Elden Ring Is A 'Very Difficult' Game - But Character Build Options Can Help
We’re not sure if you’ve heard, but the Dark Souls series is pretty hard. In fact, you could even go so far as to say it’s the Dark Souls of action role-playing games.
We’re being pretty hyperbolic, but the point is, the Souls series is synonymous with difficulty in gaming. Dark Souls’ transformation from a popular game to a verb has been a fascinating one, and to watch the game that by all accounts should be pretty niche, transform into a painting of the current video game landscape has been entertaining, to say the least. And now that FromSoftware are looking at moving into a whole new world with Elden Ring, they’ve got new staples to deliver to the gaming world. But they’ll be damned if they make a game without making it a total nightmare to fight through.
Elden Ring’s Difficulty Can Be Offset
According to Elden Ring director Hidetaka Miyazaki, the game is set to be about as difficult as Dark Souls 3, but players will be given more opportunities to approach the challenges in their paths in innovative ways. When the conversation of difficulty arose in relation to Elden Ring during Miyazaki’s interview with Frontline Gaming Japan, he suggests that the addition of player choices, stealth, and spirit summoning among other tactics make it easier to take on. His direct words are “very difficult, but it can be handled”.
The game will still be home to some tough bosses, but it looks like it rests on the ingenuity of the player to decide whether it’s a full-on attack or a tactical confrontation.
It’s an interesting take on a studio that has made their name building boss battles that punish players and stay with them forever. We’re excited to see how exactly Elden Ring gives the player more choice in their confrontations - but we’re confident it’s still not going to be a walk in the park.