How to unlock & use Amps in The Outlast Trials

How to unlock & use Amps in The Outlast Trials
Images via Red Barrels

Written by 

Kiera Mills

Last updated 

28th Mar 2024 11:35

Amps in The Outlast Trials are designed to give you an edge in combat and can be equipped as part of your loadout when entering new trails, making them necessary perks for escaping the horrors of the facility in one piece.

Learn more about how they work and how to get them below, so you can gain some powerful benefits in the game.

Where can you get Amps?

Amps are listed as contraband items, as such you must buy them through the NPC Dorris rather than the other Murkoff NPCs in the game like Nurse Barlow and Noakes.

The Outlast Trials NPC Dorris
Click to enlarge

You can usually find Dorris sitting in the cafeteria area on the top floor of the institute (you'll need to complete the tutorial first to access the institute area).

Dorris is a retired fellow test subject who has seen her fair share of the torturous trials and now makes a living sneaking contraband items into the facility's sleep room.

She will only do business with you once you reach therapy level 10, however, meaning you'll need to complete a fair number of trials and gather XP before unlocking Amps in your game.

All Amps

There are a total of 24 Amps to get from Dorris, each will unlock in levels of two from the first, meaning that the first Amp will unlock at level 10, the second at level 12, the third at 14 etc.

Amps come in three forms: Tool, Skill, and Medicine. Here are all the Amps currently in the game, sorted by their type:

Tool Amps

Amp Description Unlock Level
Slippers You can walk on broken glass without making any noise 10
Cacophany Bricks and bottles are noisier disractions 16
Noise Reduction Reduce sound from running and opening doors 22
Battery Charger The night vision battery gradually recharges when not in use 28
Lock Breaker Throw a rick to break open locked containers 34
Recycle Used health bottles become throwable items 40
Key Master Lockpicking guarantees success on the first try and each lockpick has two uses 46
Backpack Expand your inventory by one slot 52

Skill Amps

Amp Description Unlock Level
Hide and Breathe Enter a hiding spit to recover from stamina exhaustion and receive an adrenaline boost 12
Hide and Heal Enter a hiding spot to restore one bracket of health instantly 18
Hide and Restore Enter a hiding spot to restore Rig cooldowns 50% faster 24
Quick Escape After taking damage, temporarily increase your speed 30
Invisible Enemies can't find your hiding spot even if you peek 36
Door Trap Breaker Door traps shatter when doors are opened normally, if opened slowly, the traps disarms 42
Smash Break doors and planks in a single strike 28
Strong Arm Bricks and bottles pack a stronger punch when thrown at an enemy, but the brick will shatter immediately 54

Medicine Amps

Amp Description Unlock Level
Double Doses Syringes can be used twice 14
Antitoxin Regain full sanity after some time, and psychosis will last half as long 20
Surplus Start Trials with a random item in your inventory 26
Last Chance The last enemy strike reduces your health to 1 HP instead of causing death 32
Incognito Your crouched walking speed is enhanced 38
Good Job Finishing an assignment will replenish a portion of your health 44
Boosted Start Trials with a random booster in your inventory 50
Self Revive Resurrect after death (once per Trial) 56

How to use Amps

You can equip Amps from the main terminal in the institute area. Select the 'Loadout' menu to choose the three Amps you wish to take with you into the trials, as well as the choice of Rig and Prescriptions.

The Outlast Trials: Main Murkoff terminal
Click to enlarge

All three of these systems are designed to help you through the increasingly challenging trials that the Murkoff facility will throw at you.

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Check out our The Outlast Trials homepage for more guides. We've also covered how to unlock outfits, how to power the generators, how to get the Police Station symbol keys, along with the story and lore.

Kiera is a former GGRecon Guides Writer.

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