Rogue Company Season 2, everything you need to know

Rogue Company Season 2, everything you need to know
Images via Hi-Rez Studios

Written by 

Coleman Hamstead

Published 

26th Apr 2021 17:30

Rogue Company is a free-to-play third-person tactical shooter developed by Hi-Rez Studios. Rogue Company is unique in that it is also a Hero shooter. Players choose from a selection of rogues, all with their own set of distinctive abilities.

This past Saturday, the Rogue Company team held an hour-long Update Notes Show highlighting everything to come in Season 2. Let's go through some of the awesome additions players can expect when Rogue Company Season 2 goes live in early May.

Rogue Company Season 2 release date

Rogue Company kicks off season 2 on May 11, 2021. This will bring the new Rogue, new map, and all the new content and changes into the game.

Players who want to get the most out of the new battle pass will want to jump on quickly, as the season will end in August.

Rogue Company Season 2 New Rogue: Mack

Mack, the Rogue added in Season 2 of Rogue Company
Click to enlarge

At first glance, Season 2’s new Rogue, Mack, looks to be extremely formidable. 

Mack is a big-bodied Justicar agent that plays the Defender role. Mack’s Passive ability, Standard Issue, allows him to start the game with 25 armour. Usually, this perk costs a whopping $12K to unlock. Additionally, Mack’s armour regenerates after achieving a down. Combining Mack and Dahlia is sure to become the meta thanks to this ability.

Mack’s main ability, Light Bomb, is basically a giant flashbang. Mack places a small device that launches a flashbang into the sky on activation. Any enemies inside the radius will be blinded.

Mack comes with a new primary weapon and a new melee weapon. Mack’s Conviction LMG is set to be one of the best guns in the game. It deals high damage and has a 70 bullet mag when upgraded. The Conviction LMG is unique in that it starts off inaccurate but gains accuracy as more bullets are fired. Mack’s melee weapon is a massive two-handed claymore; the perfect representation of Mack’s persona.

Finally, Mack comes with the following gadgets and perks:

Gadgets

  • Grenade
  • Active Protection System

Perks

  • Berserker
  • Toughen Up
  • Bounce Back
  • Stalker
  • Replenish
  • Resupply

Mack is guaranteed to shake up the meta with such a dominant overall kit.

Rogue Company Season 2 New Map: Breach

The Breach map added in Rogue Company Season 2
Click to enlarge

Rogue Company has some of the best maps in the genre, and they just keep coming. The developers drop a new map every few weeks, and the quality is never lacking. Season 2’s feature map is called Breach.

Breach is designed around the training facility players are introduced to when they first start up the game. Breach incorporates a ton of Rogue Company lore.

Justicar, the police faction of the Rogue Company world, “breached” the Rogue Company training facility in search of the notorious Rogue, Dima. Based on the maps’ current appearance, Dima did not go quietly. It’s been revealed that Dima escaped, but another Rogue, Ronin, was captured in his place.

Breach has a nice mix of indoor and outdoor environments to battle in. Also, Breach is the first map to introduce destructible cover.

Rogue Company Season 2 New Game Mode: King Of The Hill

The King of the Hill game mode in Rogue Company
Click to enlarge

King of the Hill is Rogue Company's newest game mode. King of the Hill will be 4v4 and best of three. Players will need to hold a rotating capture point to earn points.

  • Each round is set for five minutes
  • Every second on the hill will gain a team one point, but a player must remain within the hill to earn points
  • The hill will move to a different location every 75 seconds
  • The first team to 150 points or the team with the most points when the time expires wins

This new game mode is being hyped up big time by the Rogue Company team. Rogue Company’s lead designer, Scott Gandhi, is on record saying, “King of the Hill is the best mode we've ever come up with. Period.” 

Expectations are high after the recent release of the popular Dodgeball limited-time mode, but it sounds like King of the Hill may be even better.

Rogue Company Season 2 Battle Pass

Rogue Company Season 2 will release with another 50 tier Battle Pass. In it is a rousing mixture of new skins, weapon wraps, emotes, and more.

Ronin, Lancer, Glitch, and Phantom are the four Rogues receiving feature skins in the Battle Pass. Ronin, Lancer, and Glitch will be getting brand-new models. Phantom’s skin is a bit of a recolour, but it will come with a new set of voice lines, helping it to stand out on its own.

Rogue Company undoubtedly has some of the best emotes in the game. The Season 2 Battle Pass reaffirms that. Toward the end of the pass, there’s a Legendary emote that the developers could not stop smiling about on the Update Notes Show. One developer, PrettyHair, said that he thinks Rogue Company can go toe to toe with Fortnite when it comes to emotes — and he might be right.

