Furious Halo Fans Clap Back At Campaign Co-Op Delay

Furious Halo Fans Clap Back At Campaign Co-Op Delay
Images: 343 Industries

Written by 

Joseph Kime

Published 

8th Mar 2022 13:25

Halo had a huge re-launch last year with Infinite, and so far, it's managed to maintain itself pretty well.

As we gear up to see season 2, the treats hidden in the new wave of Halo Infinite could yet make the game even bigger - but there are still gripes. Fans are still missing features that one might expect to be in the game at launch, and without them, the game feels incomplete for many.

And one of those features has just been pushed back again.

Halo Infinite's Co-Op Has Been Pushed Back Again

Furious Halo Fans Clap Back At Campaign Co-Op Delay
Click to enlarge

Much to the dismay of players, Halo Infinite's campaign co-op support still hasn't launched in-game, and has now been pushed back once again, with a suggestion that the feature will be added in the game's third season rather than its second.

The announcement of the push-back seems quiet, as it sits at the end of the March blog update.

"The reality is that it's going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite," reads the announcement.

"We're also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox Series X - and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve. All this means that we will not be able to ship Campaign network co-op on May 3rd, at the start of season 2."

Fans Are Mad About Another Halo Co-Op Pushback

Fans are naturally pretty peeved about yet another pushback from 343 Industries, and some are even suggesting some drastic changes to make the deadline.

It's a shame that this one feature has remained out of the game that has, for the most part, been fantastic for players. We are, of course, in an era of gaming that gives developers a pass for releasing a game unfinished under the promise of fixes further down the line - and this example is proof that this doesn't always work in a game's favour.

 

 

Joseph Kime
About the author
Joseph Kime
Joseph Kime is the Senior Trending News Journalist for GGRecon from Devon, UK. Before graduating from MarJon University with a degree in Journalism, he started writing music reviews for his own website before writing for the likes of FANDOM, Zavvi and The Digital Fix. He is host of the Big Screen Book Club podcast, and author of Building A Universe, a book that chronicles the history of superhero movies. His favourite games include DOOM (2016), Celeste and Pokemon Emerald.
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