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League Of Legends Patch 13.5 patch notes: All changes to Legends, Items, Runes, Competitive & More

League Of Legends Patch 13.5 patch notes: All changes to Legends, Items, Runes, Competitive & More
Images via Riot Games

Written by 

Dave McAdam

Published 

7th Mar 2023 15:19

League of Legends patch 13.5 is imminent, with a long list of changes and updates. League of Legends has not had an easy go of it in 2023, following a cyber attack on developer Riot Games that caused a lot of issues and many delays. Patch 13.5 seems to be going ahead as planned, so hopefully, there will be no more issues. Here is everything in the patch notes for League of Legends patch 13.5.

League of Legends Patch 13.5: Champions

League of Legends Patch 13.5: Champions
Click to enlarge

Yuumi

  • Health Growth: 84 - 69
  • Base Mana: 400- 440
  • Passive - Feline Friendship
    • Base Armor: When Yuumi's spells or attacks affect champions, she heals herself and charges a heal for her allies. If she attaches within the next 4 seconds, she brings the heal to her ally as well. While attached, this effect automatically occurs.
    • Making Friends: While attached, Yuumi builds Friendship whenever her Ally kills enemy champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, Yuumi’s abilities gain bonus effects.
    • Cooldown: 20-10 seconds (levels 1-11)
    • Heal Amount: 25-110 (+15% AP) (levels 1-18)
    • Pouncing Passive: While Yuumi’s passive is ready her auto attack range is increased by 50
  • Q - Prowling Projectile
    • Ability Description: Yuumi fires a missile that slows the first enemy hit. If cast while attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount.
    • Best Friend Bonus: This ability’s slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally's Critical Strike Chance.
    • Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds
    • Mana Cost: 50/55/60/65/70/75
    • Damage: 60/90/120/150/180/210 (+20% AP)
    • Slow: 20% for 1 second
    • Best Friend Empowered Damage: 80/140/200/260/320/380 (+35% AP)
    • Best Friend Empowered Slow: 55/60/65/70/75/80% decaying over 2 seconds to 20%
    • Projectile Missile Width: 65 - 60
    • Eyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them.
  • W - You and Me!
    • Adaptive Force Bonus: Yuumi and her attached ally will no longer receive adaptive force bonus stats
    • Was UnfAery: Yuumi’s W no longer counts as a “Positive Boon” for Summon Aery
    • Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on Ally level) and her Best Friend gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi's heal and shield power.
  • E - Zoomies!
    • Trading Heals for Shields: Now shields allies instead of healing
    • Cooldown: 12/11.5/11/10.5/10 seconds
    • Mana Cost: 80/90/100/110/120
    • Shield Strength: 90/120/150/180/210 (+30% AP)
    • Movement Speed Bonus: Allies receive a 20% movement speed bonus while Yuumi’s E shield persists (until shield is broken or decays after 3 seconds)
    • Attack Speed Bonus: 35% (+8% per 100 AP)
    • Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).
    • A Helping Paw: E - Zoomies! does not have a Best Friend bonus because Yuumi should be able to save all her allies
  • R - Final Chapter
    • Ability Description: For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse. For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends. For all enemies, the waves deal damage and apply a stacking slow.
    • Cooldown: 110/100/90 seconds to 120/110/100 seconds
    • Magic Damage per Wave: 60/80/100 (+20% AP) - 75/100/125 (+20% AP)
    • Heal per Wave: 35/50/65 (+15% AP)
    • Slow Duration: 1.25 seconds
    • Slow Amount: 10% + 10% additive per wave hit (maximum of 50% slow)
    • Best Friend Bonus: Waves also grant Yuumi's Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.