Finally, the Season 2 Battle Pass is filled with XP Boosts, free Rogue Bucks, and many of the other amenities offered in the Season 1 Battle Pass. So far, it looks like the Season 2 Battle Pass will be more than worth the cost of entry.

Rogue Company Season 2 Daily Login Rewards

Starting in Season 2, Rogue Company will be rewarding players for simply logging in and playing the game. Each month, players can earn a variety of progressive awards each day they log in. These rewards include Reputation, XP Boosts, weapon wraps, and even Rogue Bucks.

This system will be very player-friendly as well. Players do not need to log in on consecutive days to earn the rewards. Logging in a total of ten different days in a month’s time will earn all of the available Daily Login Rewards.

Rogue Company Season 2 Challenges And Daily Contracts

Season 2 aims to give players a lot more to strive for and accomplish. One way the developers hope to achieve this is through Season Challenges and revamped Daily Contracts.

New interesting challenges will unlock each week. Players can complete these challenges to unlock Reputation and earn Battle Pass XP. Daily Contracts will work similarly to how they do currently, but will now offer Battle Pass XP.

The goal of challenges and contracts is to force players to experience all that Rogue Company has to offer. The challenges and contracts ask players to use different Rogues and experiment with different playstyles.

Time-To-Kill Lowered

Season 2 will lower the time-to-kill (TTK) across the board. The developers defend this change with the explanation that “gunplay is king.”

All weapons have had their body shot damage increased slightly. Almost every gun should now kill in one less bullet.

The developers hope this change will help to prioritize gunplay and put less of an emphasis on gadgets and other forms of combat.

Ranked Mode: Rogue Bans

Ranked Mode will be getting some improvements and adjustments in Season 2, including a new feature called Rogue Bans.

During the pre-match process, each team will be able to “ban” a Rogue. Neither team will be able to use the two banned Rogues for the duration of the game.

This should spice up Ranked Mode and add another element of strategy. Is there one Rogue that hard counters your team comp? Ban them. Maybe you know a player on the other team is a one-trick and only good at a specific Rogue. You can ban that Rogue and force them to play another character. This kind of strategy will make Rogue Bans a fun and interesting feature of Ranked Mode.

Additionally, to the delight of many, Rogue Company will be lifting the rank restrictions on parties. A common complaint with Ranked Mode in Season 1 was how difficult it was to play with friends. In Season 1, players more than five ranks apart were unable to party up. This strict system made playing with friends impossible at times. Season 2 will lift this restriction.

Rogue Company Season 2 Balance Adjustments

Season 2 will bring some much-needed balance to a handful of Rogues.

Fixer

  • Fixer’s Tyr Sniper will have its clip size reduced from 2 to 1. To compensate, each bullet does increased damage
  • Shredder Rounds perk replaced by Toughen Up

Glitch

  • Fixed an issue where Glitch wasn’t able to pull out his tablet after hacking
  • Enemies hit by Glitch’s hack are now forced to put away their abilities and gadgets
  • Hack range increased from 20m to 25m

Sigrid

  • While Sigrid’s shield is active, she is Immune to melee attacks from the front

Trench

  • Now has Tripmines
  • Shredder Rounds perk replaced by Toughen Up

Further balance adjustments include changes to the Tenacity perk. Tenacity, a perk that provides explosive resistance, recently had its cost and effectiveness nerfed. In doing so, a pretty annoying explosives meta developed. In Season 2, Tenacity will return to its old ways, providing 40% explosive damage reduction with a cost of $8K.

As the Rogue Company slogan says - save the day, look good, get paid. Get ready for an action-packed update when Season 2 goes live in early May.

Images via Hi-Rez Studios | @KriimaarRC

Coleman Hamstead
About the author
Coleman Hamstead
Coleman is a freelance journalist at GGRecon. While gaming has always been his passion, it wasn’t until he worked as a Sports Journalist at the Community College of Baltimore County that he found his enthusiasm for writing. In the time since Coleman has had his work featured in publications such as The Washington Post/Launcher and ESTNN. Coleman is a graduate of Towson University with a degree in Sport Management and Business Administration.
Why trust GGRecon?

Established in 2019, we don’t just cover games - we live them. Our expert team is full of dedicated gamers, qualified journalists, and industry insiders who collectively boast decades of experience covering gaming and esports. This deep-rooted expertise allows us to provide authoritative and nuanced perspectives first-hand from a team who are playing, and researching every game covered on our website. 

Our foundation is built on a profound commitment to editorial independence, ensuring our content remains free from external influence and advertising pressures and is held to the highest level of editorial conduct, integrity, and quality. 

Every article on GGRecon comes from rigorous research, informed analysis, and a passion for gaming that resonates with our readers. We uphold these standards through a transparent editorial policy, accessible here, which governs our processes and maintains our accountability.