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Smolder is the worst Champion in League of Legends 24 hours after release

Smolder is the worst Champion in League of Legends 24 hours after release
Image via Riot Games

Written by 

Jack Marsh

Published 

2nd Feb 2024 17:20

We think it's fair to say that most of the League of Legends community was dying to see Smolder succeed when he was released into the game.

The adorable young dragon Champion has already won over the hearts of the community with his playful and charismatic personality and appeared to have quite a good kit on his wings ahead of his arrival.

But despite Smolder's glow-up, the fiery smack-talking beast has yet to walk the walk and is already one of the worst-performing Champions in the game.

Smolder's win-rate is catastrophic after League of Legends release

Click to enlarge

According to the League of Legends statistics site u.gg, Smolder is currently the worst Champion in the game, having the lowest success rate of any other character.

Across all ranks (including unranked) u.gg claims that Smolder has a god-awful win rate of just 42%, with over 189,000 games played in the last 24 hours.

This rate drops to as low as 40% in higher ranks too, where he is getting out-skilled by more familiar Champions time after time.

The overall 42% is even 2% lower than the next two Champions, Miss Fortune (Support) and Sylas, whereas some characters like Maokai are reaching up to 55% as the most successful.

Smolder continues the trend of underwhelming Champion releases

Click to enlarge

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Maybe somewhat fortunately for Smolder, this is quite the common trend. Albeit his stats are significantly lower than others, as new Champions have recently been appearing low on the charts, taking quite a lot of getting used to.

Unlike the old days when Riot would make new Champions rather overpowered, Smolder has fallen victim to having abilities that are taking some adjusting to and has yet to find accomplished teammates that compliment his build.

Still, it could be worse. 2023's Hwei started off with a win rate in the 30% range, showing that there is plenty of room for improvement.

Jack Marsh
About the author
Jack Marsh
Jack is an Esports Journalist at GGRecon. Graduating from the University of Chester, with a BA Honours degree in Journalism, Jack is an avid esports enthusiast and specialises in Rocket League, Call of Duty, VALORANT, and trending gaming news.
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