Aatrox

  • W - Infernal Chains
    • Cooldown: 20/18.5/17/15.5/14 seconds to 20/18/16/14/12 seconds
    • Slow: 25% at all ranks to 25/27.5/30/32.5/35%
    • R - World Ender
    • Bonus AD: 20/30/40% AD to 20/32.5/45% AD

Ashe

  • Q - Ranger’s Focus
    • Mana Cost: 50 to 30
    • Empowered Duration: 4 seconds to 6 seconds
  • W - Volley
    • Physical Damage: 20/35/50/65/80 (+100% AD) to 10/25/40/55/70 (+100% AD)
  • R - Enchanted Crystal Arrow
    • Cooldown: 80/70/60 to 100/80/60

Aurelion Sol

  • Health Growth: 100 to 95
  • Armor Growth: 4.6 to 4.3
  • Q - Breath of Light
    • Burst Proc Damage: 20 − 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 40% AP) (+ (0.031% Stardust stacks) of target maximum health to 20 − 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 35% AP) (+ (0.031% Stardust stacks) of target maximum health

Azir

  • Base Health: 622 to 550
  • Armor Growth: 4.2 to 5
  • Base Mana: 380 to 320
  • Mana Growth: 36 to 40
  • Attack Damage Growth: 2.8 to 3.5
  • Base Attack Speed: 0.625
  • Attack Speed Ratio: 0.625 to 0.694
  • Attack Speed Growth: 3% to 5%
  • Passive - Shurima’s Legacy
    • Duration: 60 seconds to 30 seconds
    • Damage: 150 (+4 per minute) (+15% AP) physical damage to 230-410 (based on level) (+40% AP) magic damage
    • Bonus Damage to Champions: 37.5% bonus damage to 0% bonus damage
    • Azir’s Sun Disc will now apply Azir’s spell effects as a single-target spell
    • Sun Disc Health: 2550 to 3000
    • Sun Disc Armor: 60 (+1 per minute) to 30-90 (based on level)
    • Sun Disc Magic Resist: 100 (+1 per minute) to 30-90 (based on level)
    • Sun Disc Debuff: Loses 100 armor while Azir is far away or dead to Loses 100 armor and magic resist while Azir is far away or dead
    • Cooldown: 180 seconds to 90 seconds (Note: Cooldown begins after the Sun Disc falls.)
    • Bugfix: Azir’s Sun Disc will no longer lose Armor and Magic Resist while Azir is untargetable
  • Q - Conquering Sands
    • Magic Damage: 70/90/110/130/150 (+30% AP) to 60/80/100/120/140 (+35% AP)
    • Mana Cost: 55 to 65/70/75/80/85
  • W - Arise!
    • Slower Soldiers: 15/25/35/45/55% passive attack speed to 50/60/70/80/90 additional magic damage
    • Total Magic Damage: 50-150 (based on level) (+55% AP) to 50-200 (based on level and W rank) (+55% AP)
    • Bonus attack speed granted while Azir has 3 soldiers spawned has been removed
  • E - Shifting Sands
  • Magic Damage: 60/100/140/180/220 (+ 55% AP) to 60/100/140/180/220 (+ 40% AP)

Caitlyn

  • Base Armor: 28 to 27
  • Base Attack Damage: 62 to 60

Fizz

  • W - Seastone Trident
    • Mana Restored: 20/28/36/44/52 to 30/40/50/60/70
  • E - Playful/Trickster
    • Magic Damage: 70/120/170/220/270 (+90% AP) to 80/130/180/230/280 (+90% AP)
    • Mana Cost: 90/95/100/105/110 to 75/80/85/90/95

Gangplank

  • Passive - Trial by Fire
    • Bonus True Damage: 55-310 (+ 100% bonus AD) (+ 0-200 based on critical chance) to 50-250 (+ 100% bonus AD) (+ 0-200 based on critical chance)
  • E - Powder Keg
    • All players will now be able to see the number of kegs Gangplank has available beneath his mana bar.
    • Keg Recharge Rate: 18/17/16/15/14 seconds to 18 seconds at all ranks

Jinx

  • Attack Speed Growth: 1% to 1.36%
  • W - Zap!!
    • Mana Cost: 50/55/60/65/70 to 40/45/50/55/60
    • Slow: 30/40/50/60/70% to 40/50/60/70/80%
  • R - Super Mega Death Rocket
    • Damage Cap Against Monsters: 800 to 1200

