Cyberpunk 2077 Was Originally Going To Be In Third-Person

Cyberpunk 2077 Was Originally Going To Be In Third-Person

Written by 

Jack Marsh

Published 

18th Jan 2021 16:12

Seldom will a conversation regarding Cyberpunk 2077 not involve discussing their production process which has led to a premature release playing host to a huge range of bugs and an almost unplayable experience.

Having been in development for eight years and delayed twice, Cyberpunk 2077 has been branded as "unfinished" and "a beta for its real release". With the DLC pushed back too, and the developers promising a colossal number of refunds to displeased gamers, the problems don't seem to be going away for CD Projekt.

One area where the game has seemingly lacked is in the creativity and camera work, and this may be because a whole list of things was axed in the production, including the decision to be in third-person. According to Jason Schreier of Bloomberg News, the developers had it as a third-person game for the first couple of years.

Speaking about his interviews with unnamed employees who worked on the game, he took to Twitter to say "up until 2016, it was a third-person game". As a result of this "Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way".

Continuing, Schreier also dives into why many aspects of the game feel finished. Major parts, such as the role that the police play, was only included at the last minute. Stating that "it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar's staff", it is evident that CD Projekt was overwhelmed with the size of the job they had, merely inputting elements rather embedding them sufficiently within the game.

Despite being announced in 2012, development for Cyberpunk 2077 didn't kick off until 2016. It was as a result of this that with two years left on the product that the team felt the job was not possible to be completed in 2020, although the big shots felt otherwise.

Third-person, flying cars, fewer bugs, a properly incorporated police force, wall-running, and car ambushes, this sounds like the Cyberpunk 2077 we were promised. 

 

Stay up to date with all the latest esports and gaming news by checking out our social channels here:  Twitter Facebook  | Discord

Image via CD Project

Jack is an Esports Journalist at GGRecon. Graduating from the University of Chester, with a BA Honours degree in Journalism, Jack is an avid esports enthusiast and specialises in Rocket League, Call of Duty, VALORANT, and trending gaming news.

Trending
CDPR boss talks acquisition rumours: 'We have ambitious plans'
Life Paths may have a bigger impact on story in Cyberpunk 2
CDPR’s Live-action Cyberpunk won’t be here for years
There are still Easter eggs we haven’t found in The Witcher 3 and Cyberpunk
Xbox Series X adds exclusive Cyberpunk 2077: Ultimate Edition bonus
Related Articles
A physical edition of Cyberpunk 2077 may be on its way
CDPR explains how The Witcher 4 will learn from Cyberpunk's mistakes
Cyberpunk 2077 confirms using AI to replace dead voice actor
Cyberpunk 2077 players traumatised by Alien: Isolation mission
Live-action Cyberpunk 2077 on the way from CDPR