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League Of Legends Patch 13.7 patch notes: All changes to Legends, Items, Runes, Competitive & More

League Of Legends Patch 13.7 patch notes: All changes to Legends, Items, Runes, Competitive & More
Images via Riot Games

Written by 

Dave McAdam

Published 

4th Apr 2023 19:00

League of Legends patch 13.7 is on the way, bringing plenty of updates coming to the game. League of Legends had a tumultuous start to 2023, but everything seems to be going a lot smoother now. Patch 13.7 is getting the live game ready for the Mid-Season Invitation, with some big changes coming to top picks. Here is everything in the patch notes for League of Legends patch 13.7.

League of Legends Patch 13.7: The short version

League of Legends Patch 13.7: The short version of the patch notes
Click to enlarge

If you want the cliff notes of the new patch, here are the basics. The full details are below in the full patch notes, but if you just want an idea of what is changing, here you go.

Annie, Lee Sin, Olaf, Rammus, Sejuani, Veigar, Vi, Wukong, and Zeri are seeing nerfs in this patch. For the most part these are targeting high-level players, specifically junglers, to address some balance issues in pro play.

Alistar, Azir, Graves, Kalista, Katarina, and Yasuo are each getting buffed. Kha-zix is getting some changes to improve variability in his builds, and Thresh is having his Q refund decreased to give opponents a better chance of not getting CC'd into oblivion.

There are new skins coming for Kled, Kindred, Kittalee, and Yuumi. Also, support for the 32-bit version of League of Legends will come to an end with this patch, meaning any players still playing on a 32-bit operating system will need to move up to a 64-bit system.

League of Legends Patch 13.7: Full patch notes

League of Legends Patch 13.7: New skins coming in the patch for Yuumi and Kittalee
Click to enlarge

