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LoL update 14.12 patch notes features the ME server launch and various balance changes

LoL update 14.12 patch notes features the ME server launch and various balance changes
Images via Riot Games

Written by 

Tarran Stockton

Published 

11th Jun 2024 19:00

League of Legends patch 14.12 is here with a full launch of the Middle Eastern servers and a number of big balance changes to various heroes across the game

There's a lot to cover in this update, so read on for the full patch notes and the changes inside.

Update 14.12 patch notes

Hall of Legends

Every year, LoL Esports will induct a pro player into the Hall of Legends to honor their achievements within the sport and game. Players are chosen by an independent voting panel of esports industry veterans and experts from every region who select players based on criteria including international berths, international and regional titles, role-specific stats, and overall contributions to the sport.

This year, we're proud to welcome Lee "Faker" Sang-hyeok as the first inductee to the Hall of Legends! Faker is being recognized for his mastery of League of Legends gameplay, numerous contributions to the sport, and for inspiring millions of fans across the globe.

For more than 12 years, Faker has shown incredible dedication to the game and sport. As the mid laner for T1, Faker has long been known for his technical prowess and his ability to make game-changing plays, earning him the moniker "The Unkillable Demon King." His individual skill and in-game leadership have led his teams to numerous victories, having earned 10 LCK titles, two Mid-Season Invitational titles, and four World Championship titles.

We'll be celebrating with a Hall of Legends in-game event which will include an event pass that will take you on a journey through Faker's career, highlighting pivotal moments, achievements, and more! You can earn and purchase commemorative cosmetic items, collections, and skins themed after the Demon King himself in celebration of this moment.

ME Server Launch

The ME server opens its digital doors on June 25, 2024. Qualified accounts can transfer to the ME server for 1 Blue Essence from the moment the server opens until September 3, 2024. After that, the price will increase to the usual 2600 RP for a one-way transfer.

Champions

Aatrox

Base Stats

  • Health Regeneration Growth: 1 ⇒ 0.5
  • Armor Growth: 4.45 ⇒ 4.8

E - Umbral Dash

  • Healing: 18/19.5/21/22.5/24% ⇒ 16% (+0.9% bonus Health)
  • Umbral Dash's healing is no longer increased by 20/24/28/32/36% during World Ender

R - World Ender

  • Increased Healing: 25/35/45% ⇒ 50/75/100%

Akali

E - Shuriken Flip

  • Total Damage: 100/187.5/275/362.5/450 (+85% Total AD) (+120% AP) ⇒ 70/140/210/280/350 (+100% Total AD) (+110% AP)
  • (Note: The first hit of Akali's Shuriken Flip deals 30% of the ability's total damage and the second hit deals the remaining 70%.)

Akshan

Passive - Dirty Fighting

  • Damage: 10-165 (levels 1-18) (+60% AP) ⇒ 15/40/80/150 (levels 1-5, 6-10, 11-15, 16-18)

E - Heroic Swing

  • Damage per Shot: 25/40/55/70/85 (+17.5% bonus AD) ⇒ 15/30/45/60/75 (+15% total AD)

Ashe

Passive - Frost Shot

  • Damage against Targets with Frost: 120% (+ Critical Strike Chance (Critical Strike Damage)) ⇒ 115% (+ Critical Strike Chance (Critical Strike Damage))

Blitzcrank

Base Stats

  • Base Health: 650 ⇒ 600

Passive - Mana Barrier

  • Duration: 4 ⇒ 10 seconds

Corki

Base Stats

  • Base Attack Damage: 55 ⇒ 52
  • Attack Speed Growth: 2.3% ⇒ 2.8%

Q - Phosphorus Bomb

  • Magic Damage: 70/115/160/205/250 (+120% bonus AD) (+70% AP) ⇒ 70/120/170/220/270 (+120% bonus AD) (+100% AP)
  • Cooldown: 9/8.5/8/7.5/7 ⇒ 8/7.5/7/6.5/6 seconds

E - Gatling Gun

  • Physical Damage: 100/150/200/250/300 (+250% bonus AD) ⇒ 100/145/190/235/280 (+250% bonus AD)
  • Armor/MR Shred Cap: 12/15/18/21/24 ⇒ 12/14/16/18/20
  • Mana Cost: 50/55/60/65/70 ⇒ 50/60/70/80/90

