The Sims 4 Decades Challenge

The Sims 4 Decades Challenge
Images via Maxis

Written by 

Kiera Mills

Published 

15th Jul 2022 16:54

The Sims 4 decades challenge is a new gameplay challenge where players can complete targets to win. The rules for The Sims 4 decades challenge were formulated by ZombieCleo, a sim content creator. Challenges such as these are a good way to keep the game fresh in between expansion pack releases and game updates.

The Sims 4 Decades Challenge: Goals

Sim family for the decades challenge
Click to enlarge

This challenge has been reinvented by sims creators many times, but for the original rules from ZombieCleo you can see their blog post here.

The idea behind the challenge is to have a family of sims that lives through significant periods of history with each generation. Through years of great technological, social, and political revolution, ZombieCleo dresses these periods up in a sims format. For example, you can only use mobiles and computers when the 1990s section of the challenge starts, when technology had advanced to that point in real life.

The purpose of the challenge is to push sims players into better storytelling and play with the idea of imaginary restrictions put on their sims' lives.

 

The Sims 4 Decades Challenge: Rules

1900s sim family for The Sims 4 decades challenge
Click to enlarge

There are the following time periods within the challenge:

Challenge Era

Key Features

1890s

·        Sims may only make money through artisan hobbies such as painting, gardening or woodworking.

·        Must only feature candles as lighting.

·        Toilets must be outdoors

·        Sims cannot marry sims of the same gender. 

1900s

·        Electric lighting is allowed.
Jobs allowed for male sims only.

·        Indoor plumbing but no showers.

1910s

 

·        Male children can 'go off to war' this is done by feeding them to a cowplant and rolling dice to see if they survive.

·        If they survive, they get one of the following traits: Gloomy, Hot-headed, Clumsy, Insane, Lazy, Squeamish, Mean, or Non-committal.

 

1920s

 

·        Women sims can now inherit money and land.

·        Criminal career available for male sims to represent the bootlegging era.

·        Women sims can work as painters or musicians until children arrive.

1930s

 

·        The great depression era translates to all sims losing their jobs. They must scavenge for food and resources for two sim weeks.

·        Children of this era have one of the following traits: Gloomy, Non-committal or Mean.

 

1940s

 

·        Children go off to war via cowplant method again. If they survive, they take on a negative trait from the 1920s list.

·        Men can only work jobs when they enter the adult life stage.

·        One hot meal a day, any other hunger must be satiated from grown produce from a garden.

1950s

 

·        Showers allowed.

·        To re-enact the Korean War, mal children go to war (via cowplant method).

·        Female sims volunteer as nurses (join a medical career or use the cowplant method again).

1960s

·        Astronaut career available now.

·        Same-gender relationships are an option.

·        No longer need to try for a baby with every woohoo.

1970s

·        Can use a computer for gaming and writing only.

·        With the environmentalist movement, every child born must have one of the following traits: Active, Self-assured, Loves outdoors or Outgoing.

1980s

·        One sim in a family must be in the business career.

·        Camping holidays.

·        TV is allowed but restricted to 6 am – 2 am.

1990s

·        No more computer restrictions.

·        Mobile phones are allowed.

·        Y2K era means you must build a bomb shelter and spend three days inside.

2000s

·        All careers are available.

·        Flat-screen TVs.

·        Paternity leave.

2010s

·        Gay Marriage is allowed.

 

Kiera Mills
About the author
Kiera Mills
Kiera is a former GGRecon Guides Writer.
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