Halo: The Master Chief Collection Is 'Exploring' Microtransactions
When it comes to Halo, the release of the Master Chief Collection in 2014 was a great entry point into the history of Xbox's greatest shooter for brand-new players, but it was a point of controversy for some fans. Get ready for more controversy because microtransactions could be coming to MCC.
A lot of long-time players were happy to see the classic games of the franchise recreated, but distracted and disappointed by the life that had been sucked out of its locales. In the first game's campaign, lighting and designs came off as completely lifeless compared to the original titles, and as though they were adapted with better resolution, the atmosphere was largely stripped away from a lot of important locations. Regardless its success cannot be ignored - and 343 Industries is keen to milk it.
Is The Master Chief Collection Adding Microtransactions?
In a new blog post on Halo Waypoint, 343 Industries Community Writer Alex Wakeford has revealed that the collection's team is considering introducing the chance to purchase in-game currency with real money.
The Spartan Points currency (previously Season Points) is currently in deliberation to be made available to new players via a microtransaction purchase. In theory, it means players aren't left behind when it comes to the game's armour, nameplates, and skins, but come on, we see you 343.
"For players who are new to the MCC, or who may not have dedicated much time to unlocking items during the seasonal updates, or are simply completionists looking to catch the last outstanding items they need, we are internally exploring a potential new feature for the future in the form of purchasable Spartan Points," reads the blog post.
343 Defends Halo Microtransactions
The blog post - though alluding to a fate for the game that will cause a lot of fan kickback - has assured that the move would be purely additive. "It is prudent to note here that we are happy with the current system of how players earn Spartan Points, by completing challenges and levelling up through play," continues the post.
"This would be an optional, additive alternative for players who might find the vast scope of content to be an intimidating amount of playtime and want to get ahead on (or skip) the grind, or maybe want to grab specific items they want."So, it looks like Halo microtransactions won't be particularly invasive. Still, don't take kindly to new ways to pay developers. Let's see how this goes, then…