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League of Legends update 13.15 patch notes: Champion balance changes, new skins & more

League of Legends update 13.15 patch notes: Champion balance changes, new skins & more
Images via Riot Games

Written by 

Harry Boulton

Published 

1st Aug 2023 19:00

The latest patch notes for the League of Legends 13.15 update have dropped, giving us a bunch of new Champion balance changes, some fancy new skins, and plenty of other changes to look forward to.

As always, League of Legends is one of the toughest games to balance, with the sheer number of different Champions and abilities making irregularities and skewed metas almost inevitable.

Thankfully the game has frequent updates to help keep things in check, with new content dropping alongside these balance changes to maintain interest in the game.

If you're looking to see what has arrived in the League of Legends 13.15 update though, all you need to do is continue reading to see a full list of the patch notes below.

League of Legends update 13.15 patch notes

Image of the League of Legends update 13.15 patch notes highlights
Click to enlarge

Here are all of the changes, updates, and new additions that will arrive in the League of Legends 13.15 patch notes:

Apex MMR Duo Restriction

  • The MMR duo restriction for Apex ranks has been re-enabled as of patch 13.15

Champion changes

Aatrox

  • Q - The Darkin Blade
    • First Cast Damage: 10/25/40/55/70 (+60/70/80/90/100% AD) to 10/25/40/55/70 (+60/67.5/75/82.5/90% AD)

Caitlyn

  • Passive - Headshot
    • Critical Strike Rate Coefficient: 1.2 to 1.3
  • R - Ace in the Hole
    • Critical Strike Chance to Damage Ratio: 2.5% additional damage per 10% critical strike chance to 3.5% additional damage per 10% critical strike chance

Camille

  • Base Stats
    • Attack Damage Growth: 3.5 to 3.8
  • R - The Hextech Ultimatum
    • Base Bonus Magic Damage per Attack: 5/10/15 to 20/30/40

Gwen

  • Base Stats
    • Health Regeneration per 5 seconds: 8.5 to 9
  • W - Hallowed Mist
    • Bonus Armor and Magic Resistance: 17/19/21/23/25 (+7% AP) to 22/24/26/28/30 (+7% AP)

Ivern

  • Base Stats
    • Magic Resistance: 32 (+2.05 per level) to 30 (+1.3 per level)
  • W - Brushmaker
    • Ally On-Hit Damage: 5/7.5/10/12.5/15 (+10% of Ivern's AP) to 10/15/20/25/30 (+10% of Ivern's AP)
  • E - Triggerseed
    • Shield Strength: 80/115/150/185/220 (+75% AP) to 85/125/165/205/245 (+50% AP)
  • R - Daisy!
    • Duration: 60 seconds to 45 seconds
    • Armor and Magic Resistance: 20/50/100 (+5% AP) to 30-90 (levels 6-18)
    • Health: 1300/2600/3900 (+50% AP) to 1000-4400 (levels 6-18, nonlinear scaling) (+50% AP)
    • Daisy! Attack Damage: 70/100/130 (+30% AP) to 70/100/130 (+15% AP)

Kai'Sa

  • Base Stats
    • Base Health: 670 to 640
  • Q - Icathian Rain
    • Damage per Missile: 40/55/70/85/100 (+50% bonus AD) (+ 30% AP) to 40/55/70/85/100 (+50% bonus AD) (+ 20% AP)
    • Maximum Single-Target Damage (Unevolved): 90/123.75/157.5/191.25/225 (+112.5% bonus AD) (+67.5% AP) to 90/123.75/157.5/191.25/225 (+112.5% bonus AD) (+45% AP)
    • Maximum Single-Target Damage (Evolved): 150/206.25/262.5/318.75/375 (+187.5% bonus AD) (+112.5% AP) to 150/206.25/262.5/318.75/375 (+187.5% bonus AD) (+75% AP)
  • W - Void Seeker
    • Cooldown Reduction after Evolution: 77% to 75%

Maokai

  • Q - Bramble Smash
    • Bonus Damage to Monsters: 100/120/140/160/180 to 80/100/120/140/160

Nami

  • Passive - Surging Tides
    • Bonus Movement Speed: 90 (+20% AP) to 100 (+25% AP)
  • Q - Aqua Prison
    • Magic Damage: 75/130/185/240/295 (+50% AP) to 90/145/200/255/310 (+50% AP)

Rell

  • Passive - Break the Mold
    • Consistency is Key: All spells and auto attacks now apply the damage first, THEN apply the passive
  • Q - Shattering Strike
    • Q Flash Interaction: Q maintains the original target location after flashing to Q maintains the absolute direction after flashing
  • W - Ferromancy: Mount Up
    • QoL Change: Increased dash speed before the flip once she's locked onto a target. This should both solve some bugs and make the ability feel quicker and more responsive.
    • Monster Mounting Maneuver: Fixed a bug that was causing Rell’s W - Mount Up to not apply bonus damage to Epic monsters.

