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LoL update 14.11 patch notes, Balance Changes, Infernal Skins & more

LoL update 14.11 patch notes, Balance Changes, Infernal Skins & more
Images via Riot Games

Written by 

Dani Cross

Published 

29th May 2024 19:00

We've got all the details about the new LoL update here in the 14.11 patch notes, including balance changes, new skins and more.

This update introduces new Infernal Skins, fist bumps in Arena, updates on ranked and a variety of other system changes, in addition to the usual range of buffs and nerfs to Champions and other parts of the game. We've listed everything that's changing in the game here for you. 

If you'd like to see the patch notes schedule to find out when future patches will take place, we've got one for you!

LoL update 14.11 system changes & more

 

The LoL 14.11 patch highlights.
Click to enlarge

Fist Bumps Update

Fist bumps are coming to Arena in 14.11! Now you can flash a fist bump and summon fireworks anywhere. All you need to do is press [U] to emote a fist bump and celebrate a great play or cheer on a teammate.

Essence Emporium is back (again)!

The Blue Essence Emporium has returned once more! You'll be able to spend your Blue Essence on all eligible chromas, accessories, and more starting on May 30th at 18:00:00 UTC. Just like last time we've brought back mystery wards and icons so make sure to take advantage of that while you can. The Emporium will remain open until June 19, 18:00:00 UTC, so make sure to spend that Blue Essence!

  • Due to technical issues we're still going to disable the ability to gift mystery wards and icons, we're still working on bringing it back but weren't able to do it for this Blue Essence Emporium.

Reporting RiotIDs

Starting from 14.11, players will be able to report inappropriate Riot IDs in champion select, as well as in the end of game lobby. From the champion select screen, hit the report button next to a player portrait and select “Inappropriate Name” from the drop-down menu to report.

Solo/Duo Ranked

Apex MMR Duo Restriction will be turned back on in 14.11. Players who have GM+ MMR everywhere outside of CN and KR won't be able to duo. Players who have Master+ MMR in CN and KR won't be able to duo.

Visible Rank duo restriction remains unchanged across patches so this is more of a reminder. Players who have GM+ rank everywhere outside of CN and KR are not able to duo. Players who have Master+ rank in CN and KR are not able to duo.

Middle East (ME) Server

The Middle East server opens its digital doors on June 25, 2024. Qualified accounts can transfer to the ME server for 1 Blue Essence from the moment the server opens until September 2, 2024. After that, the price will increase to the usual 2600 RP for a one-way transfer. Note that TFT Mobile will arrive at a later date further into the year.

Systems

Earlier this year, professional teams started bringing back lane swapping, where teams typically don't interact much for the first five minutes of the game. We're fine with this practice being occasionally viable but we want the cost paid for it to be higher than it is right now. To achieve this, we're further increasing the damage reduction on mid/top turrets in the early game and paying out more gold for First Turret.

Turret Fortification

  • Damage reduction for first 5 minutes: 50% ⇒ 75%

Turret Gold

We weren't able to fully localize all the text around this change in time for 14.11 so it will still display as 150 until 14.12 but it will be granting 300 gold.

  • First Turret Gold: 150 ⇒ 300

Champion Balance Changes

Caitlyn from LoL.
Click to enlarge

Caitlyn

Base Stats

  • Attack Speed Growth: .568 ⇒ .594

W - Yordle Snap Trap

  • Headshot damage increase: 40/85 /130/175/220 (+40/50/60/70/80% bonus AD) ⇒ 40/85/130/175/220 (+40% bonus AD)

R - Ace in the Hole

  • Physical Damage: 300/500/700 (+170% bonus AD) ⇒ 300/500/700 (+150% bonus AD)

Camille

Q - Precision Protocol

  • Move Speed: 30/35/40/45/50% ⇒ 25/30/35/40/45%

R - Hextech Ultimatum

  • On-hit Damage: 10/30/40 (+4/6/8% current HP) ⇒ 5/10/15 (+4/6/8% current HP)

Corki

Q - Phosphorus Bomb

  • Damage: 70/110/150/190/230 ⇒ 70/115/160/205/250

E - Gatling Gun

  • Bonus AD Ratio: 200% ⇒ 250%

R - Missile Barrage

  • Bonus AD Ratio: 70% ⇒ 80%

Draven

Passive - League of Draven

We lowered Draven's bonus gold per kill in the micro patch from 40 (+2.5 per stack) to 10 (+2 per stack).

