VALORANT Patch 1.04 brings new agent & weapon changes
Viper gets a buff, whilst Brimstone and Raze get a hit to their Ult economy in the Agent updates for VALORANT Patch 1.04.
21st Jul 2020 13:55
Images via Riot Games
VALORANT Patch 1.04 brings new agent & weapon changes
Viper gets a buff, whilst Brimstone and Raze get a hit to their Ult economy in the Agent updates for VALORANT Patch 1.04.
21st Jul 2020 13:55
Images via Riot Games
The new VALORANT update is here, and Patch 1.04 comes with a ton of new updates to both Agents and weapons. Here are the most important updates from Patch 1.04.
Agent updates
Viper gets a buff, whilst Brimstone and Raze get a hit to their Ult economy in the Agent updates:
Viper
Viper's Pit
- Max time outside of her ult before it collapses changed from 5>>>12 seconds
- Viper can hold the ability key to drop her ult early
- Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies
- Increased the brightness of the red enemy glow at the edge of Viper's near-sight
Decay
- Enemy decay per second increased from 10 to 15 from all sources.
- After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade
Fuel
- Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active

Raze
Raze's Ultimate ability 'Showstopper' cost has increased from 6 to 7 Ult Points, in an effort to stop her from becoming overpowered.
Brimstone
Brimstone's Ultimate ability 'Orbital Strike' cost has also increased from 6 to 7 Ult Points, as the VALORANT devs explain, because it was "impacting rounds a little too frequently."
There were changes to Stim Beacon too. The ability no longer Buffs enemies and no longer shows its effect radius to enemies.
Weapon Changes
Classic
- Fixed bug where running inaccuracy on the right-click was much higher than intended
- running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols
- Fixed bug where jumping had no inaccuracy penalty
- Running spread is changed from 3.4 >>> 2.1
- primarily a bug fix
- Jumping spread changed from 1.9 >>> 2.3
- Walking spread changed from 1.9 >>> 1.95
- Added a 10% bonus to accuracy when crouching and stationary
About The Author
Katie Memmott
Katie is the former Sub Editor and Freelancer Coordinator at GGRecon.