Champions

  • Alistar
    • Base armor and health increased.
    • Base Armor: 44 ⇒ 47
    • Base Health: 670 ⇒ 685
  • Annie
    • E cooldown increased, shield value decreased.
    • E - Molten Shield
      • Cooldown: 12/11/10/9/8 seconds ⇒ 12/11.5/11/10.5/10 seconds
      • Shield Amount: 60/100/140/180/220 (+40% AP) ⇒ 60/95/130/165/200 (+40% AP)
  •  Azir
    • Base Armor: 19 ⇒ 22
    • Attack Speed Growth: 5% ⇒ 6%
    •   Passive - Shurima’s Legacy
    • Duration: 30 seconds ⇒ 45 seconds
    • Cast Range: 500 ⇒ 700
    • Q - Conquering Sands
      • Mana Cost: 65/70/75/80/85 ⇒ 70/80/90/100/110
      • Stab Range: 370 ⇒ 325
    • W - Arise!
      • Magic Damage: 0-110 (based on level) (+50/60/70/80/90) (+55% AP) ⇒ 0-92 (based on level) (+50/67/84/101/118) (+55% AP) (Note: Assuming W max, this is a damage per hit buff that scales from +0 to +10 by level 11 and then stays there.)
      • Mana Cost: 40 at all ranks ⇒ 40/35/30/25/20
    • New: Recommended Skill Order: The game will now recommend maxing W first.
  •  Graves
    • Passive critical strike bonus increased. R cooldown decreased early.
    • Passive - New Destiny
      • Critical Strike Bonus Per Pellet: 20% ⇒ 30%
    • R - Collateral Damage
      • Cooldown: 120/90/60 seconds ⇒ 100/80/60 seconds
  •  Kalista
    • Attack damage growth increased. Passive ceremony duration decreased, Kalista now forced to channel.
    • Attack Damage Growth: 3.5 ⇒ 3.75
    • Passive - Oathsworn Bond
      • Oathsworn Ceremony Duration: 12 seconds ⇒ 8 seconds (Note: This begins when Kalista activates her Black Speak.)
      • Kalista is now forced to channel on the Black Spear while her Oathsworn is reviving
  • Katarina
    • Passive AP ratio increased. R base AD ratio decreased, attack speed scaling increased.
    • Passive - Voracity
      • Sinister Steel Dagger Magic Damage: 68-240 (based on level) (+ 60% bonus AD) (+65/75/85/95% (levels 1/6/11/16) AP) ⇒ 68-240 (based on level) (+ 60% bonus AD) (+70/80/90/100% (levels 1/6/11/16) AP)
    •   R - Death Lotus
      • Physical Damage per Dagger: 18% (+30% per 100% bonus AS) bonus AD ⇒ 16% (+50% per 100% bonus AS) bonus AD
  •  Kha’Zix
    • Q isolation range requirement decreased. W slow decreased, slow vs isolated targets decreased. R buff duration increased.
    • Q - Taste Their Fear
      • Isolation Range: 425 ⇒ 375
    • W - Void Spike
      • Evolved Slow: 60% ⇒ 40%
      • Evolved Slow Against Isolated Targets: 90% ⇒ 75%
    • R - Void Assault
      • Buff Duration: 10 seconds ⇒ 12 seconds
  •  Lee Sin
    • Base AD decreased, base armor decreased.
    • Base Attack Damage: 68 ⇒ 66
    • Base Armor: 36 ⇒ 34
  • Olaf
    • Passive attack speed reduced early. Q base damage decreased.
    • Passive - Berserker’s Rage
      • Attack Speed: 60-100% (based on level) ⇒ 50-100% (based on level)
    • Q - Undertow
      • Physical Damage: 70/120/170/220/270 (+100% bonus AD) ⇒ 65/115/165/215/265 (+100% bonus AD)
  •  Rammus
    • W armor scaling decreased.
    • W - Defensive Ball Curl
      • Bonus Armor: 35 (+40/55/70/85/100% total armor) ⇒ 35 (+40/50/60/70/80% total armor)
  • Sejuani
    • Passive damage cap against monsters decreased. Q cooldown increased. R cooldown increased.
    • Passive - Fury of the North
      • Damage Cap against Epic Monsters: 300 ⇒ 250
    • Q - Arctic Assault
      • Cooldown: 18/16.5/15/13.5/12 seconds ⇒ 19/17.5/16/14.5/13 seconds
    • R - Glacial Prison
    • Cooldown: 120/100/80 seconds ⇒ 130/110/90 seconds
  • Thresh
    • Q cooldown refunded on hit decreased.
    • Q - Death Sentence
      • Cooldown Refunded On Hit: 3 seconds ⇒ 2 seconds
  •  Veigar
    • Q AP ratio now scales with level. W AP ratio now scales with level. E VFX adjusted. R AP ratio now scales with level.
    • Q - Baleful Strike
      • AP Ratio: 60% at all ranks ⇒ 45/50/55/60/65%
    • W - Dark Matter
      • AP Ratio: 100% at all ranks ⇒ 70/80/90/100/110%
    • E - Event Horizon
      • Veigar can no longer hide his E VFX from enemies by placing it inside certain walls.
    • R - Primordial Burst
      • AP Ratio: 75% at all ranks ⇒ 65/70/75%
  • Vi
    • Q base damage decreased, AD ratio increased. E base damage decreased, AD ratio increased, AP ratio increased.
    • Q - Vault Breaker
      • Minimum Physical Damage: 55/80/105/130/155 (+70% bonus AD) ⇒ 45/70/95/120/145 (+80% bonus AD)
      • Maximum Physical Damage: 110/160/210/260/310 (+140% bonus AD) ⇒ 90/140/190/240/290 (+160% bonus AD)
    • E - Relentless Force
      • Physical Damage: 10/30/50/70/90 (+110% AD) (+90% AP) ⇒ 5/20/35/50/65 (+120% AD) (+100% AP)
  • Wukong
      • Base attack damage decreased. W cooldown adjusted. E bonus attack speed decreased.
      • Attack Damage: 68 ⇒ 66
      • W - Warrior Trickster
        • Cooldown: 22/19.5/17/14.5/12 seconds ⇒ 22/20/18/16/14 seconds
      • E - Nimbus Strike
        • Bonus Attack Speed: 40/45/50/55/60% ⇒ 35/40/45/50/55%
  •  Yasuo
    • Passive shield stronger at later levels.
    • Passive - Way of the Wanderer
      • Shield Amount: 100/105/110/115/120/130/140/150/160/170/180/200/220/250/290/350/410/475 ⇒ 100/105/110/115/125/135/145/160/175/195/220/250/275/325/375/425/500/575
    • E - Sweeping Blade
      • Damage Increase per Stack: 25% of E’s base damage ⇒ 15-25% of E’s totaldamage (scales linearly, levels 1-18)
      • Maximum Stack Amount: 2 ⇒ 4
  • Zeri
    • Health growth decreased. Passive shield absorption decreased. R AD scaling decreased.
    • Health Growth: 115 ⇒ 100
    • Passive - Living Battery
      • Shield Absorption: 60% of damage dealt ⇒ 45% of damage dealt
    • R - Lightning Crash
      • Magic Damage: 175/275/375 (+100% bonus AD) (+110% AP) ⇒ 175/275/375 (+85% bonus AD) (+110% AP)