Sejuani

  • W - Winter's Wrath
    • Initial Cast Damage: 20/25/30/35/40 (+20% AP) (+2% of maximum health) to 10/15/20/25/30 (+20% AP) (+2% of maximum health)
    • Second Cast Damage: 30/70/110/150/190 (+60% AP) (+6% of maximum health) to 20/60/100/140/180 (+60% AP) (+6% of maximum health)

Shyvana

  • Base Stats
    • Attack Damage Growth: 3.4 per level to 3 per level
    • Health Growth: 109 per level to 104 per level

Taliyah

  • Q - Threaded Volley
    • Magic Damage: 45/65/85/105/125 (+50% AP) to 50/70/90/110/130 (+50% AP)
  • E - Unraveled Earth
    • Cooldown: 18/17/16/15/14 seconds to 16/15.5/15/14.5/14 seconds
    • Damage to Monsters Modifier: 150% to 175%

Yasuo

  • Passive - Way of the Wanderer
    • Shield Strength: 125-600 (based on level) to 125-600 (now mirrors base stat scaling)

Yone

  • Q - Mortal Steel
    • Shield Strength: 45-65 (based on level) (+65% bonus AD) to 60-80 (based on level) (+75% bonus AD)

  • Find out everything you need to know about the League of Legends ranks here if you're new to competitive

Smite & Ultimate Summon changes

Smite

  • Damage to Non-Lane Minions: 600/900/1200 to 20-160 (based on level)
  • 20% slow for 2 seconds: Unlocked on first upgrade to Unleashed Smite to Unlocked on second upgrade to Primal Smite

Annie

  • R - Summon Tibbers
    • Armor and Magic Resistance: 30/60/90 (+5% AP) to 30-90 (levels 6-18)
    • Health: 1300/2200/3100 (+75% AP) to 1150-3500 (+50% AP) (levels 6-18, nonlinear scaling)

Heimerdinger

  • R - H28Q Apex Turret
    • Turret Health: 850-1450 (based on level) (+25-200% (based on level) AP) to 725-1525 (based on level) (+50% AP)
    • Turret Armor: 10-80 (based on level) to 30-90 (based on level)
    • Turret Magic Resistance: 25-65 (based on level) to 30-90 (based on level)

Yorick

  • R - Euology of the Isles
    • Comeback Queen: Maiden of the Mist will now regenerate 2.5 health per second
    • Maiden’s Armor and Magic Resistance: 0 to 10-50 (levels 6-18, nonlinear scaling)
    • Health: 350/1100/3300 (+75% of Yorick’s maximum health) to 400-1950 (levels 6-18, nonlinear scaling) (+60% of Yorick’s maximum health)

Item changes

Night Harvester

  • Soulrend Activation Condition: Damaging an enemy champion to Damaging an enemy champion with an attack, ability, or pet damage

Rune changes

Glacial Augment

  • Icy Zone Slow: 30% (+3% per 100 AP) (+4% per 100 bonus AD) (+9% per 10% heal and shield power) to 20% (+6% per 100 AP) (+7% per 100 bonus AD) (+9% per 10% heal and shield power)

Arena balance adjustments

  • Evelynn: Grants all players camouflage.
  • Gwen: Occasionally protects the lowest health player with her W, Hallowed Mist.
  • Jhin: Casts his ultimate, Curtain Call, which will alternate shots between each player.
  • Shaco: Continuously places his Jack-in-the-Boxes around the Arena.
  • Viego: The first player to die will instead become Viego for a period of time.