Kennen

  • Q - Thundering Shuriken
    • Cooldown: 8/7/6/5/4 seconds to 7/6.25/5.5/4.75/4 seconds
    • Magic Damage: 75/120/165/210/255 (+ 75% AP) to 75/125/175/225/275 (+ 85% AP)
  • W - Electrical Surge
    • A range indicator will be visible to Kennen when an enemy champion becomes marked.
  • E - Lightning Rush
    • Damage to Minions Modifier: 50% to 65%

LeBlanc

  • Q - Sigil of Malice
    • Mana for Magic Tricks: Killing a unit with either part of Sigil of Malice restores 100% of the Mana Cost and 30% of the spell's remaining cooldown.
    • Minions, Disappear!: Sigil of Malice now deals an additional 10-146 (levels 1-18) damage to minions.
  • R - Mimic
    • Mimic - Sigil of Malice: R > Q will now mimic the bonus damage to minions of the original ability.

Pantheon

  • Base Health Regeneration per 5 Seconds: 7.5 to 6
  • Attack Speed: 0.644 to 0.658
  • Q - Comet Spear
    • Cooldown: 13/11.75/10.5/9.25/8 seconds to 11/10.25/9.5/8.75/8 seconds
    • Mana Cost: 30 to 25
    • Q Tap Windup Time: 0.25 seconds to 0.2 seconds
  • E - Aegis Assault
    • Cooldown: 22/20.5/19/17.5/16 seconds to 22/21/20/19/18 seconds

Qiyana

  • Q - Edge of Ixtal/Elemental Wrath
    • Physical Damage: 50/80/110/140/170 (+75% bonus AD)to 50/85/120/155/190 (+75% bonus AD)
  • E - Audacity
    • Cooldown: 12/11/10/9/8 seconds to 11/10/9/8/7 seconds

Rammus

  • Attack Damage Growth: 3.5 to 2.75
  • Q - Powerball
    • Magic Damage: 100/130/160/190/220 (+100% AP) to 100/125/150/175/200 (+100% AP)
  • E - Electro Harpoon
    • Magic Resist Shred on One Harpoon Hit: 10% to 12/14/16/18/20%
    • Magic Resist Shred on Two Harpoons Hit: 20% to 24/28/32/36/40%

Samira

  • Passive - Daredevil Impulse
    • Movement Speed per Stack: 1/2/3/4% per stack (maxed out at 6-24%) to 2/2.5/3/3.5% per stack (maxed out at 12-21%)

Tryndamere

  •  Health Growth: 112 to 115
  •  Attack Damage Growth: 3.7 to 4

Twitch

  • E - Contaminate
    • Magic Damage per Stack: 35% AP to 30% AP

Xayah

  • E - Bladecaller
    •  Physical Damage: 55/65/75/85/95 (+60% bonus AD) to 50/60/70/80/90 (+60% bonus AD)
    •  Cooldown: 10/9.5/9/8.5/8 seconds to 11/10.5/10/9.5/9 seconds

Yorick

  • E - Mourning Mist
  •  Ghoul Bonus Damage: 40% to 30%.

Zed

  •  Magic Resist: 32 to 29
  • E - Shadow Slash
    •  Cooldown: 5/4.75/4.5/4.25/4 seconds to 5/4.5/4/3.5/3 seconds

League of Legends Patch 13.5: Jungle adjustments

 Counter Jungling Damage: Junglers deal 20% increased damage to their own camps and scuttle to all camps

Jungle Camp Gold:

  •  Blue Sentinel: 80 to 90 gold
  •  Gromp: 70 to 80 gold
  •  Krugs (Medium): 5 to 10 gold
  •  Krugs (Small): 13 to 14 gold
  •  Greater Murk Wolf: 50 to 55 gold
  •  Crimson Raptor (Large): 30 to 35 gold
  •  Raptors (Small): 7 to 8 gold
  •  Red Brambleback: 80 to 90 gold

Jungler Lane Experience

  • Jungler Lane Experience: 75% of total experience to 40-75% (scaling from 0-14 minutes)

Sweeping Lens

  • Ability Power: 90-60 seconds to 120-60 seconds (based on average level)

League of Legends Patch 13.5: Items

League of Legends Patch 13.5: items
Click to enlarge

Cosmic Drive

  • Cooldown: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold to Fiendish Codex + Aether Wisp + Amplifying Tome + 815g
  • Health Given: 200 health to 0 health
  •  Ability Power: 65 AP to 90 AP

Plated Steelcaps

  • Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.

