Nicholas ‘nitr0’ Cannella has sparked coverstaion in the pro community regarding the Frenzy and Stinger weapon meta.
VALORANT's player base has two long-spanning arms that branch off in different dimensions. On the one side, they have a raw gun-lustful community who fluctuate between a range of titles over the years and have been attracted by VALORANTs indifferent nature to the usual FPS shooter. On the other hand, Riot Games has the luxury of attracting huge and influential professionals from the likes of Counter-Strike: Global Offensive (CS:GO), alongside their accompanying followers and other like-minded casuals who have been looking for a bit more spice to what CS can offer.
The latter community have been derivative in pioneering Riot Games through their first year after releasing their first-ever shooter. With some CS:GO players boasting over ten years of experience in a similar game, Riots capability to listen to the community to iron out some crinkles has been plausible so far. However, they may have to flex their ears again, as many of the professional community are calling for the Frenzy and Stinger weapons to be nerfed.
With a heavy reliance on RNG, players such as Nicholas ‘nitr0’ Cannella, and Jake ‘kaboose’ McDonald have taken to Twitter to voice their displeasure at the meta, calling for the weapons to be nerfed.
Kicking off the debate was 100 Thieves' nitr0, first calling out the frenzy for being too easily accessible during pistol rounds.
His comments were immediately backed up by the likes of Cloud9 White's Melanie "meL" Capone, who agreed with the CS:GO veteran. She added, "watching and playing the first three rounds of the game is just so boring knowing that it's a coinflip on your running frenzy/stinger's RNG vs the other team's".
Further criticism of the meta came from the direction of Team Envy star Jake "kaboose" McDonald, as the 20-year-old Omen main stated that the Frenzy and Stinger meta is "100% my biggest complaint about the game rn, feels pretty lame to play especially when u only need to win 13 rounds in this game".
With eight rounds (four per defence versus attack) going down to sheer RNG luck, this has led many people to feel it takes away from the tactical fundamentals of VALORANT.
Nerfing the weapons' RNG and price on VALORANT's ecosystem may improve the quality of the opening rounds.
With Riot currently focusing on adjusting the run-and-gun stylistics, after calls from the pros for it to be adjusted, we may see such nerfs land on their to-do lists for the near future.
Image via Riot Games