Phasmophobia Gets October Patch Update With New Features

Phasmophobia Gets October Patch Update With New Features

Written by 

Tom Chapman

Published 

26th Oct 2020 12:19

Things are going bump in the night as Phasmophobia gets an October patch update just in time for Halloween. Celebrating this spooky season, Kinetic Games has rolled out a patch that is jam-packed with new features for this online ghost-hunting game. Making it looks like the Ghostbusters are searching for Casper, Phasmophobia isn't one for the faint-hearted as it's dubbed "terrifying" by most that step into this haunting world. 

Serving like a crossover between Kojima's cult classic (and cancelled) P.T. mixed with a virtual version of Most Haunted (without Derek Acorah), Phasmophobia takes its cue from the real-life fear of ghosts. Here, four players have to work together hunting spectres, leading to a tense confrontation where they have to cleanse the haunted house of its deceased guests. The fact you can also play in VR makes it one of the scariest games out there right now.

 

What's new in Phasmophobia?

Kinetic Games has outlined what's new and what's been changed in the patch notes from October 25. Settle in for some sinister scares with the following additions:

  • Added a voice sensitivity slider in the audio options.
  • The text on the Spirit Box will say what the response said.
  • Added a copy button for the server invite code that can be used when the code is hidden.
  • Added text to show the server version on the server password screen.
  • Added a button to enter passwords from your clipboard

As for what's been tweaked, here are Phasmophobia's changes:

  • Upgraded the server code to PUN2. This should fix most timeout disconnects and all voice chat issues.
  • If your voice recognition is working you can no longer get a response on the Spirit Box just by talking, it will now only answer if you asked a question.
  • Updated localisation.
  • Lowered the pitch of the EMF Reader sound.
  • Lowered the brightness of the lights on the main menu.
  • The Australia server has been removed from the region selection.
  • Ghost writing will now count for photo evidence.
  • The lobby room list will no longer show empty or full rooms.
  • Lowered the amount of sanity that you lose during a ghost event.
  • The Ghost Orb and Bone will now spawn more towards the middle of the room.
  • If your voice recognition stops working the Spirit Box will default to giving a random response by talking.
  • The room temperature will no longer raise over time if the ghost leaves the room.
  • Most of the save data has been moved off of the save file to help with optimisation and help prevent save files getting corrupted when you crash.
  • The server invite code will now always be hidden by default.

Finally, there's a slew of fixes to general gameplay issues, which can be found in the full patch notes. All in all, it shows how Phasmophobia isn't resting on its laurels when it comes to listening to what players want. 

 

What's Phasmophobia's story?

So, how's Phasmophobia doing? If you head over to Steam, it looks like this is the latest indie title on the rise. Just a month after Kinetic first launched Phasmophobia and we can't get enough of it. Similar to how Fall Guys: Ultimate Knockout and Among Us had a meteoric rise in the midst of the coronavirus pandemic, Phasmophobia is everywhere right now. According to a ResetEra post from October 25, Kinetic's tiny title is currently outselling Baldur’s Gate 3, Cyberpunk 2077, and The Outer Worlds on Steam.

Just like there was a steady uptick in Fall Guys and Among Us streams on Twitch, the same trend has continued with Phasmophobia.  The crazy thing is Phasmophobia is from just a single developer. Among Us already blew us away with the three-person team at InnerSloth, but the fact Kinetic is headed up by one person is frankly jaw-dropping. There's an emerging market of indie games, and with Halloween just around the corner, the timing couldn't be better for Phasmophobia to make it big. We're sure to have a few sleepless nights playing this one.

 

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Images via Kinetic Games

Tom Chapman
About the author
Tom Chapman
Tom is Trending News Editor at GGRecon, with an NCTJ qualification in Broadcast Journalism and over seven years of experience writing about film, gaming, and television. With bylines at IGN, Digital Spy, Den of Geek, and more, Tom’s love of horror means he's well-versed in all things Resident Evil, with aspirations to be the next Chris Redfield.
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