Ezreal

Base Stats

  • Attack Damage Growth: 2.5 ⇒ 2.75

Q - Mystic Shot

  • Damage: 20/45/70/95/120 (+130% Total AD) (+15% AP) ⇒ 20/45/70/95/120 (+140% Total AD) (+15% AP)

R - Trueshot Barrage

  • Base Attack Damage: 325/500/675 (+100% Bonus AD) (+90% AP) ⇒ 350/550/750 (+100% Bonus AD) (+90% AP)

Karma

E - Inspire

  • Shield Value: 80/125/170/215/260 (+60% AP) ⇒ 80/130/180/230/280 (+60% AP)
  • Bonus Movement speed Duration: 1.5 ⇒ 2 seconds
  • Defiance Bonus Shield: 50/90/130/170 (+45% AP) ⇒ 50/100/150/200 (+45% AP)
  • Defiance Secondary Target Bonus Movement Speed Duration: 1.5 ⇒ 2 seconds

Master Yi

Q - Alpha Strike

  • Bonus Damage to Monsters: 75/100/125/150/175 ⇒ 65/90/115/140/165

W - Meditate

  • Initial Damage Reduction: 90% ⇒ 70%
  • Cooldown: 9 seconds ⇒ 10 seconds

Naafiri

Passive - We Are More

  • Packmate Attack Damage: 6-30 (based on level) (+4.5% bonus AD) ⇒ 12-32 (based on level) (+5% bonus AD)

Q - Darkin Daggers

  • Execute: 30-70 (based on level) vs Minions and Medium/Large Monsters ⇒ 30-70 (based on level) vs Minions and non-Epic Monsters
  • Heal on Bleeding Target: Champions only ⇒ Champions and Large/Epic Monsters
  • Cooldown: 11/10/9/8/7 ⇒ 9/8.5/8/7.5/7 seconds

Nilah

Base Stats

  • Health Regeneration: 4 ⇒ 6
  • Armor Growth: 4.2 ⇒ 4.5

Rek'Sai

Q - Queen's Wrath

  • Bonus Attack Speed: 45% ⇒ 35%

W - Unburrow

  • Damage: 50/75/100/125/150 (+80% AP) ⇒ 30/55/80/105/130 (+80% AP)

Skarner

Base Stats

  • Base Health: 650 ⇒ 610
  • Health Growth: 102 ⇒ 105

Passive - Threads of Vibration

  • Quake Magic Damage: 7-10% (based on level) of the target's maximum health ⇒ 5-11% (based on level) of the target's maximum health

Talon

Q - Noxian Diplomacy

  • Q's cast time now scales with attack speed.

W - Rake

  • Jungle Modifier: 105% ⇒ 100%
  • Outgoing Damage: 40/50/60/70/80 ⇒ 50/60/70/80/90

Tryndamere

Q - Bloodlust

  • Bonus Attack Damage: 10/15/20/25/30 ⇒ 5/10/15/20/25

E - Spinning Slash

  • Physical Damage: 80/110/140/170/200 (+130% Bonus AD) ⇒ 75/105/135/165/195 (+130% Bonus AD)

Twisted Fate

Base Stats

  • Attack Damage Growth: 3.3 ⇒ 2.5

Q - Wild Cards

  • Magic Damage: 60/100/140/180/220 (+50% bonus AD) (+90% AP) ⇒ 60/100/140/180/220 (+50% bonus AD) (+85% AP)

W - Pick A Card

  • Mana Cost: 30/40/50/60/70 ⇒ 50/55/60/65/70
  • Blue Card Mana Restored: 50/75/100/125/150 ⇒ 70/90/110/130/150

Viktor

Q - Siphon Power

  • Discharge: Viktor's Q empowered auto attack now applies to towers.

Vladimir

W - Sanguine Pool

  • Current Health Cost: 20% ⇒ 15%
  • Healing: 15% ⇒ 30% of Pre-Mitigation Damage
  • Bonus Health Ratio: 80/135/190/245/300 (+10% bonus health) ⇒ 80/135/190/245/300 (+15% bonus health)

Yone

Base Stats

  • Base Armor: 30 ⇒ 33

Yuumi

E - Zoomies

  • Cooldown: 12/11.5/11/10.5/10 ⇒ 10 seconds at all ranks

R - Final Chapter

  • Heal per Hit: 25/40/55 ⇒ 35/50/65

Items

Lord Dominik's Regards

  • Item Recipe: Last Whisper + Cloak of Agility + 950 gold ⇒ Last Whisper + Noonquiver + 150 gold

Noonquiver

  • Item Recipe: Long Sword + Cloak of Agility + 450 gold ⇒ Long Sword + Long Sword + Cloak of Agility + 100 gold (total cost unchanged)
  • Attack Damage: 25 ⇒ 20

Scout's Slingshot

  • Item Recipe: Dagger + 600 gold (900 total) ⇒ Dagger + Dagger + 200 gold (800 total)
  • (Note: Rapid Firecannon, Runaan's Hurricane, and Statikk Shiv's total gold costs are unchanged.)

