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MultiVersus Patch Notes v0.1: New Character, Events, And Changes

MultiVersus Patch Notes v0.1: New Character, Events, And Changes
Images via Player First Games

Written by 

Tarran Stockton

Posted 

26th Jul 2022 15:09

You'll want to take a look at the MultiVersus patch notes for version 0.1, as it ushers in the start of the open beta where anyone can finally jump in and play, along with a brand-new character, and a bunch of changes. MultiVersus is a crossover platforming fighter that lets you pick from a tonne of WarnerBros. Properties to duke it out as Steven Universe, Tom and Jerry, Superman, and more. So if you're looking forward to the biggest changes in the MultiVersus patch notes for the open beta release, we'ver got you covered. 

MultiVersus Patch Notes v0.1: Characters

MultiVersus Patch Notes v0.1: Characters

New Character 

  • LeBron James from Space Jam 2 has been added to the game, allowing players to literally dunk on the opposition. 

Free Character Rotation

  • Finn
  • Garnet
  • Superman
  • Reindog

Players can try out different characters on a new free rotation until August 8.

MultiVersus Patch Notes v0.1: Event

Open Beta Warp Event

  • For a limited time, the Gold earned from matches has been increased by 25% from 7/26 to 8/8 as an Open Beta Welcome Event!

 

MultiVersus Patch Notes v0.1: Changes

MultiVersus Patch Notes v0.1: Changes

Character Changes

Batman

  • Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick-up of Batarang returns 11.55 seconds, up from 11.05. This means that the minimum time between Batarang throws is 2.45s, up from 1.95s.
  • Batman's Batarang pick-up cooldown created very small windows where the Batarang wasn’t in play. This change should make it, so opponents of Batman have a larger window between Batarang attacks to gain an advantage.
  • Bug Fix: Air/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.

Bugs Bunny

  • Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames
    • The hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.

 

Steven Universe

  • Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.

Taz

  • Bug Fix: Fixed a bug preventing Taz from making any aerial attacks once he reached his air special limit.
  • Air/Ground Side Special:
    • If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness, we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
      • A decrease in the tornado’s duration and the additional duration gained by passing an ally.
      • Removing one of the multi-hits of the tornado.
      • Decreasing the hit pause of all the hits in the tornado.
      • Reduced knockback from the final hit in the tornado from 1375 to 1275.
    • Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz’s signature move, so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience, and we will continue to evaluate Taz’s gameplay health.

Velma

  • Weight: reduced from 70 to 63
    • It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should bring her more in line with where we originally envisioned her.

That's all for our breakdown of the MultiVersus patch notes, and now you know about the introduction of LeBron James, the limited-time event, and the character changes. 

We also have a primer on MultiVersus split screen, so you can play locally with your friends or relatives. 

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