Scump Believes Warzone Has Changed Competitive Call of Duty For The Worse

Scump Believes Warzone Has Changed Competitive Call of Duty For The Worse
X Games | Raven Software

Written by 

Jack Marsh

Published 

25th Nov 2021 13:17

Despite becoming the World Series of Warzone $100,000 Solo Dolo winner, Seth "Scump" Abner is a competitive Call of Duty superstar, and fears that the battle royale at changed the multiplayer experience for the worse. 

Known as "The King" in CoD folklore, Scump added more jewels to his trophy cabinet with the solo Warzone win, killing the likes of Jordan "HusKerrs" Thomas and Aydan "Aydan" Conrad in the process, being crowned as the winner-takes-all champion. The Solo Dolo victory adds to Scump's outrageous portfolio of achievements in the franchise, including 28 Major Championships and one World Championship ring, on the multiplayer side of Call of Duty

Having been part of the furniture in CoD esports since its birthing in Black Ops 2, Scump now fears for the future of his beloved playground, with Warzone making subtle changes to the game that are chipping away at the very core of the multiplayer essence.

Scump Claims Bloom And Bullet Velocity Are Not Good For Call Of Duty

The ginger ninja took to an OpTic Texas podcast to explain that even changes such as Bloom and Bullet Velocity have taken away from what competitive Call of Duty should be, and it's all to compliment Warzone.

"Call of Duty felt like Call of Duty until Warzone, then it took a weird branch," Scump admitted.

"Warzone literally changed the way people now look, and the way CoD plays. CoD's not hitscan anymore - please give me hitscan back as Bullet Velocity just isn't it in multiplayer."

Scump Wants Multiplayer To Return To Simpler Attachments

On top of the new feel of the weapons, Scump also insists that the multitude of attachments available in Vanguard is a system that is tailored towards the future of Warzone, rather than the multiplayer experience - taking away from the skill on the respawn variants.

"You look back at other CoD games, attachment-wise, you had a Red Dot and FMJ. Now, there are literally 10 attachments per gun."

"That adds different bullet travel time, then there’s bloom… it makes multiplayer feel so different."

Looking back to Blackout, and the way the original battle royale had minor influence on the multiplayer experience, Scump admitted that the "drastic shift" only came into force "when Warzone came out".

It's clear to see that whether it's Warzone or multiplayer, The King is destined for a throne, although he wouldn't mind a return to the simpler times.

 

Jack Marsh
About the author
Jack Marsh
Jack is an Esports Journalist at GGRecon. Graduating from the University of Chester, with a BA Honours degree in Journalism, Jack is an avid esports enthusiast and specialises in Rocket League, Call of Duty, VALORANT, and trending gaming news.
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