Statikk Shiv

  • Item Recipe: Scout's Slingshot + Rectrix + 1000 gold ⇒ Scout's Slingshot + Rectrix + Pickaxe + 225 gold (total cost unchanged)

Void Staff

  • Ability Power: 80 ⇒ 90

Serylda's Grudge

  • Passive - Rancor Bonus Armor Penetration: 20% (+0.11% per 1 Lethality) ⇒ 25% (+0.11% per 1 Lethality)

Runes

First Strike

  • Flat Gold: 15 ⇒ 10
  • Damage Amp: 8% ⇒ 7%

Recommended Runes

We're updating and adding recommended rune pages to several champions in places where alternative runes seem to perform much better than the current popular options. Any pages mentioned here have had some individual rune changes or are entirely new pages.

Yone

  • Replaced Legend: Haste with Legend: Alacrity

Seraphine

  • First Strike + Sorcery
  • Summon Aery + Resolve
  • Arcane Comet + Inspiration
  • Updated stat shards to Ability Haste + Adaptive Force + Flat HP

Draven

  • Press the Attack + Domination
  • Press the Attack + Sorcery
  • Conqueror + Sorcery

Talon

  • Conqueror + Inspiration
  • Electrocute + Sorcery
  • First Strike + Sorcery

Karma

  • Summon Aery + Resolve
  • Summon Aery + Domination
  • Arcane Comet + Domination

Zed

  • First Strike + Precision

LeBlanc

  • Electrocute + Sorcery

Katarina

  • Conqueror + Resolve
  • Conqueror + Domination

Zoe

  • Electrocute + Sorcery
  • Dark Harvest + Sorcery
  • Summon Aery + Inspiration

Gangplank

  • Fleet Footwork + Resolve
  • First Strike + Precision
  • Grasp of the Undying + Inspiration

Arena

System Changes

We've heard that it can be frustrating when there is a champion you don't like to play against but through random chance didn't get a ban. While we still feel that a full 16 bans is too restrictive, especially if you are the second pick, we recognize this pain and are tweaking Arena's ban system so all players get a ban, but with a slight twist.

As of this patch we'll be moving to a blind ban system, meaning that you will see your ally's ban, but you won't see any other teams until everyone has locked in. This means that everyone can ban the champion of their choice, while also ensuring that if your favorite champion is a popular one it isn't locked out of every game.

  • All players now receive their own ban
  • Bans are blind across teams. This allows duplicate bans if multiple teams choose the same champion.
  • The ban reveal phase has been removed.
  • Pick Phase timer adjusted from 30 to 35 seconds.
  • Ban display UI updated to account for the additional bans.

Balance Adjustments

Augments

Augment Buffs

Chauffeur

  • Ability Haste: 100 ⇒ 130
  • Attack Speed 50% ⇒ 65%

Frost Wraith

  • Cooldown: 7 ⇒ 6.5 seconds
  • Root Duration 1 ⇒ 1.25 seconds

Castle

  • Cooldown: 30 ⇒ 15 seconds
  • Movement Speed Buff Duration: 2 ⇒ 4 seconds

Augment Nerfs

Earthwake

  • Bonus AD Ratio: 135% ⇒ 100%
  • Bonus AP Ratio: 40% ⇒ 30%

Jeweled Gauntlet

  • Critical Strike Damage: 150% ⇒ 140%

Phenomenal Evil

  • Per Spell Cooldown: 4 ⇒ 5 seconds

Don't Chase

  • AP Ratio: 12% ⇒ 10%

Quest: Urf's Champion

  • If picked as your 2nd augment, Quest: Urf's Champion will now require 10 ⇒ 15 takedowns.

Augment Adjustments

Skilled Sniper

  • Now works with abilities that deal damage over time. However, these reset their cooldown to 3 seconds. Other ability cooldowns are still reset to 0.5 seconds.