Seraph’s Embrace

  • Ability Power: 80 AP to 70 AP
  •  Health: 250 to 200

Archangel’s Staff

  •  Ability Power: 80 AP to 70 AP

League of Legends Patch 13.5: Runes

Grasp of the Undying

  • Percent of Maximum Health Healing: 1.7% (melee champions)/1.02% (ranged champions) to 1.2% + 3 (melee champions)/0.72% +1.8 (ranged champions)
  •  Maximum Health Gained: 5 (melee champions)/3 (ranged champions) to 7 (melee champions)/4 (ranged champions)

Triumph

  •  Heal on Takedowns: 10% of missing health to 2.5% of maximum health (+5% of missing health)

ARAM Adjustments

  • Tower rubble has been removed from the game.
  • Outer Turrets
    •  Turret Damage: 185 base, scaling to 233 over 8 minutes to 185 base, scaling to 293 over 12 minutes
    •  Turret Armor: 70 base, scaling to 78 over 8 minutes to 75 base, scaling to 96 over 8 minutes
    •  Turret Magic Resist: 75 base, scaling to 83 over 8 minutes to 75 base, scaling to 96 over 8 minutes
    • Defenses Down: Once the game has reached 12 minutes, Outer Turret Armor and Magic Resist will be set to 40
  • Inhibitor Turrets
    • Fortification Buff: When your team’s outer turret falls, this turret receives 30% Damage Reduction for 60 seconds. 
    •  Turret Damage: 195 base, scaling to 243 over 8 minutes to 195 base, scaling to 375 over 15 minutes
    •  Turret Armor: 70 base, scaling to 78 over 8 minutes to 75 base, scaling to 96 over 8 minutes
    •  Turret Magic Resist: 75 base, scaling to 83 over 8 minutes to 75 base, scaling to 96 over 8 minutes
  • Nexus Turrets
    •  Turret Damage: 175 base, scaling to 223 over 8 minutes to 195 base, scaling to 375 over 15 minutes
    •  Turret Armor: 70 base, scaling to 78 over 8 minutes to 75 base, scaling to 96 over 8 minutes
    •  Turret Magic Resist: 75 base, scaling to 83 over 8 minutes to 75 base, scaling to 96 over 8 minutes
  • Brush Changes
    • Adjusted the placement of the 3 brushes in the center of the bridge to be exactly equidistant so Blue team no longer has a half-Teemo’s worth of distance advantage when running to their brush.
  • Balance Adjustments - Buffs
    •  Hecarim: Damage Dealt: 100% to 105%
  • Balance Adjustments - Nerfs
    •  Annie: Damage Dealt: 100% to 95%; Shielding Modifier: 100% to 80%
    •  Ryze: Damage Dealt: 110% to 105%
    •  Udyr: Damage Dealt: 105% to 100%

League of Legends Patch 13.5: Clash - Bilgewater Cup

  •  Weekend 1 Registration Begins: March 6 @ 11:00 AM (Local Time)
  •  Weekend 1 Tournament Days: March 11 and 12 (~4-7 PM Local, varies by region)
  •  Weekend 2 Registration Begins: March 20 @ 11:00 AM (Local Time)
  •  Weekend 2 Tournament Dates: March 25 and 26 (~4-7 PM Local, varies by region)