Buffs

  • Akshan
    • Q damage: 5-85 (+80% Total AD) to 15–135 (+100% Total AD)
    • W Revive Health percentage 33% to 60%
    • E Attack Speed Scaling: 0.3 per 100% bonus attack speed to 0.45 per 100% bonus attack speed
    • R AD Ratio: 10% to 20%
  • Bard
    • Passive Chimes Needed per Upgrade Tier: 5 to 2
    • Passive Meep Damage AP Ratio: 30% to 60%
    • W Charge Time: 10 seconds to 8 seconds
    • W Ability Haste: 0 to +70
    • W Max Packs: 3 to 33
    • W Healing: Healing Doubled
    • E Ability Haste: 0 to +70
  • Blizcrank
    • Passive Mana:Shield Ratio: 1:1 to 1:2
    • Passive Cooldown: 90 seconds to 30 seconds
    • Q AP Ratio 120% to 150%
    • Q Ability Haste: 0 to +40
    • R Passive Base Damage: 50/100/150 + (30/40/50% AP) to 60/110/160 + (40/50/60% AP)
    • R Active AP Ratio: 100% to 300%
  • Kassadin
    • Q Base Damage: 65/95/125/155/185 to 100/130/160/190/210
    • W Base Damage: 50/75/100/125/150 to 75/100/125/150/175/220
    • R Base Damage: 70/90/110 to 100/120/140
    • R Base Bonus Damage per Stack: 35/45/55 to 45/55/65
  • Katarina
    • Passive Damage AD Scaling: +60% bonus AD to +80% bonus AD
    • Passive Cooldown Reduction on Kills: 15 seconds to 20 seconds
    • Q Damage: 80/110/140/170/200 (+35% AP) to 80/110/140/170/200 (+50% AP)
    • E Damage: 20/35/50/65/80 (+ 40% AD) (+ 25% AP) to 50/65/80/95/110 (+50% AD) (+35% AP)
    • R Damage per Dagger: 25/37.5/50 (+19% AP) (16% Bonus AD) to 50/62.5/75 (+22% AP) (16% Bonus AD)
  • K'Sante
    • Q Base Cooldown: 3.5 seconds to 2.75 seconds
    • E Ability Haste: 0 to +20
  • Rammus
    • Q Bonus Movement Speed: 25-39% (based on level) to 50-78% (based on level)
    • Q AP Ratio: 100% to 125%
    • W Bonus Armor: 35 (+40/50/60/70/80% total armor) to 35 (+60/70/80/90/100% total armor)
    • W Bonus MR: 10 (+30/35/40/45/50% total MR) to 10 (+40/45/50/55/60% total MR)
    • E Taunt Duration: 1.2/1.4/1.6/1.8/2 seconds to 1.6/1.8/2/2.2/2.4 seconds
    • E Bonus Attack Speed Duration: 1.2/1.4/1.6/1.8/2 seconds to 1.6/1.8/2/2.2/2.4 seconds
    • R AP Ratio: 60% to 100%
  • Xerath
    • Passive Damage to Plants: 1 to 2
    • W Base Slow: 25% to 40% (Note: enhanced slow is unchanged)
    • R Bonus Base Damage per Stack: 20/25/30 to 30/35/40
  • Ziggs
    • Q Base Damage: 70/110/150/190/230 to 100/140/180/220/260
    • E Ability Haste: 0 to +30
    • E AP Ratio: 30% to 40%
    • E Slow: 10/20/30/40/50% to 30/40/50/60/70%
  • Echoes of Helia
    • Heal per Shard: 20-80 to 40-160
    • Damage per Shard: 30-180 to 45-270
  • Guardian's Dirk
    • Lethality: 10 to 15
  • Hextech Gunblade
    • Ability Power: 70 to 80
    • Omnivamp: 15% to 20%
  • Prowler's Claw
    • AD Ratio: 20 ranged/15 melee to 45 ranged/30 melee
  • Staff of Flowing Water
    • Movement Speed: 10% to 15%
    • Passive Proc AP granted: 45-70 to 60-90
    • Passive Proc Ability Haste Granted: 30 to 35
  • Earthwake
    • Base Explosion Time: 1 second to 0.75 seconds
  • Perseverance
    • Base Health Regeneration: 500% to 600%
    • Amped Regeneration 1000% to 1200%

Nerfs

  • Alistar
    • W Ability Haste: 0 to -30
    • R Ability Haste: 0 to -50
  • Annie
    • Tibbers’ Base Health: Reduced by 50%
  • Corki
    • Package Duration: 60 seconds to 15 seconds
    • E Ability Haste: 0 to -30
  • Heimerdinger
    • Q Turret Health: Reduced by 30%
    • E Ability Haste: 0 to -30
  • Jax
    • E Ability Haste: 0 to -30
    • R Passive Proc Base Damage: 60-160 to 40-120
  • Kayle
    • R Ability Haste: -50 to -100
    • R Base Damage: 200-400 to 50-150
  • Kennen
    • W Magic Damage: 70/95/120/145/170 (+80% AP) to 70/90/110/130/150(+60% AP)
    • R Bonus Armor and MR: 20/40/60 to 20/30/40
    • R Magic Damage per Bolt: 40/75/110 (+22.5% AP) to 30/55/80 (+18% AP)
  • Poppy
    • W Ability Haste: 0 to -30
    • E Ability Haste: 0 to -30
  • Wukong
    • Q Base Damage: 20-120 to 10-90
    • W Ability Haste: 0 to -30
    • R Base Maximum HP Damage per Second: 4-8% to 3-6%
  • Yorick
    • Passive Grave Spawn Time: 6 seconds to 8 seconds
    • Ghoul Health: Reduced by 30%
  • Windspeaker's Blessing
    • Armor and MR Resistances: 45-105 (based on level) to 30-90 (based on level)
  • Naafiri (Cameo)
    • Percent Maximum Health Damage: 20-60% to 10-20%

