Helldivers 2 has secret feature that no one revealed before launch

Helldivers 2 has secret feature that no one revealed before launch
Images via Arrowhead Game Studios

Written by 

Joseph Kime

Published 

9th Feb 2024 16:50

Even before it launched, Helldivers 2 had proved that it had a few tricks up its sleeve. Its hype has been quietly bubbling for a while, striking when the moment was right and absolutely dominating Steam despite making a home on PlayStation hours before its launch.

Despite advance reviews, Helldivers 2 is proving itself, and now, as players are getting stuck into the game, they're finding a feature that was kept quiet from them. Although hidden, this could be one of the best parts of the title.

Helldivers 2 has secret human dungeon masters

A new interview with the team at PlayStation Access has revealed that Helldivers 2 has one hell of a hidden feature that players simply had no idea about. The game's Deputy Director Sagar Beroshi has spoken on the mysterious feature - human-led dungeon master characters that keep players on their toes.

The game uses "a suite of tools and a suite of real life human beings, not just AI bots, that are observing the gameplay as it's happening and responding in real time" to keep the gameplay fluid. It's an incredibly impressive dedication to making sure that players can't get away with relying on particular methods or means of cheesing levels.

"We can drop in more or less things like buffs but sometimes debuffs will happen too," Beroshi adds. "A good challenge can sometimes be really valuable." If you weren't already sold on Arrowhead Game Studios' third-person shooter, little extras like this are sure to help. 

Helldivers 2 will adapt to players' tactics

A desolate wasteland peppered with bug corpses in Helldivers 2.
Click to enlarge

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As he goes on, Beroshi reveals that enemies have been designed to keep an eye on what you do, learning and adapting as you get further into the game. "They will look at what you've done, respond to the ways in which you as the community have behaved, and react in a way that changes the face of the galaxy thereafter," he says.

"So if you are clearing the way to some planets you have to get to, and you take over the next territory and the next one, it's hard to say what the enemies might do in response… they might try to circle around, or meet you head-on, or do something else."

It's an incredibly hands-on way to make sure that players are getting the best experience, and in such a huge game that demands some big-baddie takedowns that could grow stale, chances are, it's just what Helldivers 2 could have needed.

Joseph Kime is the Senior Trending News Journalist for GGRecon from Devon, UK. Before graduating from MarJon University with a degree in Journalism, he started writing music reviews for his own website before writing for the likes of FANDOM, Zavvi and The Digital Fix. He is host of the Big Screen Book Club podcast, and author of Building A Universe, a book that chronicles the history of superhero movies. His favourite games include DOOM (2016), Celeste and Pokemon Emerald.

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