Phenomenal Evil

  • Now has a per spell cooldown instead of a global cooldown. This will nerf the augment for DOT users and buff it for champions that use all their abilities in quick succession.

Champions

Champion Buffs

Aurelion Sol

  • Q Percent Max Health Damage per Stack: 0.031% ⇒ 0.04%
  • W Cooldown: 15/14/13/12/11 ⇒ 10/9/8/7/6 seconds
  • E Cooldown: 10 ⇒ 8 seconds

Bel'Veth

  • E Lifesteal: 20% ⇒ 30%
  • R On-Hit True Damage: 6/8/10 ⇒ 8/10/12 per rank
  • Lavender Stacks per Round: 8 ⇒ 12

Neeko

  • Q Follow Up Hit Damage: 35/60/85/110/135 ⇒ 75/100/125/150/175
  • E Minimum Root Duration: 0.7/0.9/1.1/1.3/1.5 ⇒ 1/1.2/1.4/1.6/1.8 seconds
  • W Cooldown: 16/15/14/13/12 ⇒ 12/11/10/9/8 seconds

Renata

  • Passive Mark AP Ratio: 0.02 AP ⇒ 0.03 AP
  • Q Cooldown: 16 ⇒ 10 seconds
  • W Cooldown: 28/27/26/25/24 ⇒ 22/21/20/19/18 seconds

Diana

  • E Cooldown: 22/20/18/16/14 ⇒ 20/18/16/14/12 seconds
  • R Base Damage: 300/450/600 ⇒ 350/550/750
  • Passive AP ratio: 75% > 85%

Champion Nerfs

Jayce

  • Q (Shock Blast) Base Damage: 55/110/165/220/275 ⇒ 40/80/120/160/200
  • W (Hyper Charge) AD Ratio: 0.7/0.78/0.86/0.94/1.02/1.1 ⇒ 0.65/0.73/0.81/0.89/0.97/1.05

Rammus

  • W Bonus Percent Armor: 60/70/80/90/100% ⇒ 35/45/55/65/75%
  • W Bonus Percent Magic Resistance: 40/45/50/55/60% ⇒ 30/35/40/45/50%

Gragas

  • W Maximum Health Damage: 12% ⇒ 9%
  • E Cooldown: 14/13.5/13/12.5/12 ⇒ 15/14.5/14/13.5/13 seconds

Zed

  • Q AD Ratio: 130% ⇒ 115%
  • W Cooldown: 16/15.25/14.5/13.75/13 ⇒ 18/17.25/16.5/15.75/15 seconds

Kha'Zix

  • Q AD Ratio: 140% ⇒ 130%

Naafiri

  • R Bonus AD: 8/16/24% ⇒ 6/13/20%

Vi

  • Q Cooldown: 12/10.5/9/7.5/6 seconds ⇒ 13/11.5/10/8.5/7 seconds

Zac

  • R Percent Increased Healing: 1/2/3% ⇒ 0.5/1/1.5%
  • W Cooldown: 5 ⇒ 6 seconds

Ashe

  • Passive Slow Duration: 2 ⇒ 1.5 seconds
  • W Cooldown: 18/14.5/11/7.5/4 ⇒ 20/16.5/13/9.5/6 seconds

Poppy

  • Q Max Health Damage: 9% ⇒ 8%
  • W Bonus Resists: 12% ⇒ 8%

Items

Anvils and Item Shop

  • Perplexity is no longer in the fighter tab, and not offered via the Legendary Fighter Anvil.
  • Rite of Run is no longer offered via the Legendary Marksman Anvil.

Consumables Tab

  • Removed Legendary Item Anvils
  • Order has been updated to show Juices first, and the Stat and Prismatic Anvil when expanded.

Prismatic Item Buffs

Gambler's Blade

  • Chance to Gain Gold: 10% ⇒ 12%
  • Attack Speed: 60% ⇒ 70%

Flesheaster

  • Armor/Magic Resist Shred per Stack: 2 ⇒ 3
  • Max Health Heal on Takedown: 12% ⇒ 18%

Turbo Chemtank

  • Cooldown: 30 seconds ⇒ 25 seconds
  • Active Speed Buff: 60% ⇒ 80%

Moonflair

  • AP: 70 ⇒ 85
  • Health: 350 ⇒ 400

Prismatic Item Nerfs

Duskblade of Draktharr

  • Attack Damage: 60 ⇒ 55
  • Ability Damage Amp: 25/15% (melee/ranged)⇒ 22.25/12.25% (melee/ranged)

