Halo Infinite weapons list new & returning guns
The best Halo Infinite weapons list might not be quite as expansive as some other shooters, but it is certainly more varied. Halo has always featured snappy and fun feeling weapons, and that has only remained the same with Halo Infinite Multiplayer. Considering some of the Multiplayer weapons can be a little confusing, and their effects vary wildly you might need a rundown. In that case, we've got a list of the best Halo Infinite weapons - sorted by newcomers to the game and classic Halo guns of old.
- We also have a list of Halo Infinite Multilayer tips.
Halo Infinite welcomed the Cindershot, a Forerunner grenade launcher type weapon. The Cindershot fires out energy grenades that bounce before creating a large explosion. Halo Infinite players with the skills to calculate Cindershot shots off of walls and around corners will thrive with this new weapon.
The Bulldog replaces the traditional Halo shotgun. This new Halo Infinite weapon is even more powerful at close range than its predecessor. The Bulldog has a very tight bullet spread and fires faster than the standard Halo shotgun ever did, making it one of the best CQC weapons in the game in the right hands.
The Disruptor is a fast-firing pistol that deals shock damage. While weak against live enemies, the Disruptor is devastating vs. vehicles. The Disruptor fills the role of the Plasma Pistol from previous Halo titles, which is still in the game, just without the vehicle EMP. The Disruptor will literally disrupt enemy vehicles, leaving the opportunity to destroy or hijack them.
The Halo Infinite Dynamo Grenade shares similarities with the Spike Grenade. This new grenade is perfect for taking out vehicles, but it can be used against live targets as well.
When deployed, the Dynamo Grenade will fire off electricity that arcs and bounces between enemies, vehicles, dropped weapons, and other metallic gameplay objects. The Dynamo Grenade will disable any vehicle its electrical charge makes contact with and remove the shields of enemy players.
The Heatwave is a revamped version of the Scattershot from Halo 4 and Halo 5: Guardians. Projectiles fired from the Heatwave will ricochet around, making it ideal for tight corridors. The Heatwave has two firing modes, horizontal and vertical. Horizontal is suited for general usage and when you’re just hoping to hit a couple of bank shots on random targets. The vertical firing mode is better for hunting down single targets at close range.
Fuse the Mauler with a vintage revolver, and you have the Mangler. This slow-firing precision weapon requires pinpoint accuracy to be effective. The Mangler is capable of taking down enemies with three well-placed headshots. However, a missed shot or two will likely leave you dead in the water vs. some of the easier to use Halo Infinite weapons.
The MK50 Sidekick is essentially the standard UNSC pistol under a different name. The MK50 Sidekick features a 12-round magazine with a solid rate of fire. As the name suggests, the MK50 Sidekick is better suited as a secondary weapon than a primary.
Like many of the new Halo Infinite weapons, the Pulse Carbine steals inspiration from the Plasma Rifle and Covenant Carbine. This new Halo Infinite weapon is unique in that it fires in bursts. Like other Covenant weapons, the Pulse Rifle can overheat and is typically more effective against shielded enemies. Altogether, the Pulse Carbine is a solid choice for close to medium range.
Another grenade launcher type of weapon, the Ravager’s projectiles have a smaller explosion radius than that of the Cindershot. To compensate, the Ravager’s shots come out in bursts and explode on impact - think the Brute Shot from previous Halo titles. When charged, a shot from the Ravager will leave behind a pool of plasma that burns enemies standing inside of it.
The Halo Infinite Shock Rifle is a weapon of The Banished, a new faction of enemies featured in the Halo Infinite campaign. The Shock Rifle is a variation of a sniper rifle, capable of one-shotting enemy players to the head. The Shock Rifle is not as potent at longer ranges though, as it does not feature a variable zoom. The coolest aspect of the Shock Rifle is that it comes equipped with the electric capabilities of the Dynamo Grenade. Shots landed with the Shock Rifle will bounce around and deal partial damage to any nearby enemies.
The Skewer is a new long-range heavy sniper weapon that can decimate enemy players as well as vehicles. The Skewer resembles a cannon and fires off javelin spikes at high speeds. Shots landed with the Skewer will one-shot small vehicles and enemy players anywhere on the body. To balance this powerful tool, the Skewer can only hold one spike in the chamber at a time and takes a while to reload.
The Stalker Rifle is The Banished’s version of the DMR. This new Halo Infinite weapon acts like the Covenant Carbine, but with a little more power and a slower rate of fire.
The Commando is what you get when you combine the classic UNSC Assault Rifle and Battle Rifle. This hybrid weapon is a jack of all trades, master of none.
A precision rifle fit for all scenarios, the Halo Infinite Battle Rifle will be the weapon of choice in competitive play.
The legendary Halo Infinite Energy Sword is capable of delivering a one-hit kill with a single swipe of the blade. The Energy Sword comes with the unique ability to lunge at enemies from a distance.
Another iconic Halo melee weapon, the Halo Infinite Gravity Hammer is capable of dealing devastating one-hit kills at close range. Not as potent as the Energy Sword in previous titles, its range and knockback make it one of the best close-range weapons in the game.
First seen in Halo 5: Guardians, the Hydra makes another appearance in Halo Infinite. The Hydra is a strange mix between a rocket launcher and a grenade launcher. This Halo Infinite weapon fires micro-missiles capable of locking onto enemies. Furthermore, the Hydra has multiple firing modes depending on whether the user is aiming down sight or not.
The ultimate Halo power weapon, the Halo Infinite Rocket Launcher will always be one of the most sought after weapons on the map. The Rocket Launcher deals extreme area of effect damage capable of taking out multitudes of enemies with ease.
The classic Halo assault rifle returns in Halo Infinite. This all-around weapon is solid at close and medium ranges and serves as one of the primary starting weapons granted to players on a fresh respawn. The Halo Assault Rifle is serviceable, but players will want to hunt down an upgrade when possible.
A mainstay of the Halo franchise, the Needler is back in Halo Infinite. The Needler is the Covenant’s take on an SMG. This Halo Infinite weapon fires pink crystals that hone in and stick into enemies. Land enough of them, and the target will explode in a pink mist.
The Halo Infinite Plasma Pistol will win you no battles on its own, but the Covenant pistol still has its niche uses. When fully charged, the Plasma Pistol can launch a ball of plasma at its target, instantly removing its shields in full. This leaves room for the Plasma Pistol user to quickly pull out a secondary like a Battle Rifle to finish off their target.
One major change with the Halo Infinite Plasma Pistol is that it can no longer EMP and disable vehicles. This ability is reserved for Halo Infinite's new shock weapons.
What’s a Halo game without the classic Sniper Rifle? The traditional Halo Sniper Rifle is back for Halo Infinite.
This forerunner weapon has always flown under the radar, but the Sentinel Beam returns as part of the Halo Infinite weapon roster. It seems as though the Sentinel Beam has been buffed up in Halo Infinite. The energy beam deals more damage than ever but comes with significant recoil as a drawback.
There you have it, the entire roster of Halo Infinite weapons. If you want to try them competitively, here's our breakdown of the Halo Infinite ranks.