Immortals of Aveum dev calls it a $125 million mistake

Immortals of Aveum dev calls it a $125 million mistake
Images via Ascendant Studios

Written by 

Joseph Kime

Published 

14th Feb 2024 13:05

Video games are a tough market. Once you're in, there's no promise you won't be right out again when your company realises it hired too many team members. Even if you stick around during development, you could still be expected to crunch on 70-hour work weeks for a game that could still be a flop on arrival.

We saw the worst of it with the recent collapse of The Day Before team at Fntastic, but even less catastrophic failures have immensely detrimental effects. Now, a developer of a game that really wasn't that bad has decried the title as a mistake - and a very big mistake at that.

Immortals of Aveum dev calls it an expensive mistake

Jak harnessing his powers in Immortals of Aveum.
Click to enlarge
Image via Ascendant Studios

A new report from IGN has revealed the thoughts and feelings about Immortals of Aveum from one anonymous Ascendant Studios employee, and they're not particularly favourable. "At a high level, Immortals was massively overscoped for a studio’s debut project," says the dev. 

They continue, "The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a triple-A single-player shooter in today’s market was a truly awful idea."

With the market largely dominated by Call of Duty's multiplayer space, we have to agree. As well as saying it was a new IP that was also trying to "leverage" Unreal Engine 5, they said, "What ended up launching was a bloated, repetitive campaign that was far too long." 

Immortals of Aveum dev calls out Embracer Group

The key art for Immortals of Aveum.
Click to enlarge
Image via Ascendant Studios

According to IGN, the staff member recounting all of this still works at the company. After the game has (by all accounts) failed, the anonymous developer paints a picture of how dire the situation in the gaming industry is, taking a pop at Embracer Group as a huge stakeholder in multiple areas of gaming.

"There’s plenty of layoffs due to gross mismanagement and greed (looking at you Embracer), but there’s also plenty that happen because this is a stupidly volatile market that requires mountains of capital to participate in at a professional studio level."

Sign Up To Our Newsletter

Get exclusive news, content, and discounts sent directly to your inbox

You've joined our newsletter. Thank you!
Sorry, there has been an issue in subscribing to the newsletter.

They conclude by suggesting that the production of Immortals simply didn't work out for its team: "For all the things Ascendant did right – paying people well, an entirely remote studio, little overtime until the end, chill environment with lots of freedom to grow, respecting QA, hiring juniors, etc. – it did not work out."

It's a scathing look at the creation of the game, and it's telling of just how much gaming companies are having to take shots in the dark these days. We're willing to bet that these feelings aren’t exclusive to Ascendant Studios or Immortals of Aveum, but it's still sad to see. 

Joseph Kime
About the author
Joseph Kime
Joseph Kime is the Senior Trending News Journalist for GGRecon from Devon, UK. Before graduating from MarJon University with a degree in Journalism, he started writing music reviews for his own website before writing for the likes of FANDOM, Zavvi and The Digital Fix. He is host of the Big Screen Book Club podcast, and author of Building A Universe, a book that chronicles the history of superhero movies. His favourite games include DOOM (2016), Celeste and Pokemon Emerald.
Why trust GGRecon?

Established in 2019, we don’t just cover games - we live them. Our expert team is full of dedicated gamers, qualified journalists, and industry insiders who collectively boast decades of experience covering gaming and esports. This deep-rooted expertise allows us to provide authoritative and nuanced perspectives first-hand from a team who are playing, and researching every game covered on our website. 

Our foundation is built on a profound commitment to editorial independence, ensuring our content remains free from external influence and advertising pressures and is held to the highest level of editorial conduct, integrity, and quality. 

Every article on GGRecon comes from rigorous research, informed analysis, and a passion for gaming that resonates with our readers. We uphold these standards through a transparent editorial policy, accessible here, which governs our processes and maintains our accountability.