Zelda: Tears of the Kingdom glitch makes NPCs fly

Zelda: Tears of the Kingdom glitch makes NPCs fly
Courtesy of Nintendo

Written by 

Alex Garton

Published 

19th May 2023 11:51

Zelda: Tears of the Kingdom's incredible sandbox and building mechanics are pushing the community to become unbelievably creative with their designs.

From giant moving statues to vehicles that can reach tremendous speeds, it's safe to say players are pushing the potential of the game's Zonai Devices to the limit.

Of course, with all this experimenting, it's impossible not to find a few glitches, and while some are extremely frustrating, others are absolutely hilarious.

One bug that's recently been discovered allows you to make NPCs fly and seemingly disappear into thin air using the Ultrahand ability.

Bizarre Zelda: Tears of the Kingdom bug makes NPCs fly

 

Discovered by Daniel Néia on Twitter, the 'NPC launch glitch' allows you to box up NPCs and send them into the sky.

Making use of the Ultrahand ability, Néia boxed up an NPC using six pieces of wood. Following this, they tilted the box on its side and suddenly, the object took to the sky with the NPC inside.

The makeshift rocket had so much momentum that it completely disappeared into the void, along with the passenger inside.

What causes the NPC fly glitch in Zelda: Tears of the Kingdom?

Zelda holding sword
Click to enlarge
Courtesy of Nintendo

While it's usually hard to pinpoint the exact reason for a glitch, this seems to be related to tilting the NPC on their side.

Twitter user MattIsTired's theory seems to be the most plausible explanation for the bug, with their guess being that 'NPCs aren't supposed to be rotated so the game tries to put them the right way up which then clashes with the crates hitbox and that causes the launch.'

Whether this Zelda glitch will be fixed is hard to know, as it doesn't affect the player's gameplay experience and is more funny than annoying.

Either way, if you fancy sending an NPC into the sky, it seems all you need is a few pieces of wood and Ultrahand to get the job done.

Alex is a Senior Writer at GGRecon. With a BA (Hons) in English, he has previously written for Dexerto & Gfinity. Specialising in Call of Duty & Apex Legends, he loves (attempting) to improve his aim in competitive shooters and will always make time for a single-player RPG.

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