League of Legends Patch 13.5: Champion Pricing Update

  • New champions will still be released at 7800 BE and 975 RP, and after a week they’ll be dropped to 6300 BE and 975 RP, and after seeing 2 seasons of play they will be dropped into one of the corresponding price tiers:
  • 450 BE / 260 RP: Champions that are awesome for new players. These have a strong fantasy and an approachable kit that our data suggests helps folks find success early. Examples include Malphite, Miss Fortune, and Yuumi.
  • 1350 BE / 585 RP: Champions that are a bit more complex than the lower tier, but still approachable for interested folks. These will have more nuanced skill checks in their play patterns, but maintain reasonable skill floors and have proven to be fan favorites. Examples include Yasuo, Lucian, and Sett.
  • 3150 BE / 790 RP: Champions that have a larger degree of difficulty or specialization in their play. These will often have steeper learning curves to climb before one sees consistent success with them. Examples include LeBlanc, Shaco, and Yorick.
  • 4444 BE / 880 RP: Only perfection and beauty are allowed at this tier. HAHAHAHA.
  • 4800 BE / 880 RP: The majority of the roster will live here.
  • 6300 BE / 975 RP: Champions that have come out in the past two seasons, after which they will move to the tier above after the next season starts.
  • 7800 BE / 975 RP: Champions that have come out in the past week.

League of Legends Patch 13.5: Behavioral Systems

  • AFK Timeout: There will now be a 1-minute queue delay penalty for all players that AFK or leave games.
  • No More Immunity: Fixed a bug where sometimes frequent leavers would not get a penalty. 

League of Legends Patch 13.5: 32 Bit Client Depreciation

    • Support for 32-bit Windows OS will be deprecated on April 4, 2023. After this date a 64-bit version of Windows will be required to play League of Legends and Teamfight Tactics. For more details, please see our minimum spec requirements.
  • “What does this mean?”, “Do I need to do anything?!”
    • Well for those who are already on 64-bit operating systems and hardware (which is 99.9% of players) you won’t notice a difference when we stop supporting 32-bit and you won’t need to do anything. However, for those that are playing on a 32-bit operating system, starting in 13.7 you’ll start to get a message in the client telling you that the client may stop working in the future for you. We’re giving some time to message this heads up before we fully stop supporting 32-bit operating systems both in the patch notes and in the launcher, but in the future you’ll need to be playing on 64-bit capable hardware, and 64-bit operating systems in order to keep playing League.
  • Why is the League team doing this?
    • As with other decisions we’ve made in the past like deprecating XP and Vista, continuing to release new content while maintaining older hardware requires significant investment both from a development and a testing standpoint. By removing some of these barriers, we can continue to push the boundaries of new features while delivering engaging player experiences. While we don’t have any direct targeted improvements to communicate to you just yet regarding this migration, it will be something that leads into our continued investments in the future of League.

