unshackle||Normal||Attack 7 times in a row in mid-air.
||Jump (Spacebar) and then press LMB up to seven times.|
|Wolfbite||Normal||Charge forward quickly, dealing damage equal to 69% of ATK plus 6 and knocking the target back.
Can also trigger Upswipe, where the wanderer
Swipe upward, dealing damage equal to 93.1% of ATK plus 8 and suspending the target.
|Tap and hold LMB during the second to the fourth normal attack (Unshackle).
To trigger Upswipe, tap and hold LMB after Wolfbite.
|Menacing Hunt||Normal||Descend from above, gaining temporary invincibility and dealing damage equal to 254.3% of ATK plus 22 and suspending the target.||Tap and hold LMB during the fifth or sixth normal attack (Unshackle).|
|Thick and Fast||Normal||Descend from above, dealing damage equal to 200% of ATK plus 17 upon landing and suspending surrounding targets.
After triggering Thick and Fast, tap and hold the normal attack again to trigger Roar.
Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to 200% of ATK plus 17 to nearby targets and knocking them back.
Jump (Spacebar) to go airborne and then tap and hold LMB.
Or, tap LMB while climbing, jumping backward, or using Jetpack.
|Trailing Note||Normal||Roam through the air multiple times and deal damage equal to 277.3% of ATK plus 24 to surrounding targets.||Jump (Spacebar) and then tap and hold the LMB during the second to the seventh Unshackle.|
|Reverberation||Normal||Each time a target is hit by a normal attack, there is a 50% chance to place 1 musical note on the target that lasts for 15 seconds, stacking up to 5 notes.
Wolfbite, Menacing Hunt, and Thick and Fast have a 100% chance to place 1 musical note on the target on hit.
Musical notes can only be placed at least 1 second apart.
Passive: Trailing Note and Melody will detonate all the musical notes on the target on hit, dealing damage equal to 20% of ATK times the number of musical notes detonated. Damage is doubled if 3 or more notes are detonated.
Passive: After detonating 2 or more musical notes, cause the target to become intoxicated, dealing damage equal to 1% of Wanderer's max HP every second for 16 seconds.
Damage from musical note detonation and intoxication is considered as dodge attack damage.
|Melody||Dodge||Attack with claws, dealing damage equal to 210.8% of ATK plus 11 to surrounding targets and knocking them down.||You can perform Melody by pressing and holding the dodge button (LShift) and then pressing the attack button (LMB) when ready to unleash an attack.|
|Dodge||Dodge||Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area, and gain hitstun immunity while dodging.
Passive: Place a musical note on the target.
|Press the dodge button (LShift) right before getting hit with an incoming attack.|
|Su-Paw-Star||Skill||Summon a consciousness that is separate from the target, dealing damage equal to 124.1% of ATK plus 7 on hit. Create a Songworld at the Wanderer's current location that lasts 30 seconds, in which damage taken by the Wanderer is reduced by 8% while ignoring 20% of the target's defense.
The consciousness has HP equal to 30 times the Wanderer's max HP. It can only receive non-passive damage from Gleipnir, and 100% of the damage is transferred to the target's main body (1% for enemy Wanderers) while restoring HP equal to 50% of ATK to the Wanderer. While the consciousness is active, the Wanderer takes 12% less damage from the target's main body. The consciousness will exist for up to 15 seconds.
After the consciousness returns to the target's main body, deal area damage equals to 705.4% of ATK plus 38.
Recalling the consciousness: The consciousness returns to its main body when it's defeated, when its duration runs out, when a new consciousness is summoned, or when it strays too far from the body.
Su-Paw-Star Cooldown: 30 seconds.
|You can perform Su-Paw-Star by pressing the respective Skill button. [On PC, you can perform a skill by pressing the '1' key]|
|Awoooo!||Discharge||When the weapon charge is full, or Phantasia is triggered, remove all debuffs from the wielder upon switching to this weapon, then rush to the target and attack, dealing damage up to 661.8% of ATK plus 35 to targets in the area and placing 3 musical notes on them. Briefly become invincible while the skill is active (unavailable in The Critical Abyss and Apex League).||To trigger Awoooo!, switch to Fenrir's weapon Gleipnir during Phantasia or when weapon charge is full.|
Best Matrices for Fenrir in Tower of Fantasy
Here are some of the best Matrices for Fenrir in Tower of Fantasy:
- Fenrir x4
- Samir x2
- Crow x2
- Sobek x3
Tower of Fantasy Fenrir's Awakening
Here are the different Awakening Traits and other things you can unlock for Fenrir using Awakening Points:
|Awakening reward||Awakening Points required|
|Log: Chocolate is Prohibited||600|
Trait (Fenrir: Dimension X)
Increase final damage by 13% when equipping 2 weapons of different types. Increase final damage by 18% when equipping 3 weapons of different types.
|Log: Fenrir's Family||2,000|
|Log: Fenrir is looking for you||3,000|
Trait (Fenrir: Dimension Z)
Increase final damage by 18% when equipping 2 weapons of different types. Increase final damage by 23% when equipping 3 weapons of different types.
How to get Fenrir in Tower of Fantasy
You can get Fenrir from her Special Order banner, Chains of Dependency, which went live on March 8, 2023, and will be available till March 29, 2023.
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Once the banner is gone, you must wait till there is a re-run. Also, while you are playing, make sure to participate in events and other such activities, as sometimes special events reward a free character, which can be Fenrir.
That concludes our guide on Tower of Fantasy Fenrir's abilities, best matrices, awakening, and more. For more on Tower of Fantasy, keep reading GGRecon.