Maybe this would have prevented many of its bugs.

16:12, 18 Jan 2021

Seldom will a conversation regarding Cyberpunk 2077 not involve discussing their production process which has led to a premature release playing host to a huge range of bugs and an almost unplayable experience.

Having been in development for eight years and delayed twice, Cyberpunk 2077 has been branded as "unfinished" and "a beta for its real release". With the DLC pushed back too, and the developers promising a colossal number of refunds to displeased gamers, the problems don't seem to be going away for CD Projekt.

One area where the game has seemingly lacked is in the creativity and camera work, and this may be because a whole list of things was axed in the production, including the decision to be in third-person. According to Jason Schreier of Bloomberg News, the developers had it as a third-person game for the first couple of years.

Speaking about his interviews with unnamed employees who worked on the game, he took to Twitter to say "up until 2016, it was a third-person game". As a result of this "Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way".

Continuing, Schreier also dives into why many aspects of the game feel finished. Major parts, such as the role that the police play, was only included at the last minute. Stating that "it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar's staff", it is evident that CD Projekt was overwhelmed with the size of the job they had, merely inputting elements rather embedding them sufficiently within the game.

Despite being announced in 2012, development for Cyberpunk 2077 didn't kick off until 2016. It was as a result of this that with two years left on the product that the team felt the job was not possible to be completed in 2020, although the big shots felt otherwise.

Third-person, flying cars, fewer bugs, a properly incorporated police force, wall-running, and car ambushes, this sounds like the Cyberpunk 2077 we were promised. 




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