How to unlock all secret jobs in Octopath Traveler 2
Octopath Traveler 2 has four secret jobs that you can equip as a secondary occupation to your fearless party. These are Inventor, Armsmaster, Conjurer and the Arcanist.
These jobs unlock different skills and, in some cases, can offer massive stat buffs that will come in handy during those tricky final boss fights. But you’ll need to travel to every corner of the world to find these secret jobs.
Keep reading to find out how to unlock all secret jobs in Octopath Traveler 2. But be careful - there are a few spoilers up ahead!
How to find the Inventor secret job in Octopath Traveler 2
This is the first secret job that many people will come across, especially if you picked Throne as your main traveler.
Head to Eastern New Delsta Highroad in the Brightlands, then travel North until you find a cozy-looking log cabin.
Enter and you’ll find an odd man called Arkar who is surrounded by empty display cases. Chat to this clearly lonely man and he’ll grant you the Inventor License.
We recommend pairing this job with Agnea, whose high attack power and Dancer skills work in harmony together.
An interesting tidbit about this secret job is that you’ll need to use materials, rather than Job Points, to unlock the skills of this class. Comes with the job, I guess.
How to get the Armsmaster secret job in Octopath Traveler 2
Next, you’ll want to unlock the Armsmaster - a secret job that allows the user to equip all weapon types.
It’s particularly useful for scoping out enemy weaknesses with its exclusive move - Sixfold Strike. This will attack a single foe with six different weapons, meaning you could potentially reveal all its weaknesses in one turn.
You’ll need to head to Gravell in the Wildlands, which is in the far north of the western continent. Once you’ve made it, you’ll see a debt collector harassing Porta, the retired blacksmith, and Armsmaster Guild Leader.
Bring her any of the 6 rusty weapons and she’ll grant you the Armsmaster secret job. Note: you'll need at least one of these rusty weapons for the quest to activate.
We recommend equipping this secondary job to Hikari, who is compatible with all weapon types and equipment.
How to get the Arcanist secret job in Octopath Traveler 2
The Arcanist is a secret job that is brand new to Octopath Traveler 2. It grants the user access to dark and light skills that can restore HP and SP to the party based on damage dealt.
To unlock this secret job, you’ll need to recruit the Merchant Partitio to your party and have completed his Scent of Commerce Quest in Tropu’hopu - a town northeast of Beastling Village where you get Ochette.
Next, you need to farm money until you’ve saved up 100,000 leaves for Terry’s Ship, which will give you access to the wild waters. Partitio’s Collect skill can be very helpful here.
Sail towards the whirlpool between New Delsta and Tropu’hopu and you’ll eventually run into the boss - Scourge of the Sea. Beat it up, then sail Northeast to reach The Lost Isle in the Sundering Sea. We recommend grinding your characters to at least Level 45 so they can take on the monsters that they might encounter while crossing the sea.
Finally, you’ll need to get Proof of the Arcanist from the Arcanist Descendant. Climb up the ladder, then read the sign and walk West until you meet them.
How to get the Conjurer secret job in Octopath Traveler 2
Finally, you can acquire the Conjurer.
You’ll need to complete Chapter 1 - 5 of Hikari’s story, then take on the five bosses in Five-Tiered tower in Ku, Hinoeuma.
The final boss is the Conjurer herself, who has a massive 200,000 HP.
Once you’ve defeated her, you’ll earn the Proof of the Conjurer. We recommend equipping it to Castti, in synergy with her Support role. With this secret job, her ability to nullify debuffs is improved.
For more Octopath Traveler 2 guides, keep reading GGRecon.