Prowler's Claw

  • Ability Haste: 25 ⇒ 20
  • Attack Damage: 70 ⇒ 65

Gargoyle's Stoneplate

  • Armor: 90 ⇒ 75
  • Magic Resistance: 90 ⇒ 75

Item Buffs

Dawncore

  • Ability Power: 40 ⇒ 60
  • Heal/Shield Power: 12 ⇒ 16
  • First Light Heal/Shield Power and AP per 100 base Mana Regeneration: 3% and 5 AP ⇒ 2% and 10 AP

Item Nerfs

Hellfire Hatchet

  • Passive Burn Damage: 4 (+12% bonus AD) (+10% AP) ⇒ 4 (+8% bonus AD) (+8% AP)

Arena Bugfixes & QoL Changes

QoL Changes

  • Anvils and Augment selection cards now show their corresponding tooltip when hovering the icon within the card.
  • Multiple Augment offerings have been adjusted.
  • You can no longer purchase Wordless Promise if your ally already has one.
  • Phenomenal Evil now uses a per Ability cast cooldown instead of a global cooldown (matches similar Augments like Spellwake and Magic Missile).
  • The loading screen's tinier player cards on the side will now display champion name and title instead of player name and title.
  • Improved matchmaking algorithm after a team surrenders.

Bugfixes

  • Lux Cameo R now damages enemies at max range.
  • You can no longer shop by hiding your Augment/anvil selections.
  • Ongoing fights no longer end prematurely when a separate fight has a zombie champion (Sion, Kog'Maw) that kills the opponent team after their combat has resolved and is in a zombie state.
  • Revives should no longer trigger when the reviving champion dies on the same server tick as the revive completes.
  • Clones will now get the same hats you have!
  • Fiddlesticks can no longer cast Flashy/Flashy while channeling his ultimate and interrupting it.
  • Gun Goddess Miss Fortune custom skin UI now properly shows and hides during planning and combat phases.
  • Bel'Veth's per direction Q Cooldown is now properly reduced by Mystic Punch, Mirage Blade, and Navori Flickerblade.
  • Akshan will no longer automatically target-swap off Power Flower with his Passive second shot (unless he will kill it with the first).
  • Spin To Win: Now works with Draven E and R (already works with Q).
  • Summoner's Roulette: Missing snowball now goes on the standard 6 second cooldown instead of 15 seconds (Snowball Fight remains at a 15 second cooldown).
  • Minionmancer: Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
  • Earthwake now triggers repeatedly with Akshan E.
  • Fey Magic works with abilities tagged as ultimates, notably Heimerdinger and Twitch
  • Chauffeur: Ornn can now cast R2 while attached to his ally.
  • Spellwake: Now works with Jayce's E and Q.
  • Center of the Universe: Now sets the start position of the stars at the start of each round based on your current attack range.
  • Demon's Dance now correctly grants bonus HP if taken after your first augment.
  • Marksmage now correctly applies to Twitch's R and Sylas' passive.
  • Dashing now correctly reduces Warwick's Q cooldown.
  • Chauffeur no longer interrupts Galio during his R.
  • Ultimate Revolution now correctly works with Udyr, refreshing his passive ultimate after 3 seconds.
  • Fey Magic now correctly works with Karma's RQ and RW.
  • All For You should not work with all sources of ally healing, notably Sanguine Gift and Sword of Blossoming Dawn.
  • Dashing now works with Volibear's Q and R
  • Guardian's Hammer now shows up if you sort by Vamp.
  • Guardian's Blade no longer shows up if you sort by Vamp.
  • Maw of Malmortius grants Omnivamp instead of Lifesteal on its lifeline.
  • Hamstringer is no longer a burn, and instead says Bleed
  • You can now buy both Infinity Edge and Navori Flickerblade.

ARAM

Buffs

  • Gangplank: Damage Dealt: 100% ⇒ 105%
  • Jayce: Damage Dealt: 100% ⇒ 105%
  • Shyvana: Damage Dealt: 95% ⇒100%
  • Sivir: Damage Taken: 108% ⇒ 105%
  • Xayah: Bonus Attack Speed: 0% ⇒ 3%

Nerfs

  • Tahm Kench: Damage Taken: 100% ⇒ 105%
  • Xerath: Damage Taken: 100% ⇒ 105%
  • Ziggs: Damage Dealt: 90% ⇒ 87%

ARAM Cup

Our next Clash tournament for ARAM kicks off this weekend!