  • Adoration lost on death: 75% ⇒ 50%
  • Bonus gold per kill: 10 + 2 per Adoration ⇒ 25 + 2 per Adoration

Q - Spinning Axe

This was a change we made in the micro patch so this is already live in 14.10.

  • Base Damage: 45/50/55/60/65 ⇒ 40/45/50/55/60

Gangplank

Base Stats

  • Base Health: 600 ⇒ 630
  • Armor Growth: 4.2 ⇒ 4.7

Gnar

Base Stats

  • Attack Damage Growth: 3 ⇒ 3.2

Q - Boomerang Throw

  • Physical Damage: 5/45/85/125/165 (+115% AD) ⇒ 5/45/85/125/165 (+125% AD)

Hwei

QQ - Devastating Fire

  • Max Health Damage: 4/5/6/7/8% ⇒ 3/4/5/6/7%

QE - Molten Fissure

  • Damage per second: 20/40/60/80/100 (+25% AP) ⇒ 20/40/60/80/100 (+20% AP)

Irelia

Base States

  • Health Growth: 124 ⇒ 115

Jinx

Base Stats

  • Attack Damage Growth: 3.15 ⇒ 2.9

Karthus

Q - Lay Waste

  • Magic Damage: 45/65/85/105/125 (+35% AP) ⇒ 43/62/81/100/119 (+35% AP)

Kha'Zix

Q - Taste Their Fear

  • Physical Damage: 70/95/120/145/170 (+110% Bonus AD) ⇒ 80/105/130/155/180 (+110% Bonus AD)

K'Sante

Q - Ntofo Strikes

  • Mana Cost: 28/26/24/22/20 ⇒ 20

W - Path Maker

  • Damage Reduction: 40-65% based on level ⇒ 30%
  • Maximum Hold Duration: 1.5 seconds ⇒ 1 second
  • All Out Damage Reduction: 57.35-75% based on level ⇒ 60%

R - All Out

  • Healing: 10/15/20% ⇒ 15/20/25%

Lulu

R - Wild Growth

  • Knockup Duration: 0.75 ⇒ 1
  • Cooldown: 120/100/80 ⇒ 100/90/80

Master Yi

Base Stats

  • Health Growth: 100 ⇒ 105
  • Armor Growth: 4.2 ⇒ 4.7
  • Attack Damage Growth: 2.2 ⇒ 2.5
  • Attack Speed Growth: 2% ⇒ 2.5%

Mordekaiser

Passive - Darkness Rise

  • Monster damage cap: 28-164 (based on level) ⇒ 40-200 (based on level)
  • Damage per second: 5-15.2 (based on level) + 30% AP + 1-5% target max HP (based on level) ⇒ 5 + 30% AP + 1-5% target max HP (based on level)

Q - Obliterate

  • Damage: 75/95/115/135/155 + 5-139 (based on level) (+70% AP) ⇒ 80/110/140/170/200 + 0-45 (based on level) (+70% AP)

Nami

Base Stats

  • Attack Damage: 51 ⇒ 54

W - Ebb and Flow

  • Mana Cost: 70/80/90/100/110 ⇒ 70/75/80/85/90

R - Tidal Wave

  • Slow: 50/60/70% ⇒ 70%

Nasus

Base Stats

  • Attack Damage Growth: 3.5 ⇒ 4

E - Spirit Fire

  • Mana Cost: 70/85/100/115/130 ⇒ 60/70/80/90/100
  • Armor Reduction: 25/30/35/40/45% ⇒ 30/35/40/45/50%

Ornn

Passive - Living Forge

  • Ornn can now upgrade all (minus a few exceptions like Mejai's Soulstealer, Archangel's Staff, and similar items) Legendary items to Masterwork items.
  • Masterwork Items gain extra stats based on the stats the original Legendary item provides. (If an item gives AD and HP, the upgrade will give you more AD and HP etc.)