  • Find out where you stand compared to your peers in competitive with the latest League of Legends rank distribution

Arena quality of life changes & bug fixes

Updates

  • The Ring of Fire will now apply increasing amounts of Grievous Wounds
  • Player Frame Augment Panel has been added as an additional stats panel in the UI
  • The item shop has been reordered to go from Starter, to Epic, to Mythic, and finally to Legendary.

Bug fixes

  • Fixed a bug where Trinity Force’s mythic bonus was not giving the correct amount of movement speed under certain conditions
  • Fixed a bug that was causing the Scoped Weapons Augment to grant the incorrect amount of attack range
  • Fixed a bug that was causing loading screen tips from TFT to appear in the loading screen
  • Fixed a bug that was causing the End of Game screen to not display game time and ID
  • Fixed a bug that caused Champion’s splashes to not appear if they early exited
  • Fixed a bug that was causing Karma’s Q to stop working when she cast the Die Another Day Augment
  • Fixed a bug that made players unable to inspect another champion by clicking on them when spectating their combat
  • Fixed a bug that caused Fiddlesticks’ Scarecrow Effigy to not have an ability icon
  • Fixed a bug that caused Camille’s Passive to grant a magic shield when attacking an AD champion
  • Fixed a bug that was causing the Sonic Boom Augments to track damage dealt to target dummies during the planning phase
  • Fixed a bug that caused the Augment Chauffeur to interfere with aiming controls when the user’s ally would move
  • Fixed a bug that was causing Mordekaiser’s R to make the screen go completely green if Mordekaiser eliminated the last enemy with it
  • Fixed a bug that was causing Neeko’s W clone to not move and then teleport when a directional input was made
  • Fixed a bug that was causing Neeko’s R to show the ability VFX while she was disguised
  • Fixed a bug that caused Kha’Zix’s R to remain on cooldown if it was used during the previous planning phase
  • Fixed a bug that was causing attack move to prioritize plants over champions
  • Fixed a bug where champions could apply on-hit effects to the Health Relic
  • Fixed a bug that was causing the incorrect victory/defeat screen to be shown upon losing/winning a game
  • Fixed a bug that was causing Gwen’s W to not block damage
  • Fixed a bug that was causing Earthwake Augment to only explode where Maokai landed after casting his W
  • Fixed a bug that was causing Gangplank’s R Silver Serpent upgrades to not correctly display the icons
  • Fixed a bug that allowed Cameo champions to capture Skarner’s crystal spires

ARAM adjustments

Buffs

  • Hecarim: 95% Damage Taken to 90% Damage Taken
  • Darius: 100% Damage Dealt to 105% Damage Dealt
  • Lucian: 0 Ability Haste to 10 Ability Haste
  • Amumu: 105% Damage Taken to 100% Damage Taken
  • Corki: 0 Ability Haste to 10 Ability Haste
  • Pantheon: 100% Damage Dealt to 105% Damage Dealt

Nerfs

  • Lissandra: 100% Damage Taken to 105% Damage Taken
  • Aatrox: 95% Damage Taken to 100% Damage Taken
  • Singed: 105% Damage Taken to 110% Damage Taken
  • Teemo: 90% Damage Dealt to 85% Damage Dealt
  • Zyra: 0 Ability Haste to -20 Ability Haste
  • Nasus: 95% Damage Dealt to 90% Damage Dealt
  • Lillia: 105% Damage Taken to 110% Damage Taken
  • Swain: 90% Healing Done to 80% Healing Done
  • Pyke: 90% Damage Taken to 95% Damage Taken

Bug fixes

  • Fixed a bug that was causing Gangplank to not gain Silver Serpents passively

Bug fixes & quality of life changes

Quality of life changes

  • Event Passes are now giftable from the Gifting Center! They can be found under “Send a Hextech Crafting gift to a friend”
  • Event Pass Mission progress for Arena has been adjusted from 6 points per minute for wins and 4 points per minute for losses to a placement-based system: 6 points for 1st, 4 points for 2nd, 3 points for 3rd, and 2 points for 4th place