  • Registration Begins: June 10 @ 11:00 AM (Local Time)
  • Tournament Dates: June 15 and 16 (~4-7 PM Local Time, varies by region)

If you have any questions or you're just looking for the full 2024 clash schedule, make sure to check out our Clash FAQ support page.

Champion Mastery

Since we launched the updated Champion Mastery system in patch 14.10 we've been keeping an eye on how it's landed with all of you. And while some parts were successful, like uncapping mastery and the ability to unlock champion titles, it's clear that we've missed the mark in other places. We're working on updates based on your feedback, such as revisiting the new mastery visuals, that are going to take a bit more time, but this is the first of more changes to come. Make sure to check out the Dev Update that just dropped today for more details!

  • We've seen player feedback about the bonus Milestone for Champion Mastery being too difficult, so we're lowering the requirements. Now, the bonus milestone will only require three S-grade games instead of seven.

Mythic Shop Rotation

Now Available

  • Prestige Faerie Court Katarina
  • Prestige True Damage Senna
  • Prestige Brave Phoenix Xayah
  • Prestige Coven LeBlanc
  • Dawnbringer Karma
  • Hextech Nocturne
  • Crystalis Indomitus Xerath
  • Crystalis Indomitus Xerath Chroma (Fractured)
  • Brink of Infinity Emote (Crystalis Indomitus Xerath)

Leaving the Mythic Shop

  • Prestige Arcade Caitlyn
  • Prestige Nightbringer Kayn
  • Prestige Fuzz Fizz
  • Prestige Ascended Pantheon

Bugfixes & QoL Changes

QoL Changes

  • We are changing the way we display ‘successful' ability casts. We used to display success cases such as Aatrox's sweet spot hits using the critical strike symbol, but it caused confusion since it was not an actual critical strike. Going forward we will be using a different icon to signal these kinds of situations.

Bugfixes

  • Fixed a bug with Syndra's Scatter the Weak (E) where it can move Rek'Sai's Tunnel (E), causing the Tunnel to move. In case you weren't familiar, tunnels are not actually movable objects.
  • Fixed a bug with Syndra's Scatter the Weak (E) where it can damage Gwen inside her Hallowed Mist (W).
  • Fixed a bug that caused Viego to receive the base version of an item if he possessed a champion with an Ornn upgraded item.
  • Fixed a bug that caused Viego to permanently lose his Masterwork Item upgrade upon Possessing another champion.
  • Fixed a bug that caused Sundered Sky to not proc on Rengar's empowered leaps.
  • Fixed a bug that caused attacks that tag multiple targets (Twitch R or Smolder Q) to not receive the damage amp from Press the Attack.
  • Fixed a bug that caused Nautilus' W to not apply spell effects.
  • Fixed a bug that caused the display of the first turret destroyed to display an inaccurate gold amount.
  • Fixed a bug that caused Opportunity to grant two Jack of All Trades stacks despite granting three unique stats.
  • Fixed a bug that caused champions with active stealth to not gain energized stacks faster.
  • Fixed a bug that caused Morgana's Joke VO to not display the correct animation.
  • Fixed a bug that caused minions killed by a support item to not count towards Absorb Life.
  • Fixed a bug that caused Flash to not play its VFX if used by the enemy to Flash into the Fog of War.
  • Fixed a bug that caused Malignance to continue to deal damage to Epic monsters after the ground burn disappeared.
  • Fixed a bug that caused Akshan to not prioritize enemy champions with his E if he learned it after marking them with his Passive.
  • Fixed a bug that caused Elise's E damage and healing increased tooltip to show approximately 1000x the amount of damage (don't worry, only the tooltip was bugged).
  • Fix a bug where Pentakill celebrations were being triggered additional times after killing a Champion clone.
  • Fixed a bug where Soul Fighter Samira’s Pentakill celebration had confetti and spotlight VFX partially missing.
  • Fixed a bug where Arcade Ahri’s tails did not fully overlap during the walk cycle and therefore appeared thicker.

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Tarran Stockton
About the author
Tarran Stockton
Tarran is a Senior Guides Writer at GGRecon. He previously wrote reviews for his college newspaper before studying Media and Communication at university. His favourite genres include role-playing games, strategy games, and boomer shooters - along with anything indie. You can also find him in the pit at local hardcore shows.
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