Pantheon

Q - Comet Spear

  • Charged Damage: 70/100/130/160/190 (+115% bonus AD) (+50% AP)
  • Uncharged Damage: Unchanged

W - Shield Vault

  • Physical Damage: 60/100/140/180/220 (+100% AP) ⇒ 5/5.5/6/6.5/7% max HP (+1% per 250 bonus HP) (+1.5% per 100 AP)
  • new- Min damage against Monsters and Minions: 50
  • new- Max damage against Monsters and Minions: 200
  • The new addition of damage against monsters and minions won't be reflected in the tooltip in 14.11 but will be added in 14.12

E - Aegis Assault

  • new- Now also grants 5-30 (depending on level) (+2.5% bonus HP) Armor and Magic Resist for 4 seconds after spell finishes
  • A new VFX element will be added to represent this buff being active on Pantheon

R - Grand Starfall

  • The spear hit will gain the bonus AP addition noted above in the change and will have its tooltip adjusted

Samira

Base Stats

  • AD Growth: 3.3 ⇒ 3

W - Blade Whirl

  • Damage: 20/35/50/65/80 (+80% Bonus AD) ⇒ 20/35/50/65/80 (+60% Bonus AD)

R - Inferno Trigger

  • Damage: 5/15/25 (+50% total AD) ⇒ 5/15/25 (45% Total AD)

Singed

Q - Poison Trail

  • Total Magic Damage: 40/60/80/100/120 (+80% AP) ⇒ 40/60/80/100/120 (+85% AP)

R - Insanity Potion

  • Cooldown: 120/110/100 ⇒ 100

Smolder

Base Stats

In the 14.10 micropatch we raised Smolder's base AD from 55 to 57.

  • Attack Damage: 57 ⇒ 60
  • Base Health: 575 ⇒ 605 (this was a micropatch change and is already live)
  • Base Health Regeneration: 3 ⇒ 4.5 (this was a micropatch change and is already live)

Passive - Dragon Practice

  • Super Scorcher Breath: 40-52% (based on critical strike chance) ⇒ 40%-70% (based on critical strike chance)

Q - Super Scorcher Breath

  • Mana Cost: 23/26/29/32/35 ⇒ 25
  • Critical Strike scaling: 0-50% (based on critical strike chance) ⇒ 0-75% (based on critical strike chance)

Taliyah

Q - Threaded Volley

  • Damage Per Rock: 60/78/96/114/132 (+50% AP) ⇒ 56/74.5/93/111.5/130 (+50% AP)

Items, ARAM, Arena & more

Miss Fortune from LoL.
Click to enlarge

Items

Blackfire Torch

  • Burn Damage: 60 (+12% AP) ⇒ 45 (+9% AP)

Celestial Opposition

  • Passive no longer triggers off of Knight's Vow Damage

Essence Reaver

  • Total Gold Cost: 3200 ⇒ 3100

Fated Ashes

  • AP: 40 ⇒ 30
  • Burn Damage: 21 ⇒ 15

Immortal Shieldbow

  • Shield: 320-530 (based on level 1 -18) ⇒ 32 -720 (based on level 9-18)

Infinity Edge

  • Crit Damage: 50% ⇒ 40%

Knight's Vow

  • Health: 300 ⇒ 200
  • Ability Haste: 15 ⇒ 10

Statikk Shiv

  • Build Path: Scout's Slingshot + Hearthbound Axe + 1000 Gold ⇒ Scout's Slingshot + Rectrix + 700 Gold
  • Total Gold Cost: 2900 ⇒ 2800
  • new- Movement Speed: 7%
  • Attack Damage: 50 ⇒ 55
  • Attack Speed: 40 ⇒ 45
  • Electrospark damage: 90 ⇒ 120

