Battlefield 2042 Update 4.0 Patch Notes

Battlefield 2042 Update 4.0 Patch Notes
Images via EA

Written by 

Harry Boulton

Published 

28th Feb 2023 15:28

The release of Battlefield 2042 Season Four has brought a whole bunch of new additions to the game for you to enjoy in one of the more exciting sets of patch notes so far. While it is safe to say that Battlefield 2042 didn't have the smoothest launch, DICE is seemingly taking the right steps to make the game work.

So, if you want to see a full list of the Battlefield 2042 update 4.0 patch notes - including new specialists, weapons, and maps - make sure to carry on reading this guide below.

Battlefield 2042 Update 4.0 Patch Notes

Battlefield 2042 Update 4.0 Patch Notes
Click to enlarge

As always, check out the full list of changes and developer comments on EA's website, but here's a list of all of the changes and new additions arriving within the Battlefield 2042 update 4.0 patch notes:

New Playlists

  • 24/7 Playlist added for the new map Flashpoint with both Conquest and Breakthrough.

New Additions

  • New map Flashpoint is added to the game. The map's seven zones are as follows:
    • Wellspring Access
    • Fuel Processing
    • Construction Tunnel
    • Mineral Extraction
    • Reactor Maintenance
    • Solar Substation
  • New Specialist Camila "Blasco" is added to the game:
    • Specialty: X6-Infiltration Device - creates dead zones that interfere with spotting and lock on technology.
    • Trait: Ambush Expert - Move past motion-based gadgets without setting them off.
  • New Vehicle CAV Brawler: 
    • AFV-type vehicle with Active Threat Detection and a grenade-based detection system.
  • New Weapons:
    • AC9 SMG
    • RM68 Assault Rifle
    • RPT-31 LMG
    • Super 500 Shotgun
  • New Gadget (Assault Class):
    • SPH Explosive Launcher - fires a sticky payload capable of attaching to players, vehicles, and surfaces.
  • New Vault Weapons:
    • SVD (BF3)
      • Unlock Criteria: 100 kills and assists with the SVD (Portal) or SVK.
      • 50 kills with Marksman Rifles at a distance of 100m or less.
    • Type-88 LMG (BF3)
      • Unlock Criteria: 100 kills and assists with the Type 88 LMG (Portal) or M240B.
      • 10,000 damage inflicted with LMGs.
  • New Battle Pass has been added to the game. All new content added to the game is available within the free tiers.

Update 4.0 Changelog

Update 4.0 Changelog
Click to enlarge

Here are all of the balance changes and fixes that have been implemented in the new Season:

General Improvements

  • The End of Round sequence now explains what will happen after this transition phase. For example, if you switch sides if you stay in the lobby. You’ll now also be presented with a prompt to confirm if you’d like to exit - this will help reduce accidental quitting to the main menu.
  • Fixed issue where reaching Extraction Streak 3 in Hazard Zone with Crawford and Zain wouldn't unlock the Risk Worth Taking Player Card Background
  • Fixed an issue that would cause vehicle icons to flicker while the big map was open.
  • Increasing the size of the minimap will no longer also increase the size of the icons.
  • Added an option to allow customisation of the scale of the minimap icons.
  • Added an option for the scale of the minimap icons to scale with the view distance of the minimap (Enabled by Default).
  • Fixed an issue that was causing the visuals of a ping to display incorrectly.
  • Fixed an issue where the base circle VFX on a location ping was sometimes missing.

Controller Mapping

  • Due to the new class system, some controller mapping settings have had to be reset to default in order to avoid conflicts. Here are the specific options that have been reset:
    • Throw Grenade
    • Switch Primary Weapon / Open Plus Menu
    • Plus Menu Navigation (Choosing of Attachments)

Battlefield Portal

  • Portal - Battlefield 3 - Fixed an issue with the SMAW / RPG-7V2 where the rocket was deflected into the ground when the user was shooting into a fence.
  • Portal - Battlefield 3 - Fixed an issue where the SFX for detonation was not functioning properly when using a C4 remote detonation.
  • Custom Portal experiences that have PvP AI (but not PvE) and no other change than to the map list will have Ribbons XP enabled, Mastery Progression up to Tier 12 and Weekly Missions enabled instead of the usual Restricted XP.

Maps

  • Breakaway
    • The Penguins have filled in a hole near B1 where players were unable to get out of if they had fallen victim to it. Pesky penguins.
    • Fixed a visual issue with the billowing smoke from the two silos near the waste pools.
  • Kaleidoscope
    • Fixed an issue where sector lines between Sectors D and C were overlapping while playing Conquest.
  • Stranded
    • Fixed an issue where players were sometimes spawned within a container on FFA and Gun Master FFA modes.
    • Fixed an issue where the cinematic camera during the intro would sometimes behave incorrectly on Conquest.
  • Spearhead
    • Fixed an issue while playing Conquest Assault where a player was spawned OOB when trying to deploy on the “A” Capture Point.

Solider

  • Improved the consistency of Melee takedowns for standing and crouching soldiers.
  • Improved prone behavior on steep slopes.
  • Improved zipline behavior when a vehicle was parked near the same location as the zipline.
  • Fixed an issue which would sometimes cause the camera to become stuck while using a ladder.
  • Fixed an issue which was causing audio to play from the wrong direction while in a downed state.
  • Fixed an issue that caused the icon of selected weapons to disappear when climbing a ladder.