Bug fixes

  • Fixed a bug where pets/summons like Tibbers and Shaco’s clone would not be able to attack inhibitors and the nexus
  • Fixed a bug where Singed’s Q poison trail would not be able to damage Baron
  • Fixed a bug where Font of Life would proc Echoes of Helia’s passive
  • Fixed a bug where Trinity Force’s mythic bonus was not giving the correct amount of movement speed under certain conditions
  • Fixed a bug where Naafiri’s W could incorrectly collide with spells/traps past her target
  • Fixed a bug where Naafiri’s packmates would not follow the target of her W if the target became untargetable
  • Fixed a bug where Naafiri’s animations wouldn’t play fluidly when using several abilities
  • Fixed a bug where Rell’s W2 would sometimes miss when attacking Scuttle Crab
  • Fixed a bug where Rell’s W2 empowered attacks would not do damage to Epic monsters
  • Fixed a bug where Rell’s E would ignore one stack of her passive when calculating damage applied to target
  • Fixed a bug where Battle Principal and Heartseeker Yuumi’s Q and R VFX were not correctly adjusting to the size of Yuumi’s host
  • Fixed a bug where Axiom Arc’s description would display 0% of the cooldown refunded from the player’s ultimate
  • Fixed a bug where Ivern’s ability VFX were not appearing correctly
  • Fixed a bug where Xerath’s R Arcane Perfection buff would persist in the buff bar if the ability ended before all recasts were consumed
  • Fixed a bug where Akshan’s Passive second shot would not occur against Voidlings or Ghouls
  • Fixed a bug where Katarina would dissipate Duskblade of Draktharr’s Nightstalker passive upon using her E
  • Fixed a bug where Naafiri’s packmates would not teleport with her when using the Practice Tool teleport
  • Fixed a bug where Rengar’s ultimate was missing warning on-screen effects for enemies
  • Fixed a bug where Soul Fighter Naafiri’s chroma packmates did not have on-hit VFX
  • Fixed a bug where Cleanse’s Tenacity buff was lasting for longer than intended
  • Fixed a bug where buying additional Elixirs would visually reset the cooldown timer of an existing Elixir (note: this was only a visual bug)
  • Fixed a bug where Aurelion Sol’s R being used when upgraded would not change the ultimate status indicator to on cooldown
  • Fixed a bug where Ryze’s ultimate VFX overlay was not showing up correctly
  • Fixed a bug where Ryze’s E VFX overlay was not showing up correctly
  • Fixed a bug where Mecha Kingdom Jax’s E VFX ring would remain after dodging multiple hits with his E
  • Fixed a bug where Shaco’s R clone would copy his Q walking animation if used in the middle of Q stealth
  • Fixed a bug where Ivern’s E would not apply Imperial Mandate, Font of Life, and other effects that are triggered by slows
  • Fixed a bug where Nocturne’s R near-sighted debuff would appear on Neeko when she was disguised as a minion using her Passive
  • Fixed a bug where Evelynn would have a VFX issue occur after exiting the stealth provided by her Passive or R
  • Fixed a bug where Vayne’s Q while in her ultimate would not immediately give her invisibility

  • Find out how much money you've spent on League of Legends here if you're a lover of skins

New skins in League of Legends update 13.15

Image of the Prestige Soul Fighter Shaco skin in League of Legends patch 13.15
Click to enlarge
Prestige Soul Fighter Shaco skin

Here are all of the new skins that are arriving in the League of Legends update 13.15 patch notes:

  • Prestige Soul Fighter Shaco
  • Soul Fighter Evelynn
  • Soul Fighter Gwen
  • Soul Fighter Jhin
  • Soul Fighter Shaco
  • Soul Fighter Viego

There will be new Chromas available for all of the new skins too, which is certainly something to look forward to if you're looking to spruce up the aesthetics of your Champions.

So, that completes everything new that is arriving or changing in the League of Legends update 13.15 patch notes, with Champion balance changes and new skins alongside much more.

Looking for more LoL content? Check out our League of Legends homepage for all of the latest news and guides on your favourite MOBA.

Harry Boulton
About the author
Harry Boulton
Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.
Why trust GGRecon?

Established in 2019, we don’t just cover games - we live them. Our expert team is full of dedicated gamers, qualified journalists, and industry insiders who collectively boast decades of experience covering gaming and esports. This deep-rooted expertise allows us to provide authoritative and nuanced perspectives first-hand from a team who are playing, and researching every game covered on our website. 

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