Serrated Dirk

  • Maximum Serrated Dirks in inventory: 6 ⇒ 1

Zeal

  • Critical Strike Chance: 20% ⇒ 15%

Runes

Cut Down

  • Deal 8% increased damage (except true damage) to champions above 60% maximum health ⇒ Deal 8% increased damage (except true damage) to champions above 50% maximum health

Absorb Life

  • Healing: 2-17 (based on level) ⇒ 2-20 (based on level)

ARAM Balance Changes

Buffs

  • Corki: Ability Haste: 10 ⇒ 20
  • Ezreal: Damage Dealt: 95% ⇒ 100%
  • Yasuo: Total Attack Speed: +2.5%
  • Yone: Total Attack Speed: +2.5%
  • Miss Fortune: Damage Taken: 115% ⇒ 110%

Nerfs

  • Shen: Damage Dealt: 100% ⇒ 95%
  • Veigar: E Cooldown: 20/18.5/17/15.5/14 ⇒ 23/21.5/20/18.5/17
  • Akshan: W Scoundrel Duration: 25s ⇒ 10s
  • Morgana: Damage Taken: 105% ⇒ 110%
  • Nautilus: Damage Taken: 105% ⇒ 110%
  • Hwei: Ability Haste: 10 ⇒ 0
  • Skarner: Damage Taken: 100% ⇒ 105%

Arena

Augment Adjustments

Earthwake

  • Turns out Earthwake's damage was stuck at 140.
  • Physical Damage: 140-2000 (+80%AP) (+150% Bonus AD) ⇒ 80-2000 (+40%AP) (+135% Bonus AD)

Augment Nerfs

Critical Healing

  • Increased Heal Effectiveness: 50% ⇒ 40%
  • Critical Strike Chance: 20% ⇒ 25%

Holy Fire

  • Maximum Burn Percentage: 5% ⇒ 4%

All For You

  • Increased Heal and Shield Effectiveness: 40% ⇒ 30%

First Aid Kit

  • Heal and Shield Power: 25% ⇒ 20%

Ocean Soul

  • Heal: 150 (+26% bonus AD) (+17% AP) (+7% bonus health) ⇒ 100 (+26% bonus AD) (+17% AP) (+7% bonus health)

Courage of the Colossus

  • Shield: 100-400 (+6% maximum health) ⇒ 100-300 (+5% maximum health)

Guilty Pleasure

  • Heal: 10-180 (+2% maximum health) ⇒ 10-150 (+1.5% maximum health)

Minionmancer

  • Increased Pet Damage, Size, and Health: 50% ⇒ 45%

Champion Buffs

Ekko

  • Health Growth: 99 ⇒ 121
  • Q Outgoing Damage: 70-130 (+30% AP) ⇒ 90-150 (+30% AP)
  • W Cooldown: 22/20/18/16/14 ⇒ 14/13/12/11/10

Fizz

  • Health Growth: 106 ⇒ 125
  • W Active Magic Damage: 50/70/90/110/130 (+40% AP) ⇒ 70/90/110/130/150 (+40% AP)
  • E Cooldown: 16/14/12/10/8 ⇒ 13/11.75/10.5/9.25/8
  • E Slow: 40/45/50/55/60% ⇒ 50/55/60/65/70%
  • R Cooldown: 100/85/70 ⇒ 50

Leblanc

  • Health Growth: 121 ⇒ 130
  • W Cooldown: 16/14/12/10/8 ⇒ 12/11/10/9/8
  • W Magic Damage: 75/115/155/195/235 (+70% AP) ⇒ 75/115/155/195/235 (+80% AP)
  • Q Magic Damage: 75/100/125/150/175 (+45% AP) ⇒ 85/110/135/160/185 (+45% AP)

