TFT

TFT 13.16 patch notes: Reworks, buffs, nerfs & more

TFT 13.16 patch notes: Reworks, buffs, nerfs & more
Images via Riot Games

Written by 

Dani Cross

Published 

15th Aug 2023 19:00

TFT 13.16 patch notes are here, and there's a lot to discuss - including the reworks for traits and champions, buffs and nerfs, and a whole lot more. Let's dive right into the patch notes!

TFT 13.16 patch notes: The short version

The tft patch 13.16 highlights.
Click to enlarge

In the update 13.16 patch notes for TFT, Demacia is being altered to be a more effective trait overall. Major nerfs are being dished out to Samira, as well as various legendary units across the board.

Yasuo is getting a light rework too, and the Raptors are even getting changed. The birds will now drop a component anvil, allowing players to round out their comps a little easier!

And of course, there are plenty of general changes, including region portals, buffs and nerfs to units of all types, and bug fixes. Keep reading to find out all the changes coming to the game in this update!

TFT 13.16 patch notes: All changes

Region portals from TFT.
Click to enlarge

Here are all the changes from the TFT 13.16 patch notes:

Raptors

  • Your final item component from Raptors will be replaced by a component anvil.

Region Portals

  • Yordle Pordles has been moved to Noxus and renamed Fleshing Arena.
  • Hall of the Nine significantly reduced the gold given.
  • Hall of the Nine two star unit loot option now gives units whose tier is equal to the stage minus 1, rather than equal to the stage.
  • Unstable Rift has had Blue Buff temporarily disabled from appearing as the unstable item while we investigate a bug.

Traits

Demacia 7 and 9 aren't seeing much play, so the trait has been buffed with more radiant items. Multicasters and Zaun are also being changed in this update.

  • Demacia Elite Count: 1/2/3/5 ⇒ 1/2/4/6
  • Demacia Elite Armor & MR: 5/25/60/125 ⇒ 5/30/50/100
  • Gunner AD% per Stack: 6/11/20% ⇒ 6/12/22%
  • Multicaster, multicast Damage Reduction: 60% ⇒ 66%
  • Sona Crescendo Bonus AS: 30/35/40% ⇒ 35/40/45%
  • Taliyah Seismic Shove Damage: 150/225/350 ⇒ 160/240/370
  • Teemo Noxious Trap Damage: 230/350/535/535 ⇒ 260/390/585/585
  • Vel’Koz Plasma Fission Damage: 210/315/520 ⇒ 230/345/560
  • Shadow Isles Mana Regen: 5/12/20 ⇒ 6/12/18
  • Shadow Isles max Health % Shield: 40/80/125% ⇒ 45/80/115%
  • Shurima Ascension bonus Health: 30% ⇒ 33%
  • Shurima 7 Ascension bonus: 20% ⇒ 25%
  • Zaun, Adaptive Implant AD, AP, and Omnivamp: 25% ⇒ 30%
  • Zaun, Robotic Arm Proc Chance: 50% ⇒ 40%
  • Zaun, Unstable Chemtank Overcharge Health Explosion: 45% ⇒ 35%
  • Zaun, Hextech Exoskeleton max Health Heal 10% ⇒ 12%
  • Zaun, Hextech Exoskeleton now cleanses all debuffs, including Burn, Wound, Shred, Sunder, and Mana-Reave
  • Zaun, Hextech Exoskeleton Overcharge damage no longer triggers when Sion revives

Units Tier 1

Here are the tier 1 changes for units, including big Samira nerfs and changing how Kayle works.

  • Kayle Divine Ascent Base On-Hit Damage: 33/44/66% AP ⇒ 35/50/75% AP
  • Kayle Divine Ascent, Ascended Wave Damage: 33/44/66% AP ⇒ 20/25/40% AP
  • Orianna: now resumes attacking more quickly after casting Command: Protext
  • Samira Flair AD ratio: 175% ⇒ 200/200/210%
  • Samira Flair Armor reduction: 20/25/30 ⇒ 10/15/20
  • Samira Flair can no longer reduce Armor below 0

Units Tier 2

Changes for tier 2 units include Ashe buffs, early Swain nerfs and late-game Swain buffs, and Teemo has been made a little easier to play.

