Warzone fans slam Rebirth Island’s ‘sick joke’ audio

Warzone fans slam Rebirth Island’s ‘sick joke’ audio
Images via Activision

Written by 

Alex Garton

Published 

12th Apr 2024 11:40

Audio is a key part of the Warzone experience, as when an enemy is out of your sightline, you rely on noise cues to determine their location.

When footsteps trigger as intended, this part of the game tends to go under the radar and be taken for granted. When something is wrong with the audio, it can lead to immense amounts of frustration, like foes popping out of nowhere to send you to the Gulag.

Well, while the nostalgia of having Rebirth Island back is still at an all-time high, the audio on the map has been described as a "sick joke" by the community.

Warzone players claim Rebirth Island audio is "completely useless"

Taking to the CoDWarzone subreddit, user TTVm4gic decided to voice their anger over the "completely useless" audio that's ruining Rebirth Island.

For them, the sound design is an "embarrassment" as it's almost impossible to tell where opponents are coming from, even though it's "essential for an FPS to function" properly.

They're not alone in their complaints, with countless competitors making it clear footstep cues need to be improved. In their experience, the direction of these sounds just seems to be blatantly wrong, baiting them into positions which end up getting them killed.

"If I'm in a building, I hear every sound incredibly loud, with zero directional clues... Footsteps 3 floors beneath me sound the same as footsteps 1 floor beneath me and they sound like they're coming from all directions," said one user, with another revealing "This season dropped and the footsteps audio is non-existent at times, it's horrendous."

Rebirth Island is too much of a "sensory overload" in Warzone

Rebirth Island water tower
Click to enlarge

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On the other hand, there are those who argue that Rebirth Island is a "sensory overload" with far too many random sounds, announcers, and pointless noises.

"This map is a sensory overload, there’s a streak happening at all times, there are sirens going, there’s always someone who wants to blow the boat horn and Graves doesn’t shut up."

This soup of audio is making it impossible to concentrate on important footstep cues and Lethal sounds. Although Rebirth is meant to be a little chaotic, it's clear the community are growing tired of dying on repeat to enemies they should have been able to hear.

Alex Garton
About the author
Alex Garton
Alex is a Senior Writer at GGRecon. With a BA (Hons) in English, he has previously written for Dexerto & Gfinity. Specialising in Call of Duty & Apex Legends, he loves (attempting) to improve his aim in competitive shooters and will always make time for a single-player RPG.
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