Corki

  • W 23/22/21/20/19/ ⇒ 20/18/16/14/12
  • E Cooldown: 20s ⇒ 12s

Viktor

  • E Magic Damage: 70/110/150/190/230 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP)
  • E Cooldown: 13/12/11/10/9 ⇒ 12/11/10/9/8
  • R Initial Burst Magic Damage: 75/125/175 (+50% AP) ⇒ 100/175/250 (+50% AP)

Ziggs

  • P Magic Damage: 20-160 (based on level) (+65% AP) ⇒ 20-160 (based on level) (+75% AP)
  • Q Magic Damage: 125/175/225/275/325 (+75% AP) ⇒ 125/175/225/275/325 (+80% AP)
  • W Cooldown: 12/11/10/9/8 ⇒ 10/9.5/9/8.5/8
  • R Cooldown: 120/95/70 ⇒ 30

Akshan

  • Q Bonus Decaying Movement Speed: 20% ⇒ 40%
  • E Cooldown: 18/16.5/15/13.5/12 ⇒ 15/14/13/12/11
  • R Cooldown: 100/85/70 ⇒ 40

Champion Nerfs

Darius

  • Q Missing Heal Per Champ Hit: 15% ⇒ 10%
  • Q Physical Damage: 50/80/110/140/170 (+100/110/120/130/140% AD) ⇒ 50/80/110/140/170 (+80/90/100/110/120% AD)
  • Q Cooldown: 9/8/7/6/5 ⇒ 10/9/8/7/6
  • W Cooldown: 5s ⇒ 7s

Vi

  • E Physical Damage: 0/15/30/45/60 (+120% AD) ⇒ 0/15/30/45/60 (+100% AD)
  • R Physical Damage: 150/275/400 (+90% bonus AD) ⇒ 150/200/250 (+70% bonus AD)

Kayn

  • P Darkin Heal: 25% (+0.5% per 100 bonus health) post-mitigation damage ⇒ 15% (+0.5% per 100 bonus health) post-mitigation damage
  • R Darkin Heal: 75% of R damage ⇒ 50%

Gragas

  • P Maximum Health Heal: 6.5% ⇒ 3.5%

Garen

  • W Damage Reduction Percent: 30% ⇒ 20%
  • W Damage Reduction Duration: 4s ⇒ 3s
  • E AD Ratio Per Spin: 36/37/38/39/40% AD ⇒ 33/34/35/36/37% AD

Trundle

  • Q Damage: 10-90 (+115-155% AD) ⇒ 10-90 (+105-145% AD)
  • R Total Magic Damage: 20/25/30% of the target's maximum health ⇒ 10/15/20%

Briar

  • P Increased Healing: 0-40% (based on missing health) ⇒ 0-35% (based on missing health)
  • Q Resistances Reduction: 10/12.5/15/17.5/20% ⇒ 8/10/12/14/16%
  • W Healing: 36/39/42/45/48% of damage dealt ⇒ 24/28/32/36/40% of damage dealt
  • W Bonus Attack Speed: 60/70/80/90/100% ⇒ 50/60/70/80/90%

Vladimir

  • Q Cooldown: 9/7.9/6.8/5.7/4.6 ⇒ 10/9/8/7/6
  • Q Heal: 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+20% AP)

Aatrox

  • E Healing: 20/23/26/29/32% of post mitigation damage dealt ⇒ 18/19.5/21/22.5/24%
  • E Healing Increase During R: 24/29/34/39/44% ⇒ 20/24/28/32/36%
  • R Increased Healing: 30/45/60% ⇒ 25/35/45%

Item Buffs

Atma's Reckoning

  • Critical Strike Chance: 15 ⇒ 20% (passive still grants up to 30%)

Everfrost

  • Ability Haste: 20 ⇒ 25
  • Damage: 100 (+30% AP) (+50% bonus AD) ⇒ 150 (+50% AP) (+50% bonus AD)
  • Slow: 65% ⇒ 70%

