WoW

WoW devs on Superbloom event: "We're trying to bring Torghast's powers to the Outdoor World"

WoW devs on Superbloom event: "We're trying to bring Torghast's powers to the Outdoor World"
Image courtesy of Blizzard Entertainment

Written by 

Amy Eastland

Published 

7th Sep 2023 18:00

There have been many public events and objectives for players to take part in over the years in World of Warcraft, and the devs aren’t stopping any time soon with these events in World of Warcraft: Dragonflight, either.

The latest patch, 10.2, is on the horizon, and with it will be coming a brand new public event named the Superbloom. Speaking with two Senior devs from World of Warcraft, Josh Augustine and Allison Steele, they gave their views on how they’re trying to keep the latest public event fresh and fun for players in the game.

New wacky powers for the Superbloom

Amirdrassil world seed in World of Warcraft
Click to enlarge

One of the biggest takeaways from World of Warcraft: Shadowlands was the divide on whether players enjoyed or disliked Torghast. It was largely split, with some feeling it was too repetitive and boring, whereas others really enjoyed the powers that came from it, and how experimental it could be. In the latest event coming to World of Warcraft, Augustine speaks about how they took inspiration from Torghast.

“We focus on bringing powers into our new public event to get that same feel. Mixing up your experience, some weird, wacky new activities to try, but in the outdoor world,” he explains.

Whilst this may sound daunting or put some players off, Allison Steele reassures us that they are listening very carefully to player feedback, and are taking their time with these patches to ensure they are the best they can be before they are put live to the players.

Listening to Player Feedback

Malfurion embracing Tyrande in WoW
Click to enlarge

A lot of the updates are based on player feedback, which is exactly why the PTR exists, so players can test it out and give Blizzard feedback on where next to go with the game.

“We’re looking to build on the successes we’ve had so far. If something isn’t working, we’re certainly willing to revisit stuff,” says Steele, which, with how positively received Dragonflight has been so far, suggests that player feedback is certainly being listened to.

Whilst it may sound daunting that they’re experimenting with elements of Torghast again, Steele has come in and reassured us that if it’s not working, they are willing to change it up a bit if players are unhappy overall. 

For more articles on World of Warcraft, keep reading GGRecon. Check out our interview with the devs where we spoke about the Dawn of the Infinite mega-dungeon.

Amy was a Guides Writer for GGRecon. She has a BA (Hons) in Creative Writing and Journalism, and has previously worked for companies such as Gfinity and HITC. Her favourite games include Dark Souls 3, Elden Ring, and Crash Bandicoot Warped. When she's not at work, she's hanging out with her black cat, Shelby.

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