Items

  • Death’s Dance
      • Attack Damage: 65 ⇒ 55
      • Ability Haste: 0 ⇒ 15
      • Armor: 50 ⇒ 45
      • Item Recipe: Pickaxe + Chain Vest + Pickaxe + 750 gold ⇒ Pickaxe + Chain Vest + Caulfield's Warhammer + 525 gold
  • Catalyst of Aeons
      • Health: 225 ⇒ 300
      • Combine Cost: 350 gold ⇒ 550 gold
      • Total Cost: 1100 gold ⇒ 1300 gold
  • Abyssal Mask
      • Health: 500 ⇒ 550
      • Combine Cost: 650 gold ⇒ 450 gold
  • Rod of Ages
      • Combine Cost: 415 gold ⇒ 215 gold
  • Grievous Wounds Items
  • Items that apply Grievous Wounds on damage dealt to the target will now apply it even if the damage you dealt was completely nullified by a shield. Grievous Wounds will still not apply to Invulnerable targets or targets who blocked the spell with a spell shield.

 

ARAM Adjustments

    • Nerfs
      • Karthus: Passive Duration: 7 seconds ⇒ 5 seconds
      • Sion: Passive Form Lifesteal: 100% ⇒ 50%
      • Veigar: E Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 23/21.5/20/18.5/17 seconds
  • Clash - Mt. Targon Cup
    • Weekend 1 Registration Begins: April 3 @ 11:00 AM (Local Time)
    • Weekend 1 Tournament Dates: April 8 and 9 (~4-7 PM Local, varies by region)
    • In observance of Ramadan and the Iftar meal, Clash lock-in times will be made earlier for these servers:
    • TR1 – 1:00 pm - 3:00 pm local time
    • SG2 – 1:00 pm - 3:00 pm local time

 