  • Ashe AS: 0.7 ⇒ 0.75
  • Ashe Mana nerf: 30/60 ⇒ 20/70
  • Ashe Volley AD ratio: 150/150/160% ⇒ 160/160/170%
  • Galio Shield of Durand Damage Reduction: 20/20/30% ⇒ 25/25/35%
  • Kled Skaaaaaaarl! Stacking AS: 60/65/70/75% ⇒ 65/70/75/80%
  • Swain starting Mana nerf: 30/70 ⇒ 20/70
  • Swain Demonflare Transform Health: 450/500/550 ⇒ 375/450/650
  • Swain is now classified as a Magic Tank in the Inspect Panel
  • Taliyah Seismic Shove Damage: 150/225/350 ⇒ 160/240/370
  • Teemo Noxious Trap Damage: 230/350/535/535 ⇒ 260/390/585/585
  • Teemo Noxious Trap multicast mushroom bounce logic reverted to 13.14. Mushrooms will now bounce to a random target after the first.

Units Tier 3

Garen is getting some love this update, and so is Kalista! Vel'koz and Sona have also gained some additional buffs.

  • Garen Judgement AD%: 75/75/85% ⇒ 80/82/85%
  • Kalista Pierce and Rend spear Damage: 16/24/40 ⇒ 18/27/45
  • Sona Crescendo Bonus AS: 30/35/40% ⇒ 35/40/45%
  • Vel’Koz Plasma Fission Damage: 210/315/520 ⇒ 230/345/560
  • Vel’Koz Plasma Fission Missile will now follow the initial target.
  • Vel’Koz Plasma Fission: If the target dies while the missile is in-flight, the missile will travel to that location before splitting.

Units Tier 4

Yasuo is gaining some health and less reliability on Rapid Firecannon, while Zeri is catching a nerf this patch. Shen is also getting buffed to make him worth itemising more often.

  • Aphelios: Increased the speed of Moonlight Sigil’s moon blast
  • Aphelios Chakram AD ratio: 8/8/30% ⇒ 10/10/30%
  • Lux Torrent of Light can no longer reduce Magic Resist below zero.
  • Lux Torrent of Light now turns faster while casting her Ability
  • Shen Ionia Bonus - Damage Reduction: 10% ⇒ 9%
  • Shen Ki Barrier Self Shield Amount: 350/450/2000 ⇒ 400/500/2000
  • Shen is now slightly larger
  • Yasuo Last Breath Range no longer scales with Attack Range
  • Yasuo Health: 950 ⇒ 1000
  • Yasuo Last Breath AD ratio: 475/475/1500% ⇒ 500/500/1500%
  • Yasuo Last Breath AP ratio: 50/75/300% ⇒ 55/85/300%
  • Urgot Disdain Shield Amount: 400/500/1200 ⇒ 375/450/1200
  • Urgot Disdain AD ratio: 250% ⇒ 225%
  • Zeri Surge Duration: 9/9/15 ⇒ 8/8/15
  • Zeri Chain Lightning AD ratio: 50% ⇒ 45%

Units Tier 5

There are some sweeping changes to all legendary units here, including changes to Heimer's turrets, buffs to Aatrox and all kinds of Ryze changes.

