GTA 6 targets 30fps on consoles, PS5 Pro gets extra shadows

Rockstar confirms GTA 6 targets 30fps on PS5 and Xbox Series X|S, with ray-traced shadows on PS5 Pro and Xbox Cloud Gaming on Xbox One. Pre-load is live.

10th Nov 2026 16:45

Image via Rockstar Games

GTA 6 Vice City skyline

Rockstar has finally explained how Grand Theft Auto 6 will run on consoles, confirming the game targets 30 frames per second on PS5 and Xbox Series X|S, with a couple of extras saved for anyone who splashed out on a PS5 Pro.

The details came in a Rockstar Newswire post today (November 10), the same day digital pre-loading opened for everyone who has pre-ordered, nine days before GTA 6 finally launches on November 19.

Frame rate, meet Leonida

According to Rockstar, GTA 6 has been built from the ground up for the current generation of consoles and targets 30fps while pushing both platforms "to their absolute limits", with the aim of keeping all the density and visual detail of Leonida's environments and the people who live in them. If you were hoping for a 60fps performance mode, Rockstar's post doesn't mention one (and we wouldn't bet the house on one turning up in the next nine days).

PS5 Pro owners get improved clarity through PlayStation Spectral Super Resolution (PSSR), plus ray-traced shadows that Rockstar says are only available on PS5 Pro. The standard PS5 version isn't left out either, as it gets DualSense haptic feedback across the whole game (which you can adjust in the accessibility settings), improved spatial audio for Tempest 3D Audio and improved load times, which Rockstar reckons makes PS5 the best place to play it.

GTA 6 on Xbox One, sort of

In a slightly surprising twist, GTA 6 will also be playable through Xbox Cloud Gaming on Xbox Series X|S and Xbox One consoles, using the Xbox Series S graphics settings, although Rockstar warns that connection speeds and other technical factors can affect how it plays compared with running it locally. Remote Play is fully supported on both PlayStation and Xbox too, so you can carry on from another screen when someone else needs the TV.

Rockstar's post only talks about PS5 and Xbox Series X|S, so there's still no word on a PC version for now.

Pre-load is live now

If you've pre-ordered digitally, you can start downloading now, and anyone with a code-in-box copy can activate it and start pre-loading as soon as it arrives, with Rockstar saying those should be in shops from November 12. The download needs up to 212GB depending on your device, and we've got the full rundown on timings in our GTA 6 pre-load guide.

Rockstar also released a new video today featuring a Tove Lo track from Grand Theft Auto VI: The Album, so you've got something to listen to while that progress bar crawls along. Well, nine days to go, and at 212GB you might need most of them.

Jake Bannister

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Jake Bannister

Jake is GGRecon's Co-Founder and Operations Director. You'll find him covering our word game brain teasers, as well as sports games such as Football Manager and EA FC. He's also that teammate on your Rocket League team spamming "Wow!".

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