VALORANT Patch Notes 2.09 - Viper Nerf, Tournament Timeouts And Breeze Balances
Riot Games' latest addition to VALORANT has Phoenix harnessing the beaming sun as raze shine down from the skies onto the sunny shores of Breeze. Jetting off from the snowglobe that is Icebox, the agents have breached the brimstone ruins, deciphered the long lines of sight, and watched Killjoy kick over Vipers serpent sandcastle.
With Breeze being in rotation for over two weeks now, the developers have rolled out their first update, tweaking the map, nerfing Viper, adding tactical timeouts to tournaments, and much more.
Here's everything you need to know about the VALORANT 2.09 patch notes.
Patch 2.09 Viper Nerf
The only agent to have their abilities adjusted is Viper. The noxious and virulent agent with a taste for intoxication has suffered a slight nerf.
The instant decay, that is inflicted when entering Viper's smoke grenades or her walls, has been reduced by 40%. Previously, the decay was set at 50 damage points, which has now been changed to just 30.
As the new map has begun to settle, the VALORANT 2.09 patch notes include some minor adjustments.
Firstly, the gaps in vision above Mid-Wood Doors and A-site Metal doors have been blocked up, as an unintended line of sight for Operator know-it-alls.
Secondly, the developers have also smoother the player collision transitions in various locations, specifically the tight-knit areas around each entrance to bomb sites and around spawns.
Two further bug fixes have been added to Breeze:
- Fixed a number of exploits around the map
- Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)
Tournaments: Tactical Timeouts
As the esports scene reaches an all-time high, ahead of the Reykjavík Masters and the road to Berlin, emulating the professionals is a yearned-after desire for competitive players.
To assist in bridge the gap between casual and esports, Riot has now rolled out a Tactical Timeout process in Tournament Mode Custom Games.
Two timeouts can be called per game, per team, both of which can last up to 60 seconds long. During the timeouts, all players will be frozen. This allows time for players to deal with in-real-life events or to regain composure ahead of the next round.
A range of bug fixes have also been added in the VALORANT 2.09 patch notes:
- Added team colours for placed Agent abilities, for observers
- Fixed issue where Astra’s Nebula was slightly offset once fully formed
- Fixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locations
- Fixed an issue where Killjoy’s Alarmbot would display flashed visual effects while invisible
- Fixed issues across multiple Agents with incorrect damage icons for abilities showing up in the kill feed
- Fixed issue where Killjoy’s Nanoswarm audio would cut off if it was destroyed right after activation
- Fixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat report
- Omen can no longer drop the Spike or weapons while casting From the Shadows
The VALORANT 2.09 Patch Notes are now live, and you can read them in full here.
Images via Riot Games