Best Baldur's Gate 3 Cleric build: Race, skills, subclass, background & more
Our best Baldur's Gate 3 Cleric build will ensure you're the greatest support possible for your companions, so check out what choices to make in character creation, including the race, skills, subclass, and background to pick.
The various classes in Baldur's Gate 3 all serve various purposes, with some standing out as frontline fighters, some excelling at massive area of effect damage, and others helping the team out to ensure success in every encounter. The latter is where the Cleric comes into play, serving as the primary healer and motivator in the game.
So, check out everything you need to know to make the best Baldur's Gate 3 Cleric build, starting from character creation, and as you level up.
Not a fan of the Cleric build? Check out our recommendations for other best builds in Baldur's Gate 3:
- Best Baldur's Gate 3 Barbarian build
- Best Baldur's Gate 3 Bard build
- Best Baldur's Gate 3 Druid build
- Best Baldur's Gate 3 Monk build
- Best Baldur's Gate 3 Rogue build
- Best Baldur's Gate 3 Sorcerer build
- Best Baldur's Gate 3 Warlock build
- Best Baldur's Gate 3 Wizard build
Baldur's Gate 3 Cleric explained
The Baldur's Gate 3 Cleric is a Wisdom-based spellcasting class who draws their magic from a god they worship, allowing them to wield divine abilities for good or ill.
Their primary strength in combat is healing and supporting other players with buffs, but they can still pack a bunch with deadly spells when needed, especially thanks to their wide array of spell slots.
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All Cleric subclasses in Baldur's Gate 3
There are a total of seven Cleric subclasses in Baldur's Gate 3: Life Domain, Light Domain, Trickery Domain, Knowledge Domain, Nature Domain, Tempest Domain, and War Domain.
Below is a breakdown of each subclass and how they differ:
The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul.
|Heal a creature you can touch
|Bless up to 3 creatures, so they gain +1d4 bonus to Attack Rolls and Saving Throws
|Disciple of Life
|When casting a healing spell, the target regains additional hit points equal to 2 + the spell's level
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
|Infuse an object with an aura of light
|Each flammable target is hit with 3d6 Fire damage
|All targets within the light turn visible and Attack Rolls gainst them have Advantage
|Use your reaction to impose Disadvantage on an attacker
A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
|Blessing of the Trickster
|Grant another creature Advantage on Stealth Checks
|Charm a humanoid to prevent it from attacking you, giving you Advantage on Charisma Checks
|Magically change all aspects of your appearance
Adaptable and adroit in all manner of languages and skills, your mind is an intellectual cup brimming with exquisite knowing.
|Command a creature to flee, move closer, freeze, drop to the ground, or drop its weapon
|Put creatures into a magical slumber, selecting targets up to a combined 24 hit points
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
|Your staff or club becomes magical, dealing 4-11 Bludgeoning damage and uses your Spellcasting Ability for Attack Rolls
|Speak with Animals
|Gain the ability to comprehend and communicate with beasts
|Convince a beast not to attack you
|Acolyte of Nature
|You learn a Druid cantrip and become proficient in Animal Handling, Nature, or Survival
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
|Release a wave of thunderous force that pushes away all creatures and objects
|The cloud Blinds and Heavily Obscures creatures within
|Wrath of the Storm
|Strike back at an attacking creature, dealing 2-16 Lightning damage. On a failed Saving Throw, dealing half of a 2-16 Thunder damage roll
Fortified by holy zeal, you brandish an arsenal of sacramental savagery to use against those you deem unrighteous.
|Your weapon attack deals an additional 1-4 Radiant damage
|Shield of Faith
|Protect a creature from attacks and increase its Armour Class by 2
|When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a bonus action
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What is the best Cleric subclass?
The best Cleric subclass is largely dependent on what your goal is as a Cleric, but we believe the Life Domain subclass to be the best due to its extra support spells and additional healing capabilities.
It's also worth mentioning the War Domain subclass for those who want to build more toward damage.
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Best Baldur's Gate 3 Cleric build
With all the above information in mind, here is what you need to make the best Baldur's Gate 3 Cleric build.
It's worth noting that you can respec your character in Baldur's Gate 3 if you have already started the game but want to try out some of the options below too.
|Race & Subrace
|Dwarf / Gold Dwarf
|Blade Ward, Guidance, Sacred Flame
|Guiding Bolt, Sanctuary, Inflict Wounds, Healing Word
|History & Medicine
|Silence, Spiritual Weapon
|Ability Improvement. +2 Wisdom
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|Mass Healing Word, Remove Curse
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|Freedom of Movement
- Wondering what to do with the Flower Key in Baldur's Gate 3? Find out more in our guide
That's our breakdown of the best Baldur's Gate 3 Cleric build, and now you know how to create a true healing support to aid your party in every encounter.