Galeforce

  • Attack Damage: 60 ⇒ 65
  • Active Bonus AD Ratio: 60% ⇒ 80%

Demonic Embrace

  • Ability Power: 70 ⇒ 80

Mirage Blade

  • Movement Speed: 10% ⇒ 12%
  • Adaptive Force: 55 ⇒ 65

Sword of the Divine

  • Adaptive Force: 100 ⇒ 110

Luden's Companion

  • Passive Cooldown: 12s ⇒ 8s

Voltaic Cyclosword

  • Attack Damage: 45 ⇒ 50
  • Ability Haste: 15 ⇒ 20

Youmuu's Ghostblade

  • Active Cooldown: 45s ⇒ 20s

Hextech Gunblade

  • Active Cooldown: 30s ⇒ 20s

Immortal Shieldbow

  • Critical Strike Chance: 20% ⇒ 25%

Galeforce

  • Critical Strike Chance: 20% ⇒ 25%

Item Nerfs

Darksteel Talons

  • Attack Speed: 60% ⇒ 50%
  • Armor: 65 ⇒ 55

Divine Sunderer

  • Spellblade Heal: 55% of premitigation damage ⇒ 40%

Reality Fracture

  • Cooldown: 5s ⇒ 8s
  • Voidgrub Damage: 8 (+8% AP) (+4% AD) ⇒ 6 (+8% AP) (+4% AD)

Eleisa's Miracle

  • Maximum Heal and Shield Amount: 40% ⇒ 35%
  • Armor: 70 ⇒ 65
  • Magic Resistance: 70 ⇒ 65

Hemomancer's Helm

  • Heal: 12% of the damage nearby enemies take ⇒ 10%

Radiant Virtue

  • Total Self and Allied Heal: 16% of maximum health ⇒ 10%

Liandry's Torment

  • Ability Power: 60 ⇒ 50
  • Health: 300 ⇒ 250

Eclipse

  • Attack Damage: 60 ⇒ 50

Hellfire Hatchet

  • Heal: 2% of target's current health ⇒ 1.5% of target's current health
  • Omnivamp: 12% ⇒ 10%

Sundered Sky

  • Missing Health Heal: 6% ⇒ 5%
  • Heal Base AD Ratio: 110% ⇒ 100%

Guardian's Amulet

  • Heal and Shield Power: 20% ⇒ 15%

Guardian's Hammer

  • Life Steal: 8% ⇒ 5%

Force of Entropy

  • Critical Strike Chance: 30% ⇒ 25%

Arena Bugfixes and QoL Changes

QoL Changes

  • Added a button to toggle the augment/anvil display selection cards. This will let you now scout other teams before committing to your choice.
  • You can now fist bump your partner in Arena.
  • Arena Recommended Items have been updated for all champions.
  • Items offered via an anvil displays their Item brief tag to help you quickly identify its use case.
  • Accelerating Sorcery now correctly states that it resets each round.
  • Various Augment offerings have been updated to avoid situations where you are offered an augment that would do nothing.
  • Hubris's tooltip has been updated to clarify what it does in Arena.
  • Blackfire Torch and Malignance's burns count as burns for Infernal Conduit.

Bugfixes

  • Removed the standard ‘Champion Balance Buff' from all champions as we don't currently plan to leverage the ARAM style damage modifiers in Arena.
  • Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
  • Fixed a bug that caused Riftmaker to give extra unintended Omnivamp
  • Talon is now correctly offered dashing-related augments and prismatic items.
  • Abyssal Masks - Now correctly applies its debuff.
  • Hamstringer - DoTs that crit will no longer add a stack of hamstringer with each tick.
  • Maw of Malmortius - Now correctly gives Omnivamp instead of Lifesteal
  • Spectral Cutlass - No longer displays debug text.
  • Turbo Chemtank Slow Debuff - No longer displays debug text.
  • Stidebreaker is now correctly part of the Hydra item grouping, and can no longer be offered via an anvil if you have a hydra item.
  • Thornmail's healing tracker will now update.
  • Statikk Shiv no longer shows up when you filter by crit.
  • Jeweled Gauntlet now correctly shows its crit chance.
  • Center of the Universe stars no longer stick around after death.
  • In-game scoreboard now blocks click-throughs, to prevent accidentally selecting an augment or anvil when trying to drag it around.
  • Combat overlays displays now properly show and hide when reconnecting during combat.
  • End of Game screen ‘Add Friend' button now functions properly.

