Codemasters reveals more about F1 24's revised physics and handling systems

F1 24 is getting an overhauled physics and handling system when it launches later this year. Here's everything you need to know about how it affects gameplay.

22nd Apr 2024 16:00

Images via EA

f1-24-key-art.jpg

Codemasters has discussed more about how the upcoming F1 24 racing title will have an overhauled physics and handling model to give players more control and provide a more accurate representation of the grid.

F1 24 is set to launch later this year, and much like every iteration of the racing title, aims to move the needle even further with regards to replicating the feeling of driving an actual F1 car. Of course, only the select few madmen brave (and rich) enough to hop into a 200mph rocket ship every weekend can know what it’s truly like to race a Formula 1 car - but F1 24 wants players to get pretty close.

Tuned up

At a recent preview for F1 24, Lead Vehicle Handling developer Casey Ringley walked us through just a few of the changes that have been made to the physics and handling models in F1 24.

The big advancement this year appears to be with an all-new suspension physics system, which accurately models the way the car bodies move up and down, side to side while cornering. In a design animation, we were shown how the body of the car now leans and yaws within its suspension frames while tackling corners and kerbs.

This system is also paired with a bunch of tweaks elsewhere, including an improved tyre model that should provide more authentic heat and wear feedback to the driver. Adjustments have also been made to the aerodynamic simulations, meaning wing angles and ride height have more of an impact than ever.

An end goal of these changes is to give the player more agency in how they set up their car. Spending the time to fine-tune a car setup might make or break a race weekend when it really matters in the career modes, or online.

In addition to these tweaks, Ringley also explains that the new advancements in handling mean that each of the team’s strengths are more apparent than ever. For example, it’s now much more clear that the Williams cars are much faster in a straight line, whereas Ferrari are much more nimble navigating the tighter turns.

This should feed into the new Career mode, which will let you play as one of the 20 existing drivers on the grid for the first time. While picking your favourite driver might still be the biggest factor, you’ll now also need to contend with the specific strengths and weaknesses of their car, too.

There’s much more news to come from F1 24, and we’ll have it covered right here at GGRecon. F1 24 is set to launch on May 28th for PC, Xbox Series X|S, PS5, Xbox One, and PS4.

Joshua Boyles

About The Author

Joshua Boyles

Joshua is the Guides Editor at GGRecon. After graduating with a BA (Hons) degree in Broadcast Journalism, he previously wrote for publications such as FragHero and GameByte. You can often find him diving deep into fantasy RPGs such as Skyrim and The Witcher, or tearing it up in Call of Duty and Battlefield. He's also often spotted hiking in the wilderness, usually blasting Arctic Monkeys.

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