VALORANT Patch 1.04 brings new agent & weapon changes
Images via Riot Games
The new VALORANT update is here, and Patch 1.04 comes with a ton of new updates to both Agents and weapons. Here are the most important updates from Patch 1.04.
Agent updates
Viper gets a buff, whilst Brimstone and Raze get a hit to their Ult economy in the Agent updates:
Viper
Viper's Pit
- Max time outside of her ult before it collapses changed from 5>>>12 seconds
- Viper can hold the ability key to drop her ult early
- Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies
- Increased the brightness of the red enemy glow at the edge of Viper's near-sight
Decay
- Enemy decay per second increased from 10 to 15 from all sources.
- After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade
Fuel
- Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active
Click to enlarge
Raze
Raze's Ultimate ability 'Showstopper' cost has increased from 6 to 7 Ult Points, in an effort to stop her from becoming overpowered.
Brimstone
Brimstone's Ultimate ability 'Orbital Strike' cost has also increased from 6 to 7 Ult Points, as the VALORANT devs explain, because it was "impacting rounds a little too frequently."
There were changes to Stim Beacon too. The ability no longer Buffs enemies and no longer shows its effect radius to enemies.
Weapon Changes
Classic
- Fixed bug where running inaccuracy on the right-click was much higher than intended
- running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols
- Fixed bug where jumping had no inaccuracy penalty
- Running spread is changed from 3.4 >>> 2.1
- primarily a bug fix
- Jumping spread changed from 1.9 >>> 2.3
- Walking spread changed from 1.9 >>> 1.95
- Added a 10% bonus to accuracy when crouching and stationary
Katie is the former Sub Editor and Freelancer Coordinator at GGRecon.
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