  • Off Screen Pings
      • Paying attention to the minimap to see your teammates’ pings while focusing on gameplay can be difficult. And actively aiming/dodging a skillshot can make this even more challenging. To help, we are introducing off-screen pings to give you easier visibility of your teammates’ pings. Some pings that are off-screen will now show up on the edge of your screen, and our hope is that this allows players to be able to react to pings faster than before.
  • Global Pings
      (Displayed regardless of ping location)
      • Enemy missing
    • Proximity Pings (Displayed if pinged within 3000 units of your champion. Approximately the same range as a Caitlyn or Lux ultimate ability)
      • Assist Me
      • Caution
      • On My Way
      • Retreat
      • Hold
  • Behavioral Systems
      • We're rolling out improvements to our disruptive behavior detection systems that detect verbal abuse and intentional feeding. That means you'll see increased actions taken against players for these behaviors in-game.
  • Challenges
      • You can now see your friend’s challenge data on their profile card!
  • Bugfixes
      • Fixed a bug where a Clash team could not re-invite a player who was kicked out of the team, and the player would not be able to accept the invite if it was made. Now, Clash players can re-invite a kicked player after a certain period of time, and the player is able to accept the invitation.
      • Fixed a bug where the Best of the Best Challenge does not increase the progress after the player finished a season at Rank 1 for Solo/Duo queues.
  • Competitive
      • We’ve tested lower surrender timers in normals for several patches now, and the impacts have met our expectations: slightly increased surrender frequency leading to slightly lower average game times. We believe this change is right to allow teams more agency in choosing which matches to play out.
      • In Ranked Solo and Ranked Flex queues, normal surrender (4 out of 5 OR 70% of team members must agree to pass the vote) is available at 20 minutes ? 15 minutes. Unanimous early surrender requirement has been removed. This change will go live around ~7pm UTC on April 7.
      • We’ll be running an experiment in Normal Draft in EUN, OC, and RU during the 13.7 patch cycle, specifically to test some of our functionality around matchmaking for the upcoming Quick Play queue type. For these regions during the testing window, the changes will be as follows:
      • Autofill is removed.
      • All players in a party must choose unique primary assignments.
      • If a player chooses a priority role as their primary assignment, they do not need to pick a secondary assignment. If they choose a non-priority role as their primary assignment, they can only choose a priority role or fill as their secondary assignment.
  • 32 Bit Client Deprecation
      • Support for 32-bit Windows OS will be deprecated on April 4, 2023. After this date a 64-bit version of Windows will be required to play League of Legends and Teamfight Tactics. For more details, please see our minimum spec requirements.
      • “What does this mean?”, “Do I need to do anything?!”
        • Well for those who are already on 64-bit operating systems and hardware (which is 99.9% of players) you won’t notice a difference when we stop supporting 32-bit and you won’t need to do anything. However, for those that are playing on a 32-bit operating system, starting this patch you’ll receive a message in the client telling you that the client may stop working in the future for you. We’re giving some time to message this heads-up before we fully stop supporting 32-bit operating systems both in the patch notes and in the launcher. In the future, you’ll need to be playing on 64-bit capable hardware, and 64-bit operating systems in order to keep playing League.
      • Why is the League team doing this?
        • As with other decisions we’ve made in the past like deprecating Windows XP and Vista, continuing to release new content while maintaining older hardware requires significant investment both from a development and a testing standpoint. By removing some of these barriers, we can continue to push the boundaries of new features while delivering engaging player experiences. While we don’t have any direct targeted improvements to communicate to you just yet regarding this migration, it will be something that leads into our continued investments in the future of League.
  • Showcase Milestones Autoclaim
    • We’re happy to share that Showcase Milestones will now have an autoclaim feature that will run after each Showcase ends, starting with Broken Covenant. After the Broken Covenant Showcase ends on March 30th, the autoclaim tool will run on April 1 to grant any rewards you may have forgotten or didn’t have time to claim. In addition, if there were Showcase rewards you forgot to claim in the past (Eclipse Knights, Ocean Song, Space Groove), we will also be running the autoclaim for those rewards around the same time as Broken Covenant. This process will also persist for future Showcases. As with any new feature, we will be monitoring the accuracy and performance, so we’d like to advise that you still claim your rewards prior to the Showcase ending as the default behavior in order to avoid any errors in the near term.
    • NOTE: This does not apply to Masterwork Milestones since that track does not deactivate or expire. This also does not apply to the Event Pass Milestones since you are required to claim and use the Event Tokens prior to the Event Shop closing.

