Armored Core 6 endings explained: All endings & secret ending explained

Armored Core 6 endings explained: All endings & secret ending explained
Image courtesy of Bandai Namco

Written by 

Amy Eastland


27th Aug 2023 13:00

There are three endings in Armored Core 6, with one of them being a bit of a secret. It can be hard to understand what these different endings mean as they are all so vastly different from each other, especially as they depend on the choices you make in the game.

This guide will explain every ending, including the secret ending, so you know what your decisions mean, and what the endings mean when you see them.

SPOILER WARNING: This guide may contain story spoilers, so be sure to proceed at your own risk to ensure details in the game remain a surprise.

Armored Core 6 all endings explained

Artillery tank firing at enemy in Armored Core 6
Click to enlarge

There are three endings to choose from, but one of them can only be accessed by completing a new game +2 run. If you want to get all of the endings, this is the only way to access it.

Liberator of Rubicon (good) ending

If you want to be the hero, you’re going to want to go for the Liberator of Rubicon ending. This is classed as a good ending. In order to get this ending, you have to meet certain conditions, too. You have to do the following:

  • Chapter 3: Prevent Corporate Salvage of New Tech
  • Chapter 3: Destroy the Special Forces Craft
  • Chapter 4: Ambush the Vespers
  • Chapter 5: Eliminate “Cinder” Carla

This ending consists of Ayre persuading you of the great potential that the Coral has in advancing humanity instead of destroying it. By eliminating Carla, you are able to stop the destruction of the Coral, and save humanity. By the end of it all, you have created a planet where the Coral and humanity live together in harmony.

Fires of Raven (bad) ending

If you get the Fires of Raven ending, this is known as the bad ending. In order to get this ending, you have to complete the following:

  • Chapter 3: Tunnel Sabotage
  • Chapter 3: Eliminate the Enforcement Squads
  • Chapter 4: Intercept the Red Guns
  • Chapter 5: Intercept the Corporate Forces

By doing all of this, your decisions are focused on getting approval from Cinder Carla and Handler Walter. You are ignoring Ayre in this. By the end of it, you have destroyed the Coral, and you have rendered the planet permanently dead.

Alea Iacta Est (true) ending

The third and final ending you can get is known as the true ending. This is named Alea Iacta Est. You will have to complete three full playthroughs to access this ending. In order to get this ending, you have to do the following:

  • Chapter 1: Attack the Damn Complex
  • Chapter 3: Prevent Corporate Salvage of New Tech
  • Eliminate the Enforcement Squads
  • Chapter 4: Coral Export Denial
  • Chapter 4: Eliminate V.III

In this playthrough, you defeat ALLMIND with Ayre’s help and the Coral will begin to spread across the world, this will also give you the “Liberator of Rubicon” title once again.

That’s everything you need to know about all of the endings in Armored Core 6. For more guides on Armored Core 6 keep reading GGRecon, or if you want to take some photos in Armored Core 6. here's how you can use Photo mode in Armored Core 6


Amy is a Guides Writer for GGRecon. She has a BA (Hons) in Creative Writing and Journalism, and has previously worked for companies such as Gfinity and HITC. Her favourite games include Dark Souls 3, Elden Ring, and Crash Bandicoot Warped. When she's not at work, she's hanging out with her black cat, Shelby.

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