What Is Hardcore Royale In Apex Legends?

What Is Hardcore Royale In Apex Legends?
Images via Respawn Entertainment

Written by 

Daniel Hollis

Published 

26th Jan 2023 14:48

Apex Legends may have come into existence in the blink of an eye back in 2019, but it’s quickly become a staple in the battle royale genre. It’s continued to grow and introduce new elements that have kept fans coming back all these years later.

One of its most recent introductions is the addition of Hardcore Royale, and it’s attracting a whole new bunch of players. If you’re wondering just exactly what the fuss is about and want to learn more about Hardcore Royale in Apex Legends, here’s everything you need to know.

What Is Hardcore Royale In Apex Legends?

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While Apex Legends has carved an identity for itself, it’s also known for borrowing elements from other games. It’s not necessarily a bad thing, as it’s helped build the foundations of the game and turn it into what it is today.

With Hardcore Royale, it may not be too much of a shock to learn it’s heavily influenced by Call of Duty’s popular game mode of the same name. It’s also available now for all players to dive in and try if they're looking for a more challenging experience.

For anyone who isn’t familiar with Hardcore Royale, it takes the core concept and makes it much more challenging for players. What this means is that combatants can expect a reduced HUD, base-level armour, a lack of helmets, and an ever-closing circle that will start at max damage.

To make things harder, armour doesn't spawn in Deathboxes, meaning there will be no armour swapping throughout the match. You're going to have to be at the top of your came to claim a win.

As you can see, it’s heavily inspired by Call of Duty but offers veteran Apex Legends players new challenges to overcome in the name of victory. Anyone who completes the modes event collection will also be rewarded with a Peacemaker skin for their hard-earned efforts.

Daniel Hollis
About the author
Daniel Hollis
Daniel is a former Guides Writer for GGRecon. Having originally focused on film journalism, he eventually made the jump to writing about games in 2020, writing for sites such as NME. Eurogamer, GamesRadar, Tech Radar, and more. After a short stint in PR, he is back in the world of games media writing about his favourite games, including Bioshock, Fable, or everything Fortnite and Xbox Game Pass related.
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