  • Aatrox World Ender Duration: 10 ⇒ 12 seconds
  • Aatrox, Darkin Health: 400 ⇒ 350
  • Aatrox is now immune to damage and untargetable when respawning
  • Ahri Essence Thief Mana Reave: 30% ⇒ 20%
  • Ahri Essence Thief Damage: 100/150/1000 ⇒ 90/135/1000
  • Ahri Essence Thief Essence Wave (big boom) Damage: 250/375/3000 ⇒ 230/350/1888
  • Bel’Veth Royal Maelstrom bonus Damage Per Strike: 20/30/50 ⇒ 15/25/50
  • Bel’Veth Royal Maelstrom number of Strikes: 6 per 100% Total AS ⇒ 6 + 5 per 100% bonus AS
  • Heimerdinger, Technogenius Repair-o-matic REWORKED: Repair duration is now a flat 7 seconds at all levels
  • Heimerdinger, Technogenius Repair-o-matic: Stacking multiple copies of Repair-o-matic now instead grant the Apex Turret bonus Armor and Magic Resist
  • Heimerdinger, Technogenius Repair-o-matic 1 Count: 10 Armor and Magic Resist
  • Heimerdinger, Technogenius Repair-o-matic 2 Count: 50 Armor and Magic Resist
  • Heimerdinger, Technogenius Repair-o-matic 3 Count: 100 Armor and Magic Resist
  • Heimerdinger, Technogenius Mechano-Swarm Rockets Fired: 7 ⇒ 5
  • Bandle City Ryze will now star up pulled units to at least Ryze’s star level
  • Ionia Ryze Mana nerf: 60/120 ⇒ 50/125
  • Ionia Ryze Damage: 175/275/3500 ⇒ 175/275/1500
  • Ionia Ryze Heal: 400/600/3000 ⇒ 400/500/3000
  • Piltover Ryze % Damage Share when within enforcer zone: 15/20/500% ⇒ 15/30/500%
  • Targon Ryze starting Mana nerf: 10/100 ⇒ 30/100
  • Targon Ryze max Health % Damage: 18/25/100% ⇒ 18/30/100%
  • Zaun Ryze Mana nerf: 50/90 ⇒ 40/100
  • Senna, Redeemer AS Per Shield: 8% ⇒ 6%
  • Sion Glory in Death Reanimation max Health % Decay per second: 15/10/0% ⇒ 20/13/0%

TFT 13.16 patch notes: Augments and more

A Noxus board from TFT Runeterra Reforged.
Click to enlarge

Augments

  • Ascension Damage Amp: 45% ⇒ 50%
  • Challenger Crown now grants: Rapid Firecannon ⇒ Hand of Justice
  • Dueling Gunners initial Attack Speed: 5% ⇒ 8%
  • Endless Hordes Gold 8 ⇒ 6
  • NEW: Added Endless Hordes+ at 4-2 only, which gives 9 gold.
  • Frequent Flier rolls required: 10 ⇒ 8
  • Haunted Shell (Shadow Isles) Stacking Resistances: 10 ⇒ 13
  • Lategame Specialist can no longer be offered with Level Up! (and vice versa)
  • Mana Burn has been re-enabled
  • Parting Gifts shield is now added after the item is granted, rather than before.
  • Perfected Repetition (Multicaster) AP Per Cast: 5 ⇒ 6
  • Perfected Repetition (Multicaster) Max AP: 70 ⇒ 90
  • Portable Forge Armory Choices 3 ⇒ 2/3/4 (based on stage)
  • Riftwalk Ability Power Per Cast: 35 ⇒ 32
  • Return on Investment rolls required: 22 ⇒ 20
  • It Pays to Learn I/II/III Gold: 10/16/20 ⇒ 8/12/16 (XP unchanged)
  • REWORKED Shimmering Inventors: Piltover Unit Bonus Per 10 Gold: 10% AS ⇒ 8% Bonus Damage
  • Shimmering Inventors Maximum Bonus at 50 Gold: 50% AS ⇒ 40% Bonus Damage
  • Shurima’s Legacy minimum Sun Disc Damage: 180 ⇒ 160
  • Shurima’s Legacy Max Sun Disc Damage: 900 ⇒ 800
  • The Boss AS & AP per Sit Up: 40% ⇒ 45%
  • The Boss now cleanses Wounds (healing debuff) when doing sit-ups
  • Two Healthy Health: 100 ⇒ 111
  • What The Forge: You’re now slightly less likely to get multiple copies of the same item, especially Obsidian Cleaver.

