GTA dev is back to spoil another San Andreas secret

GTA dev is back to spoil another San Andreas secret
Images via Rockstar Games

Written by 

Joseph Kime


4th Apr 2024 14:22

GTA as a franchise is naturally laden with secrets, even beyond the ones that players were always supposed to find. The Easter eggs of the series have always been iconic, with moon mysteries and discovering the Statue of Liberty’s giant beating heart becoming core elements of the game’s life, but there are still secrets yet to be uncovered that lay much deeper in the code of the games.

And now, a developer has revealed a behind-the-scenes detail that caused a strange phenomenon across San Andreas.

GTA dev reveals why planes kept crashing in San Andreas

San Andreas veterans will know that there was one phenomenon that plagued the game that always went without any reasoning or answers from Rockstar Games - sometimes, small planes would simply plummet out of the sky or crash in any other way, exploding on contact.

This has always been a curiosity in the world of GTA occurrences, and now ex-developer Obbe Vermeij has revealed exactly why the crashes would occur. “Before creating the plane, my code looks for obstacles in its path,” he says. “It scans a number of lines in the forward direction of the plane. These scans are slow so I used the absolute minimum. (Just the body and wingtips I believe) This is why thin obstacles are sometimes not detected.

He continues - “These issues would occasionally allow planes to be created on a doomed flightpath. I was aware of the crashes and briefly considered removing the fly-by’s altogether.

Obbe Vermeij is a reliable Rockstar leaker

Key art for Tenpenny in GTA San Andreas.
Click to enlarge

Aside from actually working on the games himself, Vermeij has made a name for himself online by providing fans of the output of Rockstar Games with plenty of reliable claims when it comes to their projects. He even revealed to fans details of the canned Rockstar spy game aiming to capitalise on the popularity of James Bond games, titled Agent. The dev revealed in a now-deleted blog post that the game began as “spy stuff” in San Andreas that developed to feature mechanics surrounding gliders and cars that transform into submarines.

It sounded like a real beast of a game that could have seriously contested James Bond titles, but it seems lost to time now. Still, at least there’s a good chance that Vermeij has more beans to spill.

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Joseph Kime is the Senior Trending News Journalist for GGRecon from Devon, UK. Before graduating from MarJon University with a degree in Journalism, he started writing music reviews for his own website before writing for the likes of FANDOM, Zavvi and The Digital Fix. He is host of the Big Screen Book Club podcast, and author of Building A Universe, a book that chronicles the history of superhero movies. His favourite games include DOOM (2016), Celeste and Pokemon Emerald.

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