League of Legends Patch 13.5: Competitive changes

  • First dodge: -3 LP to -5 LP 
  •  Subsequent dodges: -10LP to -15 LP

League of Legends Patch 13.5: Bugfixes & QoL changes

League of Legends Patch 13.5: bugfixes
Click to enlarge

  •  Role and text filters will clear when you lock in a ban or champion, as well as when you exit champion select or dodge.
  •  Chroma selection for a skin will no longer reset when switching between different skins.
  • Fixed a bug that caused Watchful Wardstone’s wards to not display the ward placement preview.
  • Fixed a bug that caused Rift Herald’s icon to persist throughout the game if killed at a specific time.
  • Fixed a bug that caused Rakan’s E - Battle Dance’s VFX to persist after the shield it gave was broken.
  • Fixed a bug that caused Ravenous Hydra’s cleave to not proc correctly.
  • Fixed a bug that caused the player’s HP bar to be displayed over certain parts of the HUD.
  • Fixed a bug that caused Aurelion Sol’s Q - Breath of Light to not account for mana regeneration and discontinue the cast when at max rank.
  • Fixed a bug that caused Azir’s range indicator to display incorrectly while controlling Sand Soldiers to attack.
  • Fixed a bug that caused Kalista’s bonded champion to not see her R - Fate’s Call VFX on their screen while they were ulted.
  • Fixed a bug that caused Draven to cash out his passive if an enemy was executed by Aurelion Sol’s E execute.
  • Fixed a bug that caused Azir and Sivir’s interaction VO’s to not play.
  • Fixed a bug that caused enemies ulted by Lee Sin’s R - Dragon Rage to sometimes not knock up their allies.
  • Fixed a bug that caused Viego’s Q and E range indicators to mimic Aurelion Sol’s Q after his possession of Aurelion Sol ended.
  • Fixed a bug that caused Aurelion Sol’s R - Falling Star VFX to not been seen if cast inside of terrain.
  • Fixed a bug that caused Viego to be unable to enter Mordekaiser’s R - Death Realm after he had possessed Malzahar.
  • Fixed a bug that caused Fiora’s W to not prevent damage from Zeri’s Q passive.
  • Fixed a bug that caused Annie’s E - Molten Shield’s reflect damage to not proc Spellthief
  • Fixed a bug that caused K’Sante ulting an enemy exactly as they die to cause his ultimate to go on cooldown.
  • Fixed a bug that caused Akali’s E - Shuriken Flip to let her escape Mordekaiser’s R - Death Realm.
  • Fixed a bug that caused Caitlyn’s Passive - Headshot to cancel the empowered basic attack if the basic attack was issued outside of her attack range.
  • Fixed a bug that caused the Rod of Ages icon to not disappear from player’s inventories if the item was purchased and refunded.
  • Fixed a bug that caused Ezreal’s W to be able to be proc’d by Q - Mystic Shot while blocked by Shen’s W - Spirits Refuge.
  • Fixed a bug that caused Nunu’s W - Biggest Snowball Ever to get stuck in place if he released it exactly as he appeared outside the Fog of War.
  • Fixed a bug that caused Tahm Kench’s ultimate to sometimes not correctly interact with Radiant Virtue.
  • Fixed a bug that caused R - Daisy to not despawn following Ivern’s death.
  • Fixed a bug that caused Aurelion Sol’s Q to not last an infinite amount of time when fully maxed.
  • Fixed a bug that caused Mundo to not immediately gain base health from his R - Maximum Dosage.
  • Fixed a bug that caused base Veigar’s evil laugh to not play upon getting a kill with his R - Primordial Burst.
  • Fixed a bug that caused Kindred’s VO’s when buying jungle items to not play correctly.
  • Mythmaker Garen now has separate SFX when attacking turrets.
  • Updated Store/Champion Select/Collections images for the following chroma sets: Battle Bunny Miss Fortune, Astronaut Ivern & K/DA ALL OUT Ahri BADDEST
  • Arcana Rakan: His arm no longer moves in unnatural way during certain idle animations.
  • Star Guardian Rakan: His body no longer remains visible after dying.

League of Legends Patch 13.5: Mythic shop rotation

  • Now Available
      •  Prestige Broken Covenant Miss Fortune
  • Upcoming Skins & Chromas
  • The following skins will be released in this patch: 
    • $Broken Covenant Cho'Gath
    • $Broken Covenant Miss Fortune
    • $Broken Covenant Nocturne
    • $Broken Covenant Rakan
    • $Broken Covenant Riven
    • $Broken Covenant Vladimir
    • $Broken Covenant Xayah
    • $Prestige Broken Covenant Miss Fortune
  • The following chromas will be released this patch:
    • $Broken Covenant Cho'Gath
    • $Broken Covenant Miss Fortune
    • $Broken Covenant Nocturne
    • $Broken Covenant Rakan
    • $Broken Covenant Riven
    • $Broken Covenant Vladimir
    • $Broken Covenant Xayah

That is it for the League of Legends Patch 13.5 patch notes. For more on the game, stick with GGRecon.

Dave McAdam
About the author
Dave McAdam
Dave is a Senior Guides Writer at GGRecon, after several years of freelancing across the industry. He covers a wide range of games, with particular focus on shooters like Destiny 2, RPGs like Baldur's Gate 3 and Cyberpunk 2077, and fighting games like Street Fighter 6 and Tekken 8.
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Established in 2019, we don’t just cover games - we live them. Our expert team is full of dedicated gamers, qualified journalists, and industry insiders who collectively boast decades of experience covering gaming and esports. This deep-rooted expertise allows us to provide authoritative and nuanced perspectives first-hand from a team who are playing, and researching every game covered on our website. 

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