Artifacts and Shimmerscale Items

  • Draven’s Axe Cashout Gold: 10 ⇒ 9
  • Gambler’s Blade Attack Speed: 20% ⇒ 15%
  • Gambler’s Blade Chance For Gold: 7% ⇒ 6%
  • Goldmancer’s Staff Ability Power: 25 ⇒ 20
  • Goldmancer’s Staff Mana: 20 ⇒ 0
  • Needlessly Big Gem Health: 600 ⇒ 500
  • Mogul’s Mail Health: 350 ⇒ 150
  • Trickster’s Glass Armor, Magic Resist, and Attack Speed: 15 ⇒ 10
  • Trickster’s Glass Mana Increase: 20% ⇒ 30%
  • Zhonya’s Paradox Ability Power: 30 ⇒ 45

Small Changes

  • Poppy 4-star Steadfast Hammer should now more consistently hit large clumps of units
  • Viego Armor and MR: 25 ⇒ 30
  • Azir Arise! Damage: 100/150/550 ⇒ 105/160/550
  • Death’s Defiance Attack Speed: 30% ⇒ 25%
  • Death’s Defiance BUGFIX: Bleed no longer gets cleansed by Edge of Night
  • Zaun now states that benching a champion will remove its Zaun mod
  • The Two Healthy and Three’s a Crowd Augments now specify that only unique champions count towards the Health bonus

Bug Fixes

  • Fixed a bug where Recombobulator could cause Strongest Unit calculations to behave weirdly.
  • Fixed a bug where Rek’Sai’s spell was scaling twice as much as intended from damage amp
  • Not dead yet: Yorick’s Graveyard no longer grants an item when a player triggers Last Stand or Final Reserves.
  • Champions granted by Stars Are Born are now properly starred up in ghost armies.
  • Rolling For Days Augment no longer fails to make the first reroll after a carousel round free.
  • Shimmer Injector now correctly prevents being executed before it procs.
  • Outrageous: Rek’Sai will no longer execute Taric if he is shielding her target when she tries to execute them.
  • Thresh’s Sanctum now works in Hyper Roll
  • Crown of Demacia can no longer be reforged in Double Up.
  • You don’t bench your MVP: Crown of Demacia can no longer be used on benched units in Double Up.
  • Zed now gets the correct bonus from Ionia 9
  • Senna and Sion can now apply the burn from Morellonomicon with their Abilities
  • Bonus health on Chem Modded from Chemtech Enhancements Augment will now be updated immediately when a chem mod is removed
  • Teemo 1-star now has the correct spell damage value
  • Glasc Industries now correctly grants gold when you build a craftable emblem on a unit of the same trait.
  • Locked in: Fixed a mission that could not be completed as it required selling the T-Hex
  • Dedication will no longer break if you field 4 units of a trait that has no emblem.
  • Undeserved stardom (The Taylor Swift experience): Fixed an exploit that could allow you to have a 4-star Yordle without having three 3-stars actively fielded.
  • If multiple Blacksmith’s Gloves roll Trickster’s Glass, they will now all clone the correct unit.
  • PROJECT: Abyssia Spamming Taunt (Ctrl+2) animation no longer causes the planet to disappear
  • Whisker’s Mutant Lab - Purple VFX no longer persists for a few seconds when scouting.
  • Chibi Little Devil Teemo is no longer glowing white for players on Very Low graphic settings.
  • Gloop’s eyes and mouth have been fixed during their Taunt (Ctrl+2) animation. The fix impacts these variants: Golden Custard, Shrimp, Hearty Soup, Peachy

And there you have it, all the changes coming to TFT patch 13.16.

For more TFT, keep reading GGRecon.

Dani Cross
About the author
Dani Cross
Dani is a Guides Writer for GGRecon. She graduated from university with a degree in Broadcast Journalism, then worked as a freelance writer before joining the GGRecon team as a full-time writer in 2023. In her opinion, the best game of all time is Elden Ring – but her favourite is Halo: Reach, a game that created lifelong friendships and somehow started her down the path to a career in media. She’s also way too invested in Pokemon cards, and a big fan of guinea pigs, cats and other cute creatures.
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