Street Fighter 6 Pressure Time explained: Best ways to use

Street Fighter 6 Pressure Time explained: Best ways to use
Images via Capcom

Written by 

Jack Roberts

Published 

3rd Jun 2023 14:39

In Street Fighter 6, there are several new mechanics you’re going to need to master if you’re to become the ultimate fighter. One of these mechanics you’ll be frequently hearing about is Pressure Time. But, it can be a little tricky to understand if you’re just starting out.

Here, we’ll be breaking down everything you need to know about Pressure Time in the game and the best ways for you to put it to use.

What is Pressure Time in Street Fighter 6?

In Street Fighter 6, Pressure Time is a small window of opportunity to effectively counter your opponent’s attacks.

Pressure Time isn’t specifically a move or combo you can use, rather it is a timing that you need to gradually come to terms with and is displayed by the characters briefly glowing white.

For some characters, it can be seen during their blocks or when they are winding up their projectiles, so if you can close the gap and take advantage of their own attack, you can catch them off guard.

How to use Pressure Time in Street Fighter 6

Image shows Kimberly attacking Guile in Street Fighter 6
Click to enlarge
Images via Capcom

Any attack can be used during Pressure Time in Street Fighter 6, but it works effectively when your opponent is glowing white either during or just following an attack.

This is an extremely narrow window, so it is probably best to have a quick attack at the ready to make use of the limited time you’ll have to execute it.

It is a fleeting opportunity but one that, if executed correctly, can deal some devastating damage. The best way to use Pressure Time is to gradually close in on your opponent. Once you control the space, you can adjust your attack style to make use of Pressure Time.

And that’s everything you need to know about Pressure Time in Street Fighter 6. Want more combat clues? Check out how to Wall Jump as well!

For more on Street Fighter 6, keep checking back with GGRecon!

Jack is a Guides Writer at GGRecon. With a BA (Hons) & MA in English and Creative Writing, he was also the Gaming Editor for The Indiependent. When not pondering which game has the best cup of coffee (and drinking far too much of it himself), he can often be found playing Dead by Daylight, Street Fighter or making yet another build in Bloodborne.

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