Specialists

  • Casper
    • Fixed an issue that caused Casper's OVP-Recon Drone to be able to destroy certain map objects it wasn't intended to.
  • Crawford
    • Fixed an issue that resulted in no health bar being present while repairing Boris’ Sentry Gun and Ranger whilst playing as Crawford.
  • Dozer
    • Fixed an issue that caused the throwing knife to generate a ricochet bullet when hitting Dozer's Ballistic Shield
  • Falck
    • Fixed an issue that caused shockwaves from explosions to interrupt Falck's self-heal interaction.
  • Lis
    • Reduced the maximum range of Lis' G-84 TGM from 600m to 475m.
    • Reduced the boost speed of Lis' G-84 TGM from 150m/s to 110m/s.
    • Tightened the turning angles of Lis' G-84 TGM.
    • Adjusted the input clamping when boosting with G-84 TGM in accordance to the new turning angles.
    • Reduced the acceleration modifier when boosting with Lis G-84 TGM from 1.85x force to 1.15x force.
  • Paik
    • Fixed an issue that caused Paik to be unable to use her EMG-X Scanner in passenger seats
  • Zain
    • Fixed an issue where the sound which would play when updating the airburst distance from Zains’ XM370A Airburst Rifle was being triggered in instances where it shouldn’t.

Gadgets

  • Fixed an issue where the EMP Grenade did not disable some vehicular weaponry or trigger any visual VFX as intended.
  • Fixed an issue where some Gadgets were able to hit enemy soldiers through autonomous gates
  • Fixed an issue where using the T-UGS would cause unwanted screenshake.
  • Fixed an issue where the SFX for the detonation remote on C5 would not play properly.
  • The Assault will now be able to carry a maximum of two Med Pens. Upon spawn, you will still have one available to you.
  • Fixed an issue with the M18 Claymore so that it has a forward facing explosion exclusively.
  • The M18 Claymore will no longer be capable of destroying building walls, this is to bring it more in line with its intent
  • Adjusted the AT Mine so that it blends into the terrain better.
  • Fixed issue where damaging a player-operated Mounted Vulcan would result in receiving Vehicle Assist XP when a teammate destroyed it
  • Location pings will no longer display when pinging a neutral Mounted Vulcan.

Vehicles

  • Fixed an issue where Air Radar was present while the minimap is disabled.
  • Updated the crosshair for the UAV-1 Drone.
  • Fixed an issue with the Active Protection System on vehicles that would sometimes cause VFX to apply twice on successful interception.
  • Fixed an issue where vehicle wheels would sometimes move while in an elevator.
  • Fixed an issue that caused both crosshairs on the M5C Bolte to show hit markers when the missiles were equipped.
  • Updated the rangefinder in vehicles to go to 100+ instead of 200+
  • Using a knife on a light vehicle now has a reduced impact, we’ve previously stated that we haven’t invented adamantium for knives and that is still the case.
  • Fixed an issue which would sometimes cause tracers to spawn offset while firing the Canister Pod on vehicles.
  • Enabled threat detection system audio cue for passengers in EMKV90-TOR as intended.
  • While piloting or driving a vehicle, lock-on sounds will no longer play for any passengers.
  • APS will no longer remain active after a vehicle has been hacked.
  • Brake lights on vehicles have had their brightness toned down while on Stranded.
  • Made lift and drag improvements on the aileron and elevator areas of Jet Aircraft to allow for smoother pitching.
  • Improved pitch down to now turn faster than pitching up as intended.
  • VTOL mode will now correctly activate and deactivate for the F35 and Condor
  • Made adjustments to the F35 turning rate to be more in line, and in competition against the SU-57 Felon.

Weapons

  • Fixed a visual issue that was present on the PKS-07 scope while ADS'ing.
  • Fixed an issue where using a Bipod against any surface would decrease dispersion by 40% instead of the intended 20%.
  • Fixed an issue where weapon stats were sometimes showing up in both the pros and cons fields within the collection menu.
  • AC-42
    • The AC-42 will no longer clip through the screen when opening the Plus Menu.
  • MTAR-21
    • Fixed an issue where the MTAR-21 had the incorrect headshot multiplier.
    • The MTAR-21 heavy barrel attachment now affects recoil, dispersion, bullet velocity and ROF.
    • Fixed issue where the MTAR-21 didn't display Burst as an available fire mode in the weapon details.
  • M416
    • Fixed an issue where the M416 had the incorrect headshot multiplier.
  • NVK-22
    • NVK-22 no longer has a broken reload animation while supplying.
    • NVK-22 will no longer shoot 2 times if holding the fire button during the reload animation.
  • XM8 LMG
    • The XM8 LMG now has the correct magazine count.

So, that wraps up the Battlefield 2042 update 4.0 patch notes, letting you know all of the changes and additions coming to the game with Season Four. If you're returning to the game with the new update though, make sure to check out this guide to learn how to level up fast in Battlefield 2042.

Harry Boulton
About the author
Harry Boulton
Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.
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