Bugfixes & QoL Changes

QoL Changes

  • Intro Bot AI Update - AI Behavior improvements focused on helping new players.
  • Several places where players would enter a Riot ID have been split into two input boxes, one for Game Name, the other for Tagline.

Bugfixes

  • Fixed an issue that caused the spectate option to be sometimes greyed out and prevent you from viewing your friends' games.
  • Fixed an issue that sometimes caused replay downloads to not fully complete and would display the “replay corrupted” error message when attempting to view them.
  • Fixed an issue where when attacking a Wukong clone once it could trigger Statikk Shiv on Wukong.
  • Fixed an issue that caused Statikk Shiv to display damage done as zero.
  • Fixed an issue that caused Corki's ammo count display to be incorrect after leveling up.
  • Fixed a visual issue with Corki's ammo count where it wouldn't display 2 rockets on the first R level up.
  • Fixed an issue that caused Heimerdinger's Q to be locked out sometimes when he had charges.
  • Fixed an issue where Statikk Shiv would trigger off Fiddlesticks Effigies.
  • Fixed an issue where Synchronized Souls out of combat move bonus would dissipate after attacking a ward.
  • Fixed an issue where Statikk Shiv can proc off clones, sometimes your own clones.
  • Fixed an issue where Tristanna's W or R would instantly proc her E when she had AP.
  • Fixed an issue where Yun Tal Wildarrows damage done display would display an absurdly incorrect number due to counting pre mitigation damage, and/or minion/monster damage… we think.
  • Fixed an issue that caused The Brutalizer to not display the lethality value.
  • Fixed an issue that caused Jack of All Trades stats from displaying in the champion stat panel.
  • Fixed an issue where Blackfire Torch/Fated Ashes DoTs are able to stack Spear of Shojin's Focused Will passive.
  • Fixed an issue where killing Voidgrubs and the Rift Herald would count towards Legend stacks for both Epic and Large monster kills.
  • Fixed an issue where if Mordekaiser would cast his R on Malzahar while he has his passive shield would not consume the shield.
  • Fixed an issue where Malignance would continue to deal damage to epic monsters after the burn dissipated.
  • Fixed an issue that allowed Yasuo to E+Q then recall to delay his knockup.
  • Fixed the Stridebreaker tooltip as it was missing the cleave description.
  • Fixes an audio issue from playing on Elise's W ability while in human form.
  • Fixed an issue that prevented Evelynn from hearing her Q SFX while hitting a target at max range.
  • Fixed an issue where Viego's passive would deal no damage from Corki's Q when cast as a possessed Corki.

Upcoming Skins & Chromas

The following skins will be released in this patch:

  • Infernal Ashe
  • Infernal Olaf
  • Infernal Karma

The following chromas will be released this patch:

  • Infernal Ashe
  • Infernal Olaf
  • Infernal Karma

That's it for this LoL update! Check back in two weeks for the next patch notes.

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Dani Cross
About the author
Dani Cross
Dani is a Guides Writer for GGRecon. She graduated from university with a degree in Broadcast Journalism, then worked as a freelance writer before joining the GGRecon team as a full-time writer in 2023. In her opinion, the best game of all time is Elden Ring – but her favourite is Halo: Reach, a game that created lifelong friendships and somehow started her down the path to a career in media. She’s also way too invested in Pokemon cards, and a big fan of guinea pigs, cats and other cute creatures.
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