Bugfixes & QoL Changes

  • Fixed a bug that caused Urgot’s W to continually proc Yuumi’s W on-hit healing.
  • Fixed a bug where Draven’s Q animation would not properly play after using his E or R where Draven's axes would not spin after using his E or R.
  • Fixed a bug where if Vladmir’s target died as he was casting Q, the ability would not cast but would still go on cooldown.
  • Fixed a bug where players could not use a Biscuit in their inventory if they had used the undo function in the shop while the biscuit was in their inventory.
  • Fixed a bug that caused Milio’s Passive and W to not correctly interact with Shurelya’s Battlesong.
  • Fixed a bug that caused Ornn’s Masterwork items to sell for 0 gold which seems rude given the amount of work he puts into each one.
  • Fixed a bug that caused Yuumi’s R to not proc Summon Aery when hitting an ally champion.
  • Fixed a bug that cause Yuumi’s Passive buff SFX to not play for enemies when they are attacked from the Fog of War.
  • Fixed a bug that caused Tibber’s enraged buff to return to its original state if Annie used her W to stun two or more enemies while summoning Tibbers.
  • Fixed a bug that was causing Seraph’s Embrace’s cooldown time item icon to not accurately display the actual remaining cooldown.
  • Fixed a bug that caused Zoe’s W Smite icon to sometimes display the old Smite icon and not the new one.
  • Fixed a bug that caused Syndra’s Q + E combo to still damage and stun enemies if she died while using her E.
  • Fixed a bug where Ashe’s W would leave critical strike VFX on enemies that had been revealed.
  • Fixed a bug where Darius attacked at the end of his W would cause the auto attack to fail.
  • Fixed a bug where after possessing Aurelion Sol, Viego would still see Aurelion Sol’s E execution threshold.
  • Fixed a bug where Aurelion Sol’s W cooldown would get reset if a clone timed out within his E.
  • Fixed a bug where an ally would get double the amount of friendship stacks on kills if Yuumi attached, detached, and attached herself to them before they killed the enemy.
  • Fixed a bug where Draven’s Q animation would not properly play after using his E or R where Draven's axes would not spin after using his E or R.
  • Fixed a bug where Randuin’s Omen would reduce the true damage dealt from Kraken Slayer.
  • Fixed a few visual bugs that occurred with Faerie Court Milio’s fuemigos and their VFX.
  • Fixed a bug where Pyke's Health bar would display when he was under the effect of Lissandra passive
  • Fixed a bug where pinging Watchful Wardstone or Vigilant Wardstone where pinging the item with no charges would show up as “Ready” instead of “No Charges.”
  • Fixed a bug where Chemtech Drakes total health would be less than all other elemental dragons.
  • Fixed a bug where a player’s lethality value would always be displayed as 0 in the chat when pinged.
  • Fixed a bug where Rek’Sai could see untargetable units such as jungle companions with her Tremor Sense.
  • Fixed a bug where Frozen Fist’s buff from the item’s passive would not be displayed on the player’s buff bar.
  • Fixed a visual bug where Milio’s W VFX would appear too dark on Howling Abyss.
  • Fixed a bug when Renata’s R would give incorrect kill credit when used on Caitlyn during her R.
  • Fixed a bug where Veigar’s E was missing warning particle effects when cast from Fog of War from the enemy’s point of view.
  • Headhunter/Challenger Nidalee : Restored Pounce (W) trail VFX when jumping towards marked targets.
  • Dawnbringer/Cosmic Huntress/DWG/Ocean Song Nidalee: restored animation transition between run and idle.
  • Shan Hai Scrolls Jhin Chromas: Dancing Grenade (Q) VFX no longer becomes bigger after bouncing from the first target.

Dave is a Senior Guides Writer at GGRecon, after several years of freelancing across the industry. He covers a wide range of games, with particular focus on shooters like Destiny 2, RPGs like Baldur's Gate 3 and Cyberpunk 2077, and fighting games like Street Fighter 6 and Tekken 8.

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