7 biggest changes in Cyberpunk 2077's 2.0 patch: Skill trees, Cyberware & more

7 biggest changes in Cyberpunk 2077's 2.0 patch: Skill trees, Cyberware & more
Images via CD Projekt Red

Written by 

Jack Roberts

Published 

20th Sep 2023 11:40

With the Cyberpunk 2077 2.0 patch, players can expect to see several changes to the way the core game plays, so we’re here to break down some of the biggest, from updated skill trees to the new functions of Cyberware.

Despite its rocky release, Cyberpunk 2077 has become something of a comeback kid, with significant updates to the game that have elevated it to great heights. Now with the 2.0 patch, and the Phantom Liberty DLC, it looks like it's about to reach its peak.

So, read on to find out some of the biggest changes with Cyberpunk 2077's 2.0 update and all the information you will need before starting a fresh save.

Changes to Cyberpunk 2077 in 2.0 patch

Car combat is a new feature in Cyberpunk 2077 patch 2.0
Click to enlarge

While the core game of Cyberpunk 2077 remains the same, the 2.0 update changes several mechanics and features that alter the way you play.

Cyberware

Cyberware is one of the core upgrades in Cyberpunk 2077 that alters the way your body works and feels. You can even slow down time with systems like the Sandevistan or have built-in weapons like the Mantis Blades and Monowire.

In Patch 2.0, your Cyberware has something of a cap (you wouldn’t want to go Cyber Psycho now, would you?), so there is a limit to how many implants you can have at any one time. But perhaps the biggest change to Cyberware is it now ties into your armour.

Each piece of Cyberware increases your armour, so the more or rarer you have, the tankier you become.

Crafting mechanics

Along with the new updates to Cyberware, crafting has seen a bit of a tweak for the better as well. Rather than being associated with perks, you’re now able to craft any time, as long as you have the necessary blueprints and materials.

This means you can continuously upgrade weapons and develop consumables to maintain a full arsenal of deadly defences.

Police system and MaxTac

The Police system in Cyberpunk 2077 has seen a complete revamp, with officers now patrolling the streets. If you commit a crime, the chances are there will be someone around to make you regret it. However, if you’re caught, you need to get out of the hot zone and break the line of sight. With a bit of luck, they’ll lose interest in time.

However, if you stick around long enough for things to escalate, the police will call in MaxTac, who are their ultimate forces and will be relentless in trying to take you down.

Vehicular combat

This is an entirely new element introduced in Cyberpunk 2077 2.0. V can now pull out a weapon while driving a vehicle, as long as they can wield it with one hand. If you’re in a car, it will poke out the window, and if you’re on a bike, you’ll even be able to wield a blade.

This adds new possibilities for combat, and may even see you get out of some precarious situations if you’re driving at a group of enemies at full speed with a katana in your hand.

Clothing and fashion

While this might seem like a small change, clothing items are no longer tied to your armour (that’s all in your Cyberware now). Instead, fashion is simply fashion, and you can wear whatever you like without having to worry about how it will change your stats.

While there are certainly still body armour articles of clothing in the game, this change makes your fashion choices less restrictive, so your version of V can look as good as can be.

Health and stamina

The way your health and stamina works has seen a complete change in the Cyberpunk 2077 2.0 update. Rather than tied to consumable items, your health recovery inhaler now has charges that will operate on a cooldown rather than having to find them in the world.

Additionally, your stamina is now mostly tied to combat, with all your combative actions using your stamina (similar to Fallout, for example). These changes make you have to consider your actions. You will need to find the optimal window to heal and balance your attack methods so that you’re not left defenceless in a tight spot.

What is the biggest change in Cyberpunk 2077 2.0 update?

V in Night City in Cyberpunk 2077
Click to enlarge

Redesigned skill trees and perks

Perhaps the biggest change in Cyberpunk 2077’s 2.0 update is the complete overhaul of the game’s skill trees and perk systems. Initially, the skills would provide passive upgrades to your abilities, making them feel more like buffs than anything.

In Patch 2.0, the skill trees have a selection of new abilities to choose from that play a more active part in the way you can utilise them in your builds.

As you level up your base attributes, you will open new paths in the skill tree, depending on the build you’re choosing to use. You could be dashing through the air, or even deflecting bullets with a katana. There is plenty to choose from, and it is a welcome change in Cyberpunk 2077 2.0.

That’s everything you need to know about some of the biggest changes to Cyberpunk 2077 following the 2.0 update.

With this in mind, you’ll be able to fully embrace the new and improved Night City. You should also check out how to get David’s jacket from Cyberpunk Edgerunners, to get the full experience.

Jack Roberts
About the author
Jack Roberts
Jack is a Guides Writer at GGRecon. With a BA (Hons) & MA in English and Creative Writing, he was also the Gaming Editor for The Indiependent. When not pondering which game has the best cup of coffee (and drinking far too much of it himself), he can often be found playing Dead by Daylight, Street Fighter or making yet another build in Bloodborne.
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