Days Gone Director Slams 'Woke' Fans For Its Failure
Days Gone isn't exactly a failure by any stretch, but it definitely could have done more.
Selling over eight million copies, the post-apocalyptic motorbike romp was a treat for many fans, though critical opinion was divided over what the game was actually trying to do or say.
Complaints aside, the fact that the studio considered the game a failure simply because it was overtaken by Ghost of Tsushima is an absurd one, though the game could have been a phenomenon.
After all, there are few games that simply don't have that potential. Now, the game's director has revealed why he thinks the game "failed." And he's taking aim at the political left... because of course he is.
Days Gone Director Claims "Woke Reviewers" Made The Game Fail
Predictable as ever. Days Gone Director John Garvin has shared his intense feelings about why the game didn't perform better, and he reckons that it's down to "woke" reviewers that didn't play the game properly. Sure, Jan.
The tweet, which has now been made inaccessible to non-followers as Garvin has set his Twitter account to private, was in response to one user asking why the game wasn't considered a masterpiece.
"Three reasons: 1. it had tech issues like bugs, streaming and frame rate; 2. it had reviewers who couldn’t be bothered to actually play the game; 3. And three, it had woke reviewers who couldn’t handle a gruff white biker looking at his date's ass."
It's a very strange position to take, as the overt sexualisation of the game's few female characters is certainly something that was worth addressing. Yes, Garvin seems to think that reviewers simply didn't play the game properly. Somehow, we're sceptical.
John Garvin's "Woke" Outburst Proves The Weird Hill He Has Chosen To Die On
You'd think that the director of a huge game like Days Gone would at least have the foresight to recognise that maybe the discourse around his game might extend beyond "man looks at bum," but here we are.
It's a very Morrissey-esque attitude to take, as he claims that reviewers who didn't like the game simply didn't play it properly. Garvin shows to the world that he thinks the game is an objectively perfect piece of art that simply can't be disappointing to anyone.
With this in mind, it's no surprise to see him set his Twitter account to private. The original tweet has caught him a lot of flak - and a lot of gaming fans are excited to poke holes in his bizarre logic.
Whatever it is that kept Days Gone from being a big deal, there's one thing we can guarantee. It's that the game didn't fail because its protagonist looked at an arse once. Hell, it didn't fail at all, selling over eight million copies.
This isn't Garvin's first misstep, and he previously called out his own creation as "terrible" in parts. Garvin has picked a strange hill to die on - but what else